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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Renderbuffer.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#ifndef MAGNUM_TARGET_WEBGL
#include "Magnum/GL/Implementation/DebugState.h"
#endif
#include "Magnum/GL/Implementation/FramebufferState.h"
#include "Magnum/GL/Implementation/State.h"
namespace Magnum { namespace GL {
Int Renderbuffer::maxSize() {
GLint& value = Context::current().state().framebuffer.maxRenderbufferSize;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
return value;
}
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
Int Renderbuffer::maxSamples() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current().isExtensionSupported<Extensions::ANGLE::framebuffer_multisample>() && !Context::current().isExtensionSupported<Extensions::NV::framebuffer_multisample>())
return 0;
#endif
GLint& value = Context::current().state().framebuffer.maxSamples;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES2
glGetIntegerv(GL_MAX_SAMPLES, &value);
#else
glGetIntegerv(GL_MAX_SAMPLES_NV, &value);
#endif
}
return value;
}
#endif
Renderbuffer::Renderbuffer(): _flags{ObjectFlag::DeleteOnDestruction} {
(this->*Context::current().state().framebuffer.createRenderbufferImplementation)();
}
void Renderbuffer::createImplementationDefault() {
glGenRenderbuffers(1, &_id);
}
#ifndef MAGNUM_TARGET_GLES
void Renderbuffer::createImplementationDSA() {
glCreateRenderbuffers(1, &_id);
_flags |= ObjectFlag::Created;
}
#endif
Renderbuffer::~Renderbuffer() {
/* Moved out, nothing to do */
if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return;
/* If bound, remove itself from state */
GLuint& binding = Context::current().state().framebuffer.renderbufferBinding;
if(binding == _id) binding = 0;
glDeleteRenderbuffers(1, &_id);
}
inline void Renderbuffer::createIfNotAlready() {
if(_flags & ObjectFlag::Created) return;
/* glGen*() does not create the object, just reserves the name. Some
commands (such as glObjectLabel()) operate with IDs directly and they
require the object to be created. Binding the renderbuffer finally
creates it. Also all EXT DSA functions implicitly create it. */
bind();
CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created);
}
#ifndef MAGNUM_TARGET_WEBGL
std::string Renderbuffer::label() {
createIfNotAlready();
return Context::current().state().debug.getLabelImplementation(GL_RENDERBUFFER, _id);
}
Renderbuffer& Renderbuffer::setLabelInternal(const Containers::ArrayView<const char> label) {
createIfNotAlready();
Context::current().state().debug.labelImplementation(GL_RENDERBUFFER, _id, label);
return *this;
}
#endif
void Renderbuffer::setStorage(const RenderbufferFormat internalFormat, const Vector2i& size) {
(this->*Context::current().state().framebuffer.renderbufferStorageImplementation)(internalFormat, size);
}
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void Renderbuffer::setStorageMultisample(const Int samples, const RenderbufferFormat internalFormat, const Vector2i& size) {
(this->*Context::current().state().framebuffer.renderbufferStorageMultisampleImplementation)(samples, internalFormat, size);
}
#endif
void Renderbuffer::bind() {
GLuint& binding = Context::current().state().framebuffer.renderbufferBinding;
if(binding == _id) return;
/* Binding the renderbuffer finally creates it */
binding = _id;
_flags |= ObjectFlag::Created;
glBindRenderbuffer(GL_RENDERBUFFER, _id);
}
void Renderbuffer::storageImplementationDefault(RenderbufferFormat internalFormat, const Vector2i& size) {
bind();
glRenderbufferStorage(GL_RENDERBUFFER, GLenum(internalFormat), size.x(), size.y());
}
#ifndef MAGNUM_TARGET_GLES
void Renderbuffer::storageImplementationDSA(const RenderbufferFormat internalFormat, const Vector2i& size) {
glNamedRenderbufferStorage(_id, GLenum(internalFormat), size.x(), size.y());
}
#endif
#ifndef MAGNUM_TARGET_GLES2
void Renderbuffer::storageMultisampleImplementationDefault(const GLsizei samples, const RenderbufferFormat internalFormat, const Vector2i& size) {
bind();
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GLenum(internalFormat), size.x(), size.y());
}
#elif !defined(MAGNUM_TARGET_WEBGL)
void Renderbuffer::storageMultisampleImplementationANGLE(const GLsizei samples, const RenderbufferFormat internalFormat, const Vector2i& size) {
bind();
glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, samples, GLenum(internalFormat), size.x(), size.y());
}
void Renderbuffer::storageMultisampleImplementationNV(const GLsizei samples, const RenderbufferFormat internalFormat, const Vector2i& size) {
bind();
glRenderbufferStorageMultisampleNV(GL_RENDERBUFFER, samples, GLenum(internalFormat), size.x(), size.y());
}
#endif
#ifndef MAGNUM_TARGET_GLES
void Renderbuffer::storageMultisampleImplementationDSA(const GLsizei samples, const RenderbufferFormat internalFormat, const Vector2i& size) {
glNamedRenderbufferStorageMultisample(_id, samples, GLenum(internalFormat), size.x(), size.y());
}
#endif
}}