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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "MeshView.h"
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/ArrayTuple.h>
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#include <Corrade/Containers/Iterable.h>
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#include <Corrade/Utility/Assert.h>
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/Implementation/State.h"
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#include "Magnum/GL/Implementation/MeshState.h"
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namespace Magnum { namespace GL {
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#ifdef MAGNUM_BUILD_DEPRECATED
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void MeshView::draw(AbstractShaderProgram& shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes) {
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shader.draw(meshes);
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}
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void MeshView::draw(AbstractShaderProgram&& shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes) {
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shader.draw(meshes);
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}
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void MeshView::draw(AbstractShaderProgram& shader, std::initializer_list<Containers::Reference<MeshView>> meshes) {
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shader.draw(Containers::arrayView(meshes));
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}
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void MeshView::draw(AbstractShaderProgram&& shader, std::initializer_list<Containers::Reference<MeshView>> meshes) {
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shader.draw(Containers::arrayView(meshes));
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}
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#endif
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MeshView& MeshView::setIndexOffset(Int offset) {
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CORRADE_ASSERT(_original.get()._indexBuffer.id(),
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"GL::MeshView::setIndexOffset(): mesh is not indexed", *this);
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_indexOffset = _original.get()._indexOffset + offset*meshIndexTypeSize(_original.get().indexType());
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return *this;
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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MeshView& MeshView::draw(AbstractShaderProgram& shader) {
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shader.draw(*this);
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return *this;
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}
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MeshView& MeshView::draw(AbstractShaderProgram&& shader) {
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shader.draw(*this);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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MeshView& MeshView::draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream) {
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shader.drawTransformFeedback(*this, xfb, stream);
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return *this;
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}
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MeshView& MeshView::draw(AbstractShaderProgram&& shader, TransformFeedback& xfb, UnsignedInt stream) {
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shader.drawTransformFeedback(*this, xfb, stream);
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return *this;
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}
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#endif
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#endif
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void MeshView::multiDrawImplementationDefault(const Containers::Iterable<MeshView>& meshes) {
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CORRADE_INTERNAL_ASSERT(!meshes.isEmpty());
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Mesh& original = meshes.front()._original;
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/* Gather the parameters */
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Containers::ArrayView<UnsignedInt> counts;
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Containers::ArrayView<UnsignedInt> vertexOffsets;
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Containers::ArrayView<
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#ifndef CORRADE_TARGET_32BIT
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UnsignedLong
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#else
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UnsignedInt
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#endif
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> indexOffsets;
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Containers::ArrayTuple data{
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{NoInit, meshes.size(), counts},
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{NoInit, meshes.size(), vertexOffsets},
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{NoInit, meshes.size(), indexOffsets}
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};
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/* The vertexOffsets array is used for non-indexed meshes or if the base
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vertex is specified for any of the meshes */
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bool useVertexOffsets = !original.isIndexed();
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for(std::size_t i = 0; i != meshes.size(); ++i) {
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CORRADE_ASSERT(meshes[i]._instanceCount == 1, "GL::AbstractShaderProgram::draw(): cannot multi-draw instanced meshes", );
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counts[i] = meshes[i]._count;
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vertexOffsets[i] = meshes[i]._baseVertex;
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indexOffsets[i] = meshes[i]._indexOffset;
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if(meshes[i]._baseVertex) useVertexOffsets = true;
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}
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original.drawInternal(counts, useVertexOffsets ? vertexOffsets : nullptr, indexOffsets);
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}
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#ifdef MAGNUM_TARGET_GLES
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void MeshView::multiDrawImplementationFallback(const Containers::Iterable<MeshView>& meshes) {
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for(MeshView& mesh: meshes) {
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/* Nothing to draw in this mesh */
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if(!mesh._count) continue;
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CORRADE_ASSERT(mesh._instanceCount == 1, "GL::AbstractShaderProgram::draw(): cannot multi-draw instanced meshes", );
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#ifndef MAGNUM_TARGET_GLES2
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mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._baseInstance, mesh._indexOffset, mesh._indexStart, mesh._indexEnd);
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#else
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mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._indexOffset);
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#endif
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}
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}
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#endif
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}}
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