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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2015 Jonathan Hale <squareys@googlemail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Playable.h"
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#include "Magnum/Audio/PlayableGroup.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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namespace Magnum { namespace Audio {
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template<UnsignedInt dimensions> Playable<dimensions>::Playable(SceneGraph::AbstractObject<dimensions, Float>& object, const VectorTypeFor<dimensions, Float>& direction, PlayableGroup<dimensions>* group): SceneGraph::AbstractGroupedFeature<dimensions, Playable<dimensions>, Float>(object, group), _direction{direction}, _gain{1.0f} {
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SceneGraph::AbstractFeature<dimensions, Float>::setCachedTransformations(SceneGraph::CachedTransformation::Absolute);
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}
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template<UnsignedInt dimensions> Playable<dimensions>::~Playable() = default;
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template<UnsignedInt dimensions> Playable<dimensions>& Playable<dimensions>::setGain(const Float gain) {
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_gain = gain;
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cleanGain();
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return *this;
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}
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template<UnsignedInt dimensions> void Playable<dimensions>::clean(const MatrixTypeFor<dimensions, Float>& absoluteTransformationMatrix) {
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Vector3 position = Vector3::pad(absoluteTransformationMatrix.translation());
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if(playables())
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position = playables()->soundTransformation().transformVector(position);
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_source.setPosition(position);
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_source.setDirection(Vector3::pad(absoluteTransformationMatrix.rotation()*_direction));
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/** @todo velocity */
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}
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template<UnsignedInt dimensions> PlayableGroup<dimensions>* Playable<dimensions>::playables() {
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return static_cast<PlayableGroup<dimensions>*>(this->group());
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}
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template<UnsignedInt dimensions> const PlayableGroup<dimensions>* Playable<dimensions>::playables() const {
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return static_cast<const PlayableGroup<dimensions>*>(this->group());
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}
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template<UnsignedInt dimensions> void Playable<dimensions>::cleanGain() {
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_source.setGain(playables() ? _gain*playables()->gain() : _gain);
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}
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/* On non-MinGW Windows the instantiations are already marked with extern
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template. However Clang-CL doesn't propagate the export from the extern
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template, it seems. */
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#if !defined(CORRADE_TARGET_WINDOWS) || defined(CORRADE_TARGET_MINGW) || defined(CORRADE_TARGET_CLANG_CL)
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#define MAGNUM_AUDIO_EXPORT_HPP MAGNUM_AUDIO_EXPORT
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#else
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#define MAGNUM_AUDIO_EXPORT_HPP
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#endif
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template class MAGNUM_AUDIO_EXPORT_HPP Playable<2>;
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template class MAGNUM_AUDIO_EXPORT_HPP Playable<3>;
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#endif
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}}
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