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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "DefaultFramebuffer.h"
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#include <Corrade/Containers/Array.h>
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Implementation/State.h"
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#include "Magnum/GL/Implementation/FramebufferState.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/Math/Color.h"
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#endif
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namespace Magnum { namespace GL {
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DefaultFramebuffer defaultFramebuffer;
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DefaultFramebuffer::Status DefaultFramebuffer::checkStatus(const FramebufferTarget target) {
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return Status((this->*Context::current().state().framebuffer.checkStatusImplementation)(target));
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}
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#ifndef MAGNUM_TARGET_GLES2
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DefaultFramebuffer& DefaultFramebuffer::clearColor(const Color4& color) {
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(this->*Context::current().state().framebuffer.clearFImplementation)(GL_COLOR, 0, color.data());
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return *this;
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}
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DefaultFramebuffer& DefaultFramebuffer::clearColor(const Vector4i& color) {
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(this->*Context::current().state().framebuffer.clearIImplementation)(GL_COLOR, 0, color.data());
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return *this;
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}
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DefaultFramebuffer& DefaultFramebuffer::clearColor(const Vector4ui& color) {
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(this->*Context::current().state().framebuffer.clearUIImplementation)(GL_COLOR, 0, color.data());
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return *this;
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}
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#endif
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DefaultFramebuffer& DefaultFramebuffer::mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments) {
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/* Max attachment location */
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std::size_t max = 0;
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for(const auto& attachment: attachments)
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if(attachment.first > max) max = attachment.first;
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/* Create linear array from associative */
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/** @todo C++14: use VLA to avoid heap allocation */
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static_assert(GL_NONE == 0, "Expecting zero GL_NONE for zero-initialization");
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Containers::Array<GLenum> _attachments{ValueInit, max+1};
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for(const auto& attachment: attachments)
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_attachments[attachment.first] = GLenum(attachment.second);
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(this->*Context::current().state().framebuffer.drawBuffersImplementation)(max+1, _attachments);
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return *this;
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}
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DefaultFramebuffer& DefaultFramebuffer::mapForDraw(const DrawAttachment attachment) {
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#ifndef MAGNUM_TARGET_GLES
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(this->*Context::current().state().framebuffer.drawBufferImplementation)(GLenum(attachment));
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#else
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(this->*Context::current().state().framebuffer.drawBuffersImplementation)(1, reinterpret_cast<const GLenum*>(&attachment));
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#endif
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return *this;
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}
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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DefaultFramebuffer& DefaultFramebuffer::mapForRead(const ReadAttachment attachment) {
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(this->*Context::current().state().framebuffer.readBufferImplementation)(GLenum(attachment));
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return *this;
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}
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void DefaultFramebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments) {
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/** @todo C++14: use VLA to avoid heap allocation */
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Containers::Array<GLenum> _attachments(attachments.size());
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for(std::size_t i = 0; i != attachments.size(); ++i)
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_attachments[i] = GLenum(*(attachments.begin()+i));
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(this->*Context::current().state().framebuffer.invalidateImplementation)(attachments.size(), _attachments);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void DefaultFramebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle) {
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/** @todo C++14: use VLA to avoid heap allocation */
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Containers::Array<GLenum> _attachments(attachments.size());
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for(std::size_t i = 0; i != attachments.size(); ++i)
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_attachments[i] = GLenum(*(attachments.begin()+i));
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(this->*Context::current().state().framebuffer.invalidateSubImplementation)(attachments.size(), _attachments, rectangle);
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}
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#endif
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#ifndef DOXYGEN_GENERATING_OUTPUT
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Debug& operator<<(Debug& debug, const DefaultFramebuffer::Status value) {
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debug << "GL::DefaultFramebuffer::Status" << Debug::nospace;
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switch(value) {
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/* LCOV_EXCL_START */
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#define _c(value) case DefaultFramebuffer::Status::value: return debug << "::" #value;
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_c(Complete)
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#ifndef MAGNUM_TARGET_WEBGL
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_c(Undefined)
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#endif
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#undef _c
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/* LCOV_EXCL_STOP */
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}
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return debug << "(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
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}
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#endif
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}}
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