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#ifndef Magnum_Math_Bezier_h
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#define Magnum_Math_Bezier_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2016 Ashwin Ravichandran <ashwinravichandran24@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Math::Bezier, alias @ref Magnum::Math::QuadraticBezier, @ref Magnum::Math::QuadraticBezier2D, @ref Magnum::Math::QuadraticBezier3D, @ref Magnum::Math::CubicBezier, @ref Magnum::Math::CubicBezier2D, @ref Magnum::Math::CubicBezier3D
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*/
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#include "Magnum/Math/Vector.h"
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namespace Magnum { namespace Math {
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namespace Implementation {
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template<UnsignedInt, UnsignedInt, class, class> struct BezierConverter;
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}
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/**
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@brief Bézier curve
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@tparam order Order of Bézier curve
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@tparam dimensions Dimensions of control points
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@tparam T Underlying data type
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Represents a M-order N-dimensional
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[Bézier Curve](https://en.wikipedia.org/wiki/B%C3%A9zier_curve) segment.
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Cubic Bézier curves are fully interchangeable with cubic Hermite splines, use
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@ref fromCubicHermite() and @ref CubicHermite::fromBezier() for the conversion.
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@see @ref QuadraticBezier, @ref CubicBezier, @ref QuadraticBezier2D,
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@ref QuadraticBezier3D, @ref CubicBezier2D, @ref CubicBezier3D
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*/
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template<UnsignedInt order, UnsignedInt dimensions, class T> class Bezier {
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static_assert(order != 0, "Bezier cannot have zero order");
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template<UnsignedInt, UnsignedInt, class> friend class Bezier;
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public:
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typedef T Type; /**< @brief Underlying data type */
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enum: UnsignedInt {
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Order = order, /**< Order of Bézier curve */
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Dimensions = dimensions /**< Dimensions of control points */
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};
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/**
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* @brief Create cubic Hermite spline point from adjacent Bézier curve segments
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*
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* Given two cubic Hermite spline points defined by points
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* @f$ \boldsymbol{p}_i @f$, in-tangents @f$ \boldsymbol{m}_i @f$ and
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* out-tangents @f$ \boldsymbol{n}_i @f$, the corresponding cubic
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* Bezier curve segment with points @f$ \boldsymbol{c}_0 @f$,
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* @f$ \boldsymbol{c}_1 @f$, @f$ \boldsymbol{c}_2 @f$ and
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* @f$ \boldsymbol{c}_3 @f$ is defined as: @f[
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* \begin{array}{rcl}
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* \boldsymbol{c}_0 & = & \boldsymbol{p}_a \\
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* \boldsymbol{c}_1 & = & \frac{1}{3} \boldsymbol{n}_a - \boldsymbol{p}_a \\
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* \boldsymbol{c}_2 & = & \boldsymbol{p}_b - \frac{1}{3} \boldsymbol{m}_b \\
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* \boldsymbol{c}_3 & = & \boldsymbol{p}_b
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* \end{array}
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* @f]
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*
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* Enabled only on @ref CubicBezier for @ref CubicHermite with vector
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* underlying types. See @ref CubicHermite::fromBezier() for the
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* inverse operation.
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*/
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template<class VectorType> static
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#ifndef DOXYGEN_GENERATING_OUTPUT
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typename std::enable_if<std::is_base_of<Vector<dimensions, T>, VectorType>::value && order == 3, Bezier<order, dimensions, T>>::type
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#else
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Bezier<order, dimensions, T>
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#endif
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fromCubicHermite(const CubicHermite<VectorType>& a, const CubicHermite<VectorType>& b) {
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return {a.point(), a.outTangent()/T(3) - a.point(), b.point() - b.inTangent()/T(3), b.point()};
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}
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/**
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* @brief Default constructor
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*
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* Equivalent to @ref Bezier(ZeroInitT).
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*/
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constexpr /*implicit*/ Bezier() noexcept: Bezier<order, dimensions, T>{typename Corrade::Containers::Implementation::GenerateSequence<order + 1>::Type{}, ZeroInit} {}
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/**
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* @brief Construct a zero curve
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*
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* All control points are zero vectors.
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*/
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constexpr explicit Bezier(ZeroInitT) noexcept: Bezier<order, dimensions, T>{typename Corrade::Containers::Implementation::GenerateSequence<order + 1>::Type{}, ZeroInit} {}
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/** @brief Construct Bézier without initializing the contents */
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explicit Bezier(Magnum::NoInitT) noexcept: Bezier<order, dimensions, T>{typename Corrade::Containers::Implementation::GenerateSequence<order + 1>::Type{}, Magnum::NoInit} {}
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/** @brief Construct Bézier curve with given array of control points */
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template<typename... U> constexpr /*implicit*/ Bezier(const Vector<dimensions, T>& first, U... next) noexcept: _data{first, next...} {
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static_assert(sizeof...(U) + 1 == order + 1, "Wrong number of arguments");
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}
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/**
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* @brief Construct Bézier curve from another of different type
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*
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* Performs only default casting on the values, no rounding or
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* anything else.
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*/
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template<class U> constexpr explicit Bezier(const Bezier<order, dimensions, U>& other) noexcept: Bezier{typename Corrade::Containers::Implementation::GenerateSequence<order + 1>::Type{}, other} {}
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/** @brief Construct Bézier curve from external representation */
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template<class U, class V = decltype(Implementation::BezierConverter<order, dimensions, T, U>::from(std::declval<U>()))> constexpr explicit Bezier(const U& other) noexcept: Bezier<order, dimensions, T>{Implementation::BezierConverter<order, dimensions, T, U>::from(other)} {}
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/** @brief Convert Bézier curve to external representation */
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template<class U, class V = decltype(Implementation::BezierConverter<order, dimensions, T, U>::to(std::declval<Bezier<order, dimensions, T>>()))> constexpr explicit operator U() const {
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return Implementation::BezierConverter<order, dimensions, T, U>::to(*this);
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}
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/**
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* @brief Raw data
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* @return One-dimensional array of @cpp order + 1 @ce elements
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*
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* @see @ref operator[]()
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*/
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Vector<dimensions, T>* data() { return _data; }
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constexpr const Vector<dimensions, T>* data() const { return _data; } /**< @overload */
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/** @brief Equality comparison */
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bool operator==(const Bezier<order, dimensions, T>& other) const {
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for(std::size_t i = 0; i != order + 1; ++i)
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if(_data[i] != other._data[i]) return false;
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return true;
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}
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/** @brief Non-equality comparison */
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bool operator!=(const Bezier<order, dimensions, T>& other) const {
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return !operator==(other);
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}
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/**
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* @brief Control point access
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*
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* @p i should not be larger than @ref Order.
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*/
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Vector<dimensions, T>& operator[](std::size_t i) { return _data[i]; }
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/* returns const& so [][] operations are also constexpr */
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constexpr const Vector<dimensions, T>& operator[](std::size_t i) const { return _data[i]; } /**< @overload */
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/**
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* @brief Interpolate the curve at given position
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*
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* Returns point on the curve for given interpolation factor. Uses
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* the [De Casteljau's algorithm](https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm).
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* @see @ref subdivide()
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*/
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Vector<dimensions, T> value(Float t) const {
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Bezier<order, dimensions, T> iPoints[order + 1];
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calculateIntermediatePoints(iPoints, t);
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return iPoints[0][order];
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}
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/**
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* @brief Subdivide the curve at given position
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*
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* Returns two Bézier curves following the original curve, split at
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* given interpolation factor. Uses the [De Casteljau's algorithm](https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm).
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* @see @ref value()
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*/
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std::pair<Bezier<order, dimensions, T>, Bezier<order, dimensions, T>> subdivide(Float t) const {
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Bezier<order, dimensions, T> iPoints[order + 1];
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calculateIntermediatePoints(iPoints, t);
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Bezier<order, dimensions, T> left, right;
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for(std::size_t i = 0; i <= order; ++i)
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left[i] = iPoints[0][i];
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for(std::size_t i = 0, j = order; i <= order; --j, ++i)
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right[i] = iPoints[i][j];
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return {left, right};
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}
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private:
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/* Implementation for Bezier<order, dimensions, T>::Bezier(const Bezier<order, dimensions, U>&) */
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template<class U, std::size_t ...sequence> constexpr explicit Bezier(Corrade::Containers::Implementation::Sequence<sequence...>, const Bezier<order, dimensions, U>& other) noexcept: _data{Vector<dimensions, T>(other._data[sequence])...} {}
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/* Implementation for Bezier<order, dimensions, T>::Bezier(ZeroInitT) and Bezier<order, dimensions, T>::Bezier(NoInitT) */
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/* MSVC 2015 can't handle {} here */
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template<class U, std::size_t ...sequence> constexpr explicit Bezier(Corrade::Containers::Implementation::Sequence<sequence...>, U): _data{Vector<dimensions, T>((static_cast<void>(sequence), U{typename U::Init{}}))...} {}
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/* Calculates and returns all intermediate points generated when using De Casteljau's algorithm */
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void calculateIntermediatePoints(Bezier<order, dimensions, T>(&iPoints)[order + 1], Float t) const {
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for(std::size_t i = 0; i <= order; ++i) {
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iPoints[i][0] = _data[i];
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}
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for(std::size_t r = 1; r <= order; ++r) {
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for(std::size_t i = 0; i <= order - r; ++i) {
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iPoints[i][r] = (1 - t)*iPoints[i][r - 1] + t*iPoints[i + 1][r - 1];
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}
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}
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}
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Vector<dimensions, T> _data[order + 1];
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};
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/**
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@brief Quadratic Bézier curve
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Convenience alternative to @cpp Bezier<2, dimensions, T> @ce. See @ref Bezier
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for more information.
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@see @ref QuadraticBezier2D, @ref QuadraticBezier3D
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<UnsignedInt dimensions, class T> using QuadraticBezier = Bezier<2, dimensions, T>;
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#endif
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/**
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@brief Two-dimensional quadratic Bézier curve
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Convenience alternative to @cpp QuadraticBezier<2, T> @ce. See
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@ref QuadraticBezier and @ref Bezier for more information.
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@see @ref QuadraticBezier3D, @ref Magnum::QuadraticBezier2D,
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@ref Magnum::QuadraticBezier2Dd
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<class T> using QuadraticBezier2D = QuadraticBezier<2, T>;
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#endif
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/**
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@brief Three-dimensional quadratic Bézier curve
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Convenience alternative to @cpp QuadraticBezier<3, T> @ce. See
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@ref QuadraticBezier and @ref Bezier for more information.
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@see @ref QuadraticBezier2D, @ref Magnum::QuadraticBezier3D,
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@ref Magnum::QuadraticBezier3Dd
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<class T> using QuadraticBezier3D = QuadraticBezier<3, T>;
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#endif
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/**
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@brief Cubic Bézier curve
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Convenience alternative to @cpp Bezier<3, dimensions, T> @ce. See @ref Bezier
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for more information.
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@see @ref CubicBezier2D, @ref CubicBezier3D
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<UnsignedInt dimensions, class T> using CubicBezier = Bezier<3, dimensions, T>;
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#endif
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/**
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@brief Two-dimensional cubic Bézier curve
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Convenience alternative to @cpp CubicBezier<2, T> @ce. See @ref CubicBezier and
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@ref Bezier for more information.
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@see @ref CubicBezier3D, @ref Magnum::CubicBezier2D,
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@ref Magnum::CubicBezier2Dd
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<class T> using CubicBezier2D = CubicBezier<2, T>;
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#endif
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/**
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@brief Three-dimensional cubic Bézier curve
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Convenience alternative to @cpp CubicBezier<3, T> @ce. See @ref CubicBezier and
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@ref Bezier for more information.
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@see @ref CubicBezier2D, @ref Magnum::CubicBezier3D,
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@ref Magnum::CubicBezier3Dd
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<class T> using CubicBezier3D = CubicBezier<3, T>;
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#endif
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#ifndef CORRADE_NO_DEBUG
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/** @debugoperator{Bezier} */
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template<UnsignedInt order, UnsignedInt dimensions, class T> Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug& debug, const Bezier<order, dimensions, T>& value) {
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debug << "Bezier(" << Corrade::Utility::Debug::nospace;
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for(UnsignedInt o = 0; o != order + 1; ++o) {
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debug << (o ? ", {" : "{") << Corrade::Utility::Debug::nospace << value[o][0] << Corrade::Utility::Debug::nospace;
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for(UnsignedInt i = 1; i != dimensions; ++i)
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debug << "," << value[o][i] << Corrade::Utility::Debug::nospace;
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debug << "}" << Corrade::Utility::Debug::nospace;
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}
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return debug << ")";
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}
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/* Explicit instantiation for commonly used types */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<2, 2, Float>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<2, 3, Float>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<3, 2, Float>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<3, 3, Float>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<2, 2, Double>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<2, 3, Double>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<3, 2, Double>&);
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extern template MAGNUM_EXPORT Corrade::Utility::Debug& operator<<(Corrade::Utility::Debug&, const Bezier<3, 3, Double>&);
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#endif
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#endif
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namespace Implementation {
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template<UnsignedInt order, UnsignedInt dimensions, class T> struct StrictWeakOrdering<Bezier<order, dimensions, T>> {
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bool operator()(const Bezier<order, dimensions, T>& a, const Bezier<order, dimensions, T>& b) const {
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StrictWeakOrdering<Vector<dimensions, T>> o;
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for(std::size_t i = 0; i < order + 1; ++i) {
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if(o(a[i], b[i]))
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return true;
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if(o(b[i], a[i]))
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return false;
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}
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return false; /* a and b are equivalent */
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}
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};
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}
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}}
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#endif
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