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#ifndef Magnum_AbstractFramebuffer_h
#define Magnum_AbstractFramebuffer_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::AbstractFramebuffer
*/
#include <Containers/EnumSet.h>
#include "Math/Vector2.h"
#include "AbstractImage.h"
#include "Buffer.h"
namespace Magnum {
/**
@brief Base for default and named framebuffers
See DefaultFramebuffer and Framebuffer for more information.
@todo @extension{ARB,viewport_array}
*/
class MAGNUM_EXPORT AbstractFramebuffer {
AbstractFramebuffer(const AbstractFramebuffer& other) = delete;
AbstractFramebuffer(AbstractFramebuffer&& other) = delete;
AbstractFramebuffer& operator=(const AbstractFramebuffer& other) = delete;
AbstractFramebuffer& operator=(AbstractFramebuffer&& other) = delete;
public:
/**
* @brief Mask for clearing
*
* @see ClearMask
*/
enum class Clear: GLbitfield {
Color = GL_COLOR_BUFFER_BIT, /**< Color */
Depth = GL_DEPTH_BUFFER_BIT, /**< Depth value */
Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil value */
};
/**
* @brief Mask for clearing
*
* @see clear()
*/
typedef Corrade::Containers::EnumSet<Clear, GLbitfield,
GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> ClearMask;
/**
* @brief Mask for blitting
*
* @see BlitMask
* @requires_gl30 %Extension @extension{EXT,framebuffer_object}
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit}
*/
enum class Blit: GLbitfield {
ColorBuffer = GL_COLOR_BUFFER_BIT, /**< Color buffer */
DepthBuffer = GL_DEPTH_BUFFER_BIT, /**< Depth buffer */
StencilBuffer = GL_STENCIL_BUFFER_BIT /**< Stencil buffer */
};
/**
* @brief Mask for blitting
*
* @see blit()
* @requires_gl30 %Extension @extension{EXT,framebuffer_object}
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit}
*/
typedef Corrade::Containers::EnumSet<Blit, GLbitfield,
GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> BlitMask;
/**
* @brief Blit filtering
*
* @see blit()
*/
enum class BlitFilter: GLenum {
NearestNeighbor = GL_NEAREST, /**< Nearest neighbor filtering */
LinearInterpolation = GL_LINEAR /**< Linear interpolation filtering */
};
/**
* @brief Target for binding framebuffer
*
* @see DefaultFramebuffer::bind(), Framebuffer::bind()
* @requires_gl30 %Extension @extension{EXT,framebuffer_object}
*/
enum class Target: GLenum {
/**
* For reading only.
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit}
* @requires_gles30 %Extension @es_extension{APPLE,framebuffer_multisample}
* or @es_extension{ANGLE,framebuffer_blit}
*/
#ifndef MAGNUM_TARGET_GLES2
Read = GL_READ_FRAMEBUFFER,
#else
Read = GL_READ_FRAMEBUFFER_APPLE,
#endif
/**
* For drawing only.
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit}
* @requires_gles30 %Extension @es_extension{APPLE,framebuffer_multisample}
* or @es_extension{ANGLE,framebuffer_blit}
*/
#ifndef MAGNUM_TARGET_GLES2
Draw = GL_DRAW_FRAMEBUFFER,
#else
Draw = GL_DRAW_FRAMEBUFFER_APPLE,
#endif
ReadDraw = GL_FRAMEBUFFER /**< For both reading and drawing. */
};
/**
* @brief Copy block of pixels
* @param source Source framebuffer
* @param destination Destination framebuffer
* @param sourceBottomLeft Bottom left coordinates of source rectangle
* @param sourceTopRight Top right coordinates of source rectangle
* @param destinationBottomLeft Bottom left coordinates of destination rectangle
* @param destinationTopRight Top right coordinates of destination
* rectangle
* @param mask Which buffers to perform blit operation on
* @param filter Interpolation filter
*
* Binds @p source framebuffer to @ref Target "Target::Read" and
* @p destination framebuffer to @ref Target "Target::Draw" and
* performs blitting operation. See DefaultFramebuffer::mapForRead(),
* Framebuffer::mapForRead(), DefaultFramebuffer::mapForDraw() and
* Framebuffer::mapForDraw() for specifying particular buffers for
* blitting operation.
* @see @fn_gl{BlitFramebuffer}
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit}
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit}
*/
inline static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Vector2i& sourceBottomLeft, const Vector2i& sourceTopRight, const Vector2i& destinationBottomLeft, const Vector2i& destinationTopRight, BlitMask mask, BlitFilter filter) {
source.bind(AbstractFramebuffer::Target::Read);
destination.bind(AbstractFramebuffer::Target::Draw);
/** @todo Get some extension wrangler instead to avoid undeclared glBlitFramebuffer() on ES2 */
#ifndef MAGNUM_TARGET_GLES2
glBlitFramebuffer(sourceBottomLeft.x(), sourceBottomLeft.y(), sourceTopRight.x(), sourceTopRight.y(), destinationBottomLeft.x(), destinationBottomLeft.y(), destinationTopRight.x(), destinationTopRight.y(), static_cast<GLbitfield>(mask), static_cast<GLenum>(filter));
#else
static_cast<void>(sourceBottomLeft);
static_cast<void>(sourceTopRight);
static_cast<void>(destinationBottomLeft);
static_cast<void>(destinationTopRight);
static_cast<void>(mask);
static_cast<void>(filter);
#endif
}
/**
* @brief Copy block of pixels
* @param source Source framebuffer
* @param destination Destination framebuffer
* @param bottomLeft Bottom left coordinates of source and
* destination rectangle
* @param topRight Top right coordinates of source and
* destination rectangle
* @param mask Which buffers to perform blit operation on
*
* Convenience alternative to above function when source rectangle is
* the same as destination rectangle. As the image is copied
* pixel-by-pixel, no interpolation is needed and thus
* @ref BlitFilter "BlitFilter::NearestNeighbor" filtering is used by
* default.
* @see @fn_gl{BlitFramebuffer}
* @requires_gl30 %Extension @extension{EXT,framebuffer_blit}
* @requires_gles30 %Extension @es_extension{ANGLE,framebuffer_blit}
*/
inline static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Vector2i& bottomLeft, const Vector2i& topRight, BlitMask mask) {
blit(source, destination, bottomLeft, topRight, bottomLeft, topRight, mask, BlitFilter::NearestNeighbor);
}
AbstractFramebuffer() = default;
virtual ~AbstractFramebuffer() = 0;
/**
* @brief Bind framebuffer
*
* @see DefaultFramebuffer::mapForRead(), Framebuffer::mapForRead(),
* DefaultFramebuffer::mapForDraw(), Framebuffer::mapForDraw(),
* @fn_gl{BindFramebuffer}
*/
inline void bind(Target target) {
glBindFramebuffer(static_cast<GLenum>(target), _id);
}
/**
* @brief Set viewport size
*
* Call when window size changes.
* @see @fn_gl{Viewport}
*/
inline void setViewport(const Vector2i& position, const Vector2i& size) {
bind(Target::ReadDraw);
glViewport(position.x(), position.y(), size.x(), size.y());
}
/**
* @brief Clear specified buffers in framebuffer
* @param mask Which buffers to clear
*
* @see Renderer::setClearColor(), Renderer::setClearDepth(),
* Renderer::setClearStencil(), @fn_gl{Clear}
*/
inline void clear(ClearMask mask) {
bind(Target::ReadDraw);
glClear(static_cast<GLbitfield>(mask));
}
/**
* @brief Read block of pixels from framebuffer to image
* @param offset Offset in the framebuffer
* @param size %Image size
* @param format Format of pixel data
* @param type Data type of pixel data
* @param image %Image where to put the data
*
* @see @fn_gl{ReadPixels}
*/
void read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, Image2D* image);
#ifndef MAGNUM_TARGET_GLES2
/**
* @brief Read block of pixels from framebuffer to buffer image
* @param offset Offset in the framebuffer
* @param size %Image size
* @param format Format of pixel data
* @param type Data type of pixel data
* @param image %Buffer image where to put the data
* @param usage %Buffer usage
*
* @see Buffer::bind(Target), @fn_gl{ReadPixels}
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0.
*/
void read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, BufferImage2D* image, Buffer::Usage usage);
#endif
#ifndef DOXYGEN_GENERATING_OUTPUT
protected:
GLuint _id;
#endif
};
inline AbstractFramebuffer::~AbstractFramebuffer() {}
CORRADE_ENUMSET_OPERATORS(AbstractFramebuffer::ClearMask)
#ifndef MAGNUM_TARGET_GLES
CORRADE_ENUMSET_OPERATORS(AbstractFramebuffer::BlitMask)
#endif
}
#endif