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75 lines
2.7 KiB
75 lines
2.7 KiB
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14 years ago
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#ifndef Magnum_Math_Swizzle_h
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#define Magnum_Math_Swizzle_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Function Magnum::Math::swizzle()
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*/
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#include "Vector.h"
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namespace Magnum { namespace Math {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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template<std::size_t size, std::size_t position> struct ComponentAtPosition {
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static_assert(size > position, "Swizzle parameter out of range of base vector");
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template<class T> inline constexpr static T value(const Math::Vector<size, T>& vector) { return vector[position]; }
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};
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template<std::size_t size, char component> struct Component {};
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template<std::size_t size> struct Component<size, 'x'>: public ComponentAtPosition<size, 0> {};
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template<std::size_t size> struct Component<size, 'y'>: public ComponentAtPosition<size, 1> {};
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template<std::size_t size> struct Component<size, 'z'>: public ComponentAtPosition<size, 2> {};
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template<std::size_t size> struct Component<size, 'w'>: public ComponentAtPosition<size, 3> {};
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template<std::size_t size> struct Component<size, '0'> {
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template<class T> inline constexpr static T value(const Math::Vector<size, T>&) { return T(0); }
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};
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template<std::size_t size> struct Component<size, '1'> {
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template<class T> inline constexpr static T value(const Math::Vector<size, T>&) { return T(1); }
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};
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}
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#endif
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/**
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@brief Swizzle Vector components
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Creates new vector from given components. Example:
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@code
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Vector4<std::int32_t> original(-1, 2, 3, 4);
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auto vec = swizzle<'w', '1', '0', 'x', 'y', 'z'>(original);
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// vec == { 4, 1, 0, -1, 2, 3 }
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@endcode
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You can use letters `x`, `y`, `z`, `w` for addressing components or letters
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`0` and `1` for zero and one. Count of elements is unlimited, but must be at
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least one.
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See also Magnum::swizzle() which has some added convenience features not
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present in this lightweight implementation for Math namespace.
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@see @ref matrix-vector-component-access, Vector4::xyz(),
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Vector4::xy(), Vector3::xy()
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*/
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template<char ...components, std::size_t size, class T> inline constexpr Vector<sizeof...(components), T> swizzle(const Vector<size, T>& vector) {
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return {Implementation::Component<size, components>::value(vector)...};
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}
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}}
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#endif
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