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#ifndef Magnum_Vk_CommandBuffer_h
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#define Magnum_Vk_CommandBuffer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Vk::CommandBuffer, @ref Magnum::Vk::CommandBufferBeginInfo, enum @ref Magnum::Vk::CommandPoolResetFlag, enum set @ref Magnum::Vk::CommandPoolResetFlags
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* @m_since_latest
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*/
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#include <initializer_list>
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#include <Corrade/Containers/BigEnumSet.h>
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Tags.h"
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#include "Magnum/Magnum.h"
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#include "Magnum/Vk/Vk.h"
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#include "Magnum/Vk/Vulkan.h"
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#include "Magnum/Vk/visibility.h"
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namespace Magnum { namespace Vk {
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namespace Implementation { struct DeviceState; }
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/**
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@brief Command buffer begin info
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@m_since_latest
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Wraps a @type_vk_keyword{CommandBufferBeginInfo}. See
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@ref Vk-CommandBuffer-usage "Command buffer usage" for more information.
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@see @ref CommandBuffer::begin()
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*/
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class MAGNUM_VK_EXPORT CommandBufferBeginInfo {
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public:
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/**
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* @brief Command buffer begin flag
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*
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* Wraps @type_vk_keyword{CommandBufferUsageFlagBits}.
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* @see @ref Flags, @ref CommandBufferBeginInfo(Flags)
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*/
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enum class Flag: UnsignedInt {
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/**
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* Each recording will be submitted only once and the command
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* buffer will be reset and recorded again between each submission.
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*
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* @m_class{m-note m-success}
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*
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* @par
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* Setting this flag on single-use command buffers might help
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* drivers pick a better tradeoff between CPU time spent
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* optimizing the commands and GPU time spent executing them.
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*/
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OneTimeSubmit = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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/**
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* Specifies that a @ref CommandBufferLevel::Secondary buffer is
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* entirely inside a render pass. Ignored for
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* @ref CommandBufferLevel::Primary command buffers (the default).
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*/
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RenderPassContinue = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
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/**
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* A command buffer can be resubmitted to a queue while it is in
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* the pending state, and recorded into multiple primary command
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* buffers.
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*/
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SimultaneousUse = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT
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};
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/**
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* @brief Command buffer begin flags
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*
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* Type-safe wrapper for @type_vk_keyword{CommandBufferUsageFlags}.
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* @see @ref CommandBufferBeginInfo(Flags)
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*/
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typedef Containers::EnumSet<Flag> Flags;
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/**
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* @brief Constructor
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* @param flags Command buffer begin flags
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*
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* The following @type_vk{CommandBufferBeginInfo} fields are pre-filled
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* in addition to `sType`, everything else is zero-filled:
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*
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* - `flags`
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*/
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/* cmd.begin(CommandBufferBeginInfo::Flag::OneTimeSubmit) doesn't work
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anyway (would need an extra conversion from Flag to Flags), so no
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point in making this implicit. */
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explicit CommandBufferBeginInfo(Flags flags = {});
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/**
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* @brief Construct without initializing the contents
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*
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* Note that not even the `sType` field is set --- the structure has to
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* be fully initialized afterwards in order to be usable.
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*/
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explicit CommandBufferBeginInfo(NoInitT) noexcept;
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/**
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* @brief Construct from existing data
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*
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* Copies the existing values verbatim, pointers are kept unchanged
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* without taking over the ownership. Modifying the newly created
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* instance will not modify the original data nor the pointed-to data.
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*/
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explicit CommandBufferBeginInfo(const VkCommandBufferBeginInfo& info);
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/** @brief Underlying @type_vk{CommandBufferBeginInfo} structure */
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VkCommandBufferBeginInfo& operator*() { return _info; }
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/** @overload */
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const VkCommandBufferBeginInfo& operator*() const { return _info; }
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/** @overload */
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VkCommandBufferBeginInfo* operator->() { return &_info; }
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/** @overload */
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const VkCommandBufferBeginInfo* operator->() const { return &_info; }
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/** @overload */
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operator const VkCommandBufferBeginInfo*() const { return &_info; }
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private:
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VkCommandBufferBeginInfo _info;
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};
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CORRADE_ENUMSET_OPERATORS(CommandBufferBeginInfo::Flags)
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/**
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@brief Command buffer reset flag
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@m_since_latest
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Wraps @type_vk_keyword{CommandBufferResetFlagBits}.
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@m_enum_values_as_keywords
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@see @ref CommandBufferResetFlags, @ref CommandBuffer::reset(),
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@ref CommandPoolResetFlag, @ref CommandPool::reset()
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*/
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enum class CommandBufferResetFlag: UnsignedInt {
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/** Recycle all resources from the command pool back to the system */
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ReleaseResources = VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT
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};
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/**
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@brief Command buffer reset flags
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@m_since_latest
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Wraps @type_vk_keyword{CommandBufferResetFlags}.
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@see @ref CommandBuffer::reset(), @ref CommandPoolResetFlags,
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@ref CommandPool::reset()
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*/
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typedef Containers::EnumSet<CommandBufferResetFlag> CommandBufferResetFlags;
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CORRADE_ENUMSET_OPERATORS(CommandBufferResetFlags)
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/**
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@brief Command buffer
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@m_since_latest
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Wraps a @type_vk_keyword{CommandBuffer}. Command buffers are used to record
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all work done on a Vulkan device such as pipeline setup, draws, compute
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dispatch or data transfers.
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@section Vk-CommandBuffer-allocation Command buffer allocation and recycling
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A command buffer instance is allocated from a @ref CommandPool as shown below.
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Each command buffers is freed at the end of the @ref CommandBuffer instance
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lifetime, you can also put all allocated buffers back to initial state by
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calling @ref CommandPool::reset(), or alternatively reset each buffer
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separately using @ref reset(), if the pool was created with
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@ref CommandPoolCreateInfo::Flag::ResetCommandBuffer.
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@snippet MagnumVk.cpp CommandBuffer-allocation
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@section Vk-CommandBuffer-usage Command buffer recording and submit
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A command buffer recording is initiated with @ref begin(), after which you can
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execute commands that are allowed outside a render pass. A render pass is
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delimited with @ref beginRenderPass() and @ref endRenderPass(), see
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@ref Vk-RenderPass-usage for details. Once a recording is done, call
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@ref end(). You can (but don't have to) use method chaining:
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@snippet MagnumVk.cpp CommandBuffer-usage
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Once recorded, the command buffer can be submitted to a compatible @ref Queue
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that was set up at @ref Vk-Device-creation "device creation time". Usually
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you'd want to wait on the submit completion with a @link Fence @endlink:
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@snippet MagnumVk.cpp CommandBuffer-usage-submit
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*/
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class MAGNUM_VK_EXPORT CommandBuffer {
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public:
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/**
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* @brief Wrap existing Vulkan handle
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* @param device Vulkan device the command buffer is created on
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* @param pool Command pool the buffer is allocated from
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* @param handle The @type_vk{CommandBuffer} handle
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* @param flags Handle flags
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*
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* The @p handle is expected to be of an existing Vulkan command
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* buffer. Unlike a command buffer allocated using
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* @ref CommandPool::allocate(), the Vulkan command buffer is by
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* default not deleted on destruction, use @p flags for different
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* behavior.
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*/
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static CommandBuffer wrap(Device& device, VkCommandPool pool, VkCommandBuffer handle, HandleFlags flags = {});
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/**
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* @brief Construct without creating the instance
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*/
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explicit CommandBuffer(NoCreateT) noexcept;
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/** @brief Copying is not allowed */
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CommandBuffer(const CommandBuffer&) = delete;
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/** @brief Move constructor */
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CommandBuffer(CommandBuffer&& other) noexcept;
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/**
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* @brief Destructor
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*
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* Frees associated @type_vk{CommandBuffer} handle, unless the
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* instance was created using @ref wrap() without @ref HandleFlag::DestroyOnDestruction
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* specified.
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* @see @fn_vk_keyword{FreeCommandBuffers}, @ref release()
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*/
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~CommandBuffer();
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/** @brief Copying is not allowed */
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CommandBuffer& operator=(const CommandBuffer&) = delete;
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/** @brief Move assignment */
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CommandBuffer& operator=(CommandBuffer&& other) noexcept;
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/** @brief Underlying @type_vk{CommandBuffer} handle */
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VkCommandBuffer handle() { return _handle; }
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/** @overload */
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operator VkCommandBuffer() { return _handle; }
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/** @brief Handle flags */
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HandleFlags handleFlags() const { return _flags; }
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/**
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* @brief Dynamic states used by currently bound rasterization pipeline
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*
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* If no rasterization pipeline is bound or there are no dynamic states
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* on the currently bound one, returns an empty set.
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* @see @ref bindPipeline()
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*/
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DynamicRasterizationStates dynamicRasterizationStates() const {
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return _dynamicRasterizationStates;
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}
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/**
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* @brief Reset the command buffer
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*
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* This operation is allowed only if the originating @ref CommandPool
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* was created with @ref CommandPoolCreateInfo::Flag::ResetCommandBuffer.
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* If not, the only way to reset is to reset the whole command pool
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* using @ref CommandPool::reset().
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* @see @fn_vk_keyword{ResetCommandBuffer}
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*/
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void reset(CommandBufferResetFlags flags = {});
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/**
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* @brief Release the underlying Vulkan command buffer
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*
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* Releases ownership of the Vulkan command buffer and returns its
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* handle so @fn_vk{FreeCommandBuffers} is not called on destruction.
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* The internal state is then equivalent to moved-from state.
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* @see @ref wrap()
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*/
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VkCommandBuffer release();
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/**
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* @brief Begin command buffer recording
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* @return Reference to self (for method chaining)
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*
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* @see @fn_vk_keyword{BeginCommandBuffer}
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*/
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CommandBuffer& begin(const CommandBufferBeginInfo& info = CommandBufferBeginInfo{});
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/**
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* @brief End command buffer recording
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*
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* As this function is expected to be called last, it doesn't return a
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* reference to self for method chaining.
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* @see @fn_vk_keyword{EndCommandBuffer}
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*/
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void end();
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/**
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* @brief Begin a new render pass
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* @return Reference to self (for method chaining)
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*
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* If Vulkan 1.2 is not supported and the
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* @vk_extension{KHR,create_renderpass2} extension is not enabled on
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* the device, @p beginInfo has to have the `pNext` chain empty and
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* only the `contents` field from it is used to begin the render pass.
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* @see @fn_vk_keyword{CmdBeginRenderPass2},
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* @fn_vk_keyword{CmdBeginRenderPass}
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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CommandBuffer& beginRenderPass(const RenderPassBeginInfo& info, const SubpassBeginInfo& beginInfo = SubpassBeginInfo{});
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#else
|
|
|
|
|
/* To avoid dependency on RenderPass.h */
|
|
|
|
|
CommandBuffer& beginRenderPass(const RenderPassBeginInfo& info, const SubpassBeginInfo& beginInfo);
|
|
|
|
|
CommandBuffer& beginRenderPass(const RenderPassBeginInfo& info);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Transition to the next subpass of a render pass
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If Vulkan 1.2 is not supported and the
|
|
|
|
|
* @vk_extension{KHR,create_renderpass2} extension is not enabled on
|
|
|
|
|
* the device, both @p endInfo and @p beginInfo have to have the
|
|
|
|
|
* `pNext` chain empty and only the `contents` field from @p beginInfo
|
|
|
|
|
* is used to begin the next subpass.
|
|
|
|
|
* @see @fn_vk_keyword{CmdNextSubpass2},
|
|
|
|
|
* @fn_vk_keyword{CmdNextSubpass}
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
CommandBuffer& nextSubpass(const SubpassEndInfo& endInfo = SubpassEndInfo{}, const SubpassBeginInfo& beginInfo = SubpassBeginInfo{});
|
|
|
|
|
/** @overload */
|
|
|
|
|
CommandBuffer& nextSubpass(const SubpassBeginInfo& beginInfo);
|
|
|
|
|
#else
|
|
|
|
|
/* To avoid dependency on RenderPass.h */
|
|
|
|
|
CommandBuffer& nextSubpass(const SubpassEndInfo& endInfo, const SubpassBeginInfo& beginInfo);
|
|
|
|
|
CommandBuffer& nextSubpass(const SubpassEndInfo& endInfo);
|
|
|
|
|
CommandBuffer& nextSubpass(const SubpassBeginInfo& beginInfo);
|
|
|
|
|
CommandBuffer& nextSubpass();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Transition to the next subpass of a render pass
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If Vulkan 1.2 is not supported and the
|
|
|
|
|
* @vk_extension{KHR,create_renderpass2} extension is not enabled on
|
|
|
|
|
* the device, @p endInfo has to have the `pNext` chain empty.
|
|
|
|
|
* @see @fn_vk_keyword{CmdEndRenderPass2},
|
|
|
|
|
* @fn_vk_keyword{CmdEndRenderPass}
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
CommandBuffer& endRenderPass(const SubpassEndInfo& endInfo = SubpassEndInfo{});
|
|
|
|
|
#else
|
|
|
|
|
CommandBuffer& endRenderPass(const SubpassEndInfo& endInfo);
|
|
|
|
|
CommandBuffer& endRenderPass();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind a pipeline
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Can be called both inside and outside a render pass. If the pipeline
|
|
|
|
|
* is a rasterization pipeline, the set of its dynamic states is stored
|
|
|
|
|
* in @ref dynamicRasterizationStates() for use by drawing and other
|
|
|
|
|
* commands. See @ref Vk-Pipeline-usage for a usage example.
|
|
|
|
|
* @see @fn_vk_keyword{CmdBindPipeline}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& bindPipeline(Pipeline& pipeline);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw a mesh
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Can be only called inside a render pass with a graphics pipeline
|
|
|
|
|
* bound. See @ref Vk-Mesh-drawing for a usage example.
|
|
|
|
|
* @see @fn_vk_keyword{CmdDraw}, @fn_vk_keyword{CmdDrawIndexed}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& draw(Mesh& mesh);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Insert an execution barrier with optional memory dependencies
|
|
|
|
|
* @param sourceStages Source stages. Has to contain at least
|
|
|
|
|
* one stage.
|
|
|
|
|
* @param destinationStages Destination stages. Has to contain at
|
|
|
|
|
* least one stage.
|
|
|
|
|
* @param memoryBarriers Global memory barriers, affecting all
|
|
|
|
|
* memory
|
|
|
|
|
* @param bufferMemoryBarriers Buffer memory barriers, restricted to
|
|
|
|
|
* a particular buffer
|
|
|
|
|
* @param imageMemoryBarriers Image memory barriers, restricted to a
|
|
|
|
|
* particular image. These are also used for performing
|
|
|
|
|
* @ref ImageLayout transitions.
|
|
|
|
|
* @param dependencyFlags Dependency flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Can be called both inside and outside a render pass. When called
|
|
|
|
|
* inside a render pass:
|
|
|
|
|
*
|
|
|
|
|
* - the render pass has to contain at least one
|
|
|
|
|
* @ref SubpassDependency to itself, with scopes that are a
|
|
|
|
|
* superset of scopes defined here
|
|
|
|
|
* - @p bufferMemoryBarriers has to be empty,
|
|
|
|
|
* - all images in @p imageMemoryBarriers have to be contained
|
|
|
|
|
* in both @ref SubpassDescription::setInputAttachments() and
|
|
|
|
|
* @ref SubpassDescription::setColorAttachments() /
|
|
|
|
|
* @ref SubpassDescription::setDepthStencilAttachment(),
|
|
|
|
|
* - and old and new @ref ImageLayout in @p imageMemoryBarriers have
|
|
|
|
|
* to be equal
|
|
|
|
|
*
|
|
|
|
|
* See @ref Vk-Buffer-usage-copy, @ref Vk-Image-usage-clear and
|
|
|
|
|
* @ref Vk-Image-usage-copy for usage examples.
|
|
|
|
|
*
|
|
|
|
|
* @m_class{m-note m-success}
|
|
|
|
|
*
|
|
|
|
|
* @par
|
|
|
|
|
* Where possible, expressing the dependencies and image layout
|
|
|
|
|
* transitions via @ref RenderPass APIs is considered more
|
|
|
|
|
* efficient than an explicit barrier ([source](https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples#graphics-to-graphics-dependencies)).
|
|
|
|
|
* @par
|
|
|
|
|
* To avoid pipeline stalls and unnecessary synchronization, avoid
|
|
|
|
|
* using overly generic stage and access sets. On the other hand,
|
|
|
|
|
* using @ref PipelineStage::AllCommands together with
|
|
|
|
|
* @ref Access::MemoryRead / @relativeref{Access,MemoryWrite} is
|
|
|
|
|
* useful for debugging synchronization issues.
|
|
|
|
|
* @par
|
|
|
|
|
* According to multiple sources ([1](https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples#three-dispatches-first-dispatch-writes-to-one-storage-buffer-second-dispatch-writes-to-a-different-storage-buffer-third-dispatch-reads-both),
|
|
|
|
|
* [2](https://developer.nvidia.com/blog/vulkan-dos-donts/#h.6fr5jvul7u03)),
|
|
|
|
|
* it's advised to group multiple barriers together into a single
|
|
|
|
|
* call --- that way the worst case can be picked instead of
|
|
|
|
|
* sequentially going through all barriers.
|
|
|
|
|
* @par
|
|
|
|
|
* Even though it may seem counterintuitive, it's recommended
|
|
|
|
|
* ([1](https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples#three-dispatches-first-dispatch-writes-to-one-storage-buffer-second-dispatch-writes-to-a-different-storage-buffer-third-dispatch-reads-both),
|
|
|
|
|
* [2](http://themaister.net/blog/2019/08/14/yet-another-blog-explaining-vulkan-synchronization/))
|
|
|
|
|
* to do global memory barriers than per-resource barriers, except
|
|
|
|
|
* for cases where layout transition or queue ownership transfer
|
|
|
|
|
* needs to be done on a particular image or buffer.
|
|
|
|
|
*
|
|
|
|
|
* @see @fn_vk_keyword{CmdPipelineBarrier}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, Containers::ArrayView<const MemoryBarrier> memoryBarriers, Containers::ArrayView<const BufferMemoryBarrier> bufferMemoryBarriers, Containers::ArrayView<const ImageMemoryBarrier> imageMemoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
/** @overload */
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, std::initializer_list<MemoryBarrier> memoryBarriers, std::initializer_list<BufferMemoryBarrier> bufferMemoryBarriers, std::initializer_list<ImageMemoryBarrier> imageMemoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Insert an execution barrier without memory dependencies
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref pipelineBarrier(PipelineStages, PipelineStages, Containers::ArrayView<const MemoryBarrier>, Containers::ArrayView<const BufferMemoryBarrier>, Containers::ArrayView<const ImageMemoryBarrier>, DependencyFlags)
|
|
|
|
|
* with empty @p memoryBarriers, @p bufferBarriers and
|
|
|
|
|
* @p imageBarriers. Useful when an execution barrier is enough, for
|
|
|
|
|
* example when you need reads from one stage to finish before another
|
|
|
|
|
* stage starts writing to the same location.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, DependencyFlags dependencyFlags = {});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Insert a global memory dependency
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref pipelineBarrier(PipelineStages, PipelineStages, Containers::ArrayView<const MemoryBarrier>, Containers::ArrayView<const BufferMemoryBarrier>, Containers::ArrayView<const ImageMemoryBarrier>, DependencyFlags)
|
|
|
|
|
* with empty @p bufferBarriers and @p imageBarriers.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, Containers::ArrayView<const MemoryBarrier> memoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
/** @overload */
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, std::initializer_list<MemoryBarrier> memoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Insert a buffer memory dependency
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref pipelineBarrier(PipelineStages, PipelineStages, Containers::ArrayView<const MemoryBarrier>, Containers::ArrayView<const BufferMemoryBarrier>, Containers::ArrayView<const ImageMemoryBarrier>, DependencyFlags)
|
|
|
|
|
* with empty @p memoryBarriers and @p imageBarriers. See
|
|
|
|
|
* @ref Vk-Buffer-usage-copy for usage examples.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, Containers::ArrayView<const BufferMemoryBarrier> bufferMemoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
/** @overload */
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, std::initializer_list<BufferMemoryBarrier> bufferMemoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Insert an image memory dependency
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref pipelineBarrier(PipelineStages, PipelineStages, Containers::ArrayView<const MemoryBarrier>, Containers::ArrayView<const BufferMemoryBarrier>, Containers::ArrayView<const ImageMemoryBarrier>, DependencyFlags)
|
|
|
|
|
* with empty @p memoryBarriers and @p bufferBarriers. See
|
|
|
|
|
* @ref Vk-Image-usage-clear and @ref Vk-Image-usage-copy for usage
|
|
|
|
|
* examples.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, Containers::ArrayView<const ImageMemoryBarrier> imageMemoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
/** @overload */
|
|
|
|
|
CommandBuffer& pipelineBarrier(PipelineStages sourceStages, PipelineStages destinationStages, std::initializer_list<ImageMemoryBarrier> imageMemoryBarriers, DependencyFlags dependencyFlags = {});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Fill a buffer region with a fixed value
|
|
|
|
|
* @param buffer Source @p Buffer or a raw Vulkan buffer handle to
|
|
|
|
|
* fill. Expected to have been created with
|
|
|
|
|
* @ref BufferUsage::TransferDestination.
|
|
|
|
|
* @param offset Offset of the region to fill, in bytes
|
|
|
|
|
* @param size Size of the region to fill, in bytes
|
|
|
|
|
* @param value A 4-byte value to repeat in the region, interpreted
|
|
|
|
|
* accoding to the machine endianness. If @p size is not divisible
|
|
|
|
|
* by 4, the last remaining bytes are not filled.
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. See @ref Vk-Buffer-usage-fill
|
|
|
|
|
* for a usage example.
|
|
|
|
|
* @see @ref clearColorImage(), @ref clearDepthStencilImage(),
|
|
|
|
|
* @ref clearDepthImage(), @ref clearStencilImage(),
|
|
|
|
|
* @fn_vk_keyword{CmdFillBuffer}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& fillBuffer(VkBuffer buffer, UnsignedLong offset, UnsignedLong size, UnsignedInt value);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Fill the whole buffer with a fixed value
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. Equivalent to
|
|
|
|
|
* @ref fillBuffer(VkBuffer, UnsignedLong, UnsignedLong, UnsignedInt)
|
|
|
|
|
* with @p offset set to @cpp 0 @ce and @p size to @def_vk{WHOLE_SIZE}.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& fillBuffer(VkBuffer buffer, UnsignedInt value) {
|
|
|
|
|
return fillBuffer(buffer, 0, VK_WHOLE_SIZE, value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear a floating-point or normalized color image
|
|
|
|
|
* @param image An @ref Image or a raw Vulkan image handle to
|
|
|
|
|
* clear. Expected to have been created with
|
|
|
|
|
* @ref ImageUsage::TransferDestination and a floating-point or
|
|
|
|
|
* normalized non-compressed @ref PixelFormat usable for transfer
|
|
|
|
|
* destination.
|
|
|
|
|
* @param layout Image layout. Can be either
|
|
|
|
|
* @ref ImageLayout::General or
|
|
|
|
|
* @ref ImageLayout::TransferDestination.
|
|
|
|
|
* @param color Color to clear the image with
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. For clearing inside a render
|
|
|
|
|
* pass you can either specify @ref AttachmentLoadOperation::Clear for
|
|
|
|
|
* a particular attachment, which will clear it on render pass begin
|
|
|
|
|
* (see @ref Vk-RenderPass-usage for an example), or use
|
|
|
|
|
* @fn_vk{CmdClearAttachments} which allows you to clear at any time
|
|
|
|
|
* inside a render pass. See @ref Vk-Image-usage-clear for a usage
|
|
|
|
|
* example.
|
|
|
|
|
*
|
|
|
|
|
* A single @type_vk{ImageSubresourceRange} is passed to the command,
|
|
|
|
|
* with the following fields are set:
|
|
|
|
|
*
|
|
|
|
|
* - `aspectMask` to @val_vk{IMAGE_ASPECT_COLOR,ImageAspectFlagBits}
|
|
|
|
|
* - `baseMipLevel` to @cpp 0 @ce
|
|
|
|
|
* - `levelCount` to @def_vk{REMAINING_MIP_LEVELS}
|
|
|
|
|
* - `baseArrayLayer` to @cpp 0 @ce
|
|
|
|
|
* - `layerCount` to @def_vk{REMAINING_ARRAY_LAYERS}
|
|
|
|
|
*
|
|
|
|
|
* @attention This function currently clears all layers and mip levels
|
|
|
|
|
* of the image, with no ability to specify particular layer/level
|
|
|
|
|
* ranges. For that please use the Vulkan API directly.
|
|
|
|
|
*
|
|
|
|
|
* @see @fn_vk_keyword{CmdClearColorImage}
|
|
|
|
|
*
|
|
|
|
|
* @todoc mention ImageLayout::SharedPresent being allowed once the
|
|
|
|
|
* extension is exposed
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& clearColorImage(VkImage image, ImageLayout layout, const Color4& color);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear a signed integral color image
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. Behaves like
|
|
|
|
|
* @ref clearColorImage(VkImage, ImageLayout, const Color4&), except
|
|
|
|
|
* that it's meant for images with a signed integral non-compressed
|
|
|
|
|
* @ref PixelFormat.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& clearColorImage(VkImage image, ImageLayout layout, const Vector4i& color);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear an unsigned integral color image
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. Behaves like
|
|
|
|
|
* @ref clearColorImage(VkImage, ImageLayout, const Color4&), except
|
|
|
|
|
* that it's meant for images with an unsigned integral non-compressed
|
|
|
|
|
* @ref PixelFormat.
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& clearColorImage(VkImage image, ImageLayout layout, const Vector4ui& color);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear a combined depth/stencil image
|
|
|
|
|
* @param image An @ref Image or a raw Vulkan image handle to
|
|
|
|
|
* clear. Expected to have been be created with
|
|
|
|
|
* @ref ImageUsage::TransferDestination and a combined
|
|
|
|
|
* depth/stencil @ref PixelFormat usable for transfer destination.
|
|
|
|
|
* @param layout Image layout. Can be either
|
|
|
|
|
* @ref ImageLayout::General or
|
|
|
|
|
* @ref ImageLayout::TransferDestination.
|
|
|
|
|
* @param depth Depth value to clear with
|
|
|
|
|
* @param stencil Stencil value to clear with
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. For clearing inside a render
|
|
|
|
|
* pass you can either specify @ref AttachmentLoadOperation::Clear for
|
|
|
|
|
* a particular attachment, which will clear it on render pass begin
|
|
|
|
|
* (see @ref Vk-RenderPass-usage for an example), or use
|
|
|
|
|
* @fn_vk{CmdClearAttachments} which allows you to clear at any point
|
|
|
|
|
* inside a render pass. For clearing a depth-only or a stencil-only
|
|
|
|
|
* image (or just a depth orstencil buffer of a combined depth/stencil
|
|
|
|
|
* image) use @ref clearDepthImage() or @ref clearStencilImage()
|
|
|
|
|
* instead. See @ref Vk-Image-usage-clear for a usage example.
|
|
|
|
|
*
|
|
|
|
|
* A single @type_vk{ImageSubresourceRange} is passed to the command,
|
|
|
|
|
* with the following fields are set:
|
|
|
|
|
*
|
|
|
|
|
* - `aspectMask` to @val_vk{IMAGE_ASPECT_DEPTH,ImageAspectFlagBits}
|
|
|
|
|
* and @val_vk{IMAGE_ASPECT_STENCIL,ImageAspectFlagBits}
|
|
|
|
|
* - `baseMipLevel` to @cpp 0 @ce
|
|
|
|
|
* - `levelCount` to @def_vk{REMAINING_MIP_LEVELS}
|
|
|
|
|
* - `baseArrayLayer` to @cpp 0 @ce
|
|
|
|
|
* - `layerCount` to @def_vk{REMAINING_ARRAY_LAYERS}
|
|
|
|
|
*
|
|
|
|
|
* @attention This function currently clears all layers and mip levels
|
|
|
|
|
* of the image, with no ability to specify particular layer/level
|
|
|
|
|
* ranges. For that please use the Vulkan API directly.
|
|
|
|
|
*
|
|
|
|
|
* @see @fn_vk_keyword{CmdClearDepthStencilImage}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& clearDepthStencilImage(VkImage image, ImageLayout layout, Float depth, UnsignedInt stencil);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear a depth-only image
|
|
|
|
|
* @param image An @ref Image or a raw Vulkan image handle to
|
|
|
|
|
* clear. Expected to have been be created with
|
|
|
|
|
* @ref ImageUsage::TransferDestination and a depth-only
|
|
|
|
|
* @ref PixelFormat usable for transfer destination.
|
|
|
|
|
* @param layout Image layout. Can be either
|
|
|
|
|
* @ref ImageLayout::General or
|
|
|
|
|
* @ref ImageLayout::TransferDestination.
|
|
|
|
|
* @param depth Depth value to clear with
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. For clearing inside a render
|
|
|
|
|
* pass you can either specify @ref AttachmentLoadOperation::Clear for
|
|
|
|
|
* a particular attachment, which will clear it on render pass begin
|
|
|
|
|
* (see @ref Vk-RenderPass-usage for an example), or use
|
|
|
|
|
* @fn_vk{CmdClearAttachments} which allows you to clear at any point
|
|
|
|
|
* inside a render pass. For clearing a combined depth/stencil image
|
|
|
|
|
* use @ref clearDepthStencilImage(), for clearing a stencil-only image
|
|
|
|
|
* or just the stencil buffer of a combined depth/stencil image use
|
|
|
|
|
* @ref clearStencilImage() instead. See @ref Vk-Image-usage-clear for
|
|
|
|
|
* a usage example.
|
|
|
|
|
*
|
|
|
|
|
* A single @type_vk{ImageSubresourceRange} is passed to the command,
|
|
|
|
|
* with the following fields are set:
|
|
|
|
|
*
|
|
|
|
|
* - `aspectMask` to @val_vk{IMAGE_ASPECT_DEPTH,ImageAspectFlagBits}
|
|
|
|
|
* - `baseMipLevel` to @cpp 0 @ce
|
|
|
|
|
* - `levelCount` to @def_vk{REMAINING_MIP_LEVELS}
|
|
|
|
|
* - `baseArrayLayer` to @cpp 0 @ce
|
|
|
|
|
* - `layerCount` to @def_vk{REMAINING_ARRAY_LAYERS}
|
|
|
|
|
*
|
|
|
|
|
* @attention This function currently clears all layers and mip levels
|
|
|
|
|
* of the image, with no ability to specify particular layer/level
|
|
|
|
|
* ranges. For that please use the Vulkan API directly.
|
|
|
|
|
*
|
|
|
|
|
* @see @fn_vk_keyword{CmdClearDepthStencilImage}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& clearDepthImage(VkImage image, ImageLayout layout, Float depth);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear a stencil-only image
|
|
|
|
|
* @param image An @ref Image or a raw Vulkan image handle to
|
|
|
|
|
* clear. Expected to have been be created with
|
|
|
|
|
* @ref ImageUsage::TransferDestination and a stencil-only
|
|
|
|
|
* @ref PixelFormat usable for transfer destination.
|
|
|
|
|
* @param layout Image layout. Can be either
|
|
|
|
|
* @ref ImageLayout::General or
|
|
|
|
|
* @ref ImageLayout::TransferDestination.
|
|
|
|
|
* @param stencil Stencil value to clear with
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. For clearing inside a render
|
|
|
|
|
* pass you can either specify @ref AttachmentLoadOperation::Clear for
|
|
|
|
|
* a particular attachment, which will clear it on render pass begin
|
|
|
|
|
* (see @ref Vk-RenderPass-usage for an example), or use
|
|
|
|
|
* @fn_vk{CmdClearAttachments} which allows you to clear at any point
|
|
|
|
|
* inside a render pass. For clearing a combined depth/stencil image
|
|
|
|
|
* use @ref clearDepthStencilImage(), for clearing a depth-only image
|
|
|
|
|
* or just the depth buffer of a combined depth/stencil image use
|
|
|
|
|
* @ref clearDepthImage() instead. See @ref Vk-Image-usage-clear for a
|
|
|
|
|
* usage example.
|
|
|
|
|
*
|
|
|
|
|
* A single @type_vk{ImageSubresourceRange} is passed to the command,
|
|
|
|
|
* with the following fields set:
|
|
|
|
|
*
|
|
|
|
|
* - `aspectMask` to @val_vk{IMAGE_ASPECT_STENCIL,ImageAspectFlagBits}
|
|
|
|
|
* - `baseMipLevel` to @cpp 0 @ce
|
|
|
|
|
* - `levelCount` to @def_vk{REMAINING_MIP_LEVELS}
|
|
|
|
|
* - `baseArrayLayer` to @cpp 0 @ce
|
|
|
|
|
* - `layerCount` to @def_vk{REMAINING_ARRAY_LAYERS}
|
|
|
|
|
*
|
|
|
|
|
* @attention This function currently clears all layers and mip levels
|
|
|
|
|
* of the image, with no ability to specify particular layer/level
|
|
|
|
|
* ranges. For that please use the Vulkan API directly.
|
|
|
|
|
*
|
|
|
|
|
* @see @fn_vk_keyword{CmdClearDepthStencilImage}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& clearStencilImage(VkImage image, ImageLayout layout, UnsignedInt stencil);
|
|
|
|
|
|
|
|
|
|
/** @todo clearAttachments(), I'm too lazy to expose all the needed
|
|
|
|
|
structures right now */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Copy data between buffer regions
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. If the
|
|
|
|
|
* @vk_extension{KHR,copy_commands2} extension is not supported and
|
|
|
|
|
* enabled on the device, the `pNext` chain in @p info and its
|
|
|
|
|
* substructures has to be empty. See @ref Vk-Buffer-usage-copy for
|
|
|
|
|
* details and usage examples.
|
|
|
|
|
* @see @fn_vk_keyword{CmdCopyBuffer2KHR},
|
|
|
|
|
* @fn_vk_keyword{CmdCopyBuffer}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& copyBuffer(const CopyBufferInfo& info);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Copy data between images
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. If the
|
|
|
|
|
* @vk_extension{KHR,copy_commands2} extension is not supported
|
|
|
|
|
* and enabled on the device, the `pNext` chain in @p info and its
|
|
|
|
|
* substructures has to be empty. See @ref Vk-Image-usage-copy for
|
|
|
|
|
* details and usage examples.
|
|
|
|
|
* @see @fn_vk_keyword{CmdCopyImage2KHR},
|
|
|
|
|
* @fn_vk_keyword{CmdCopyImage}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& copyImage(const CopyImageInfo& info);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Copy data from a buffer into an image
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. If the
|
|
|
|
|
* @vk_extension{KHR,copy_commands2} extension is not supported and
|
|
|
|
|
* enabled on the device, the `pNext` chain in @p info and its
|
|
|
|
|
* substructures has to be empty. See @ref Vk-Image-usage-copy for
|
|
|
|
|
* details and usage examples.
|
|
|
|
|
* @see @fn_vk_keyword{CmdCopyBufferToImage2KHR},
|
|
|
|
|
* @fn_vk_keyword{CmdCopyBufferToImage}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& copyBufferToImage(const CopyBufferToImageInfo& info);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Copy image data into a buffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Allowed only outside of a render pass. If the
|
|
|
|
|
* @vk_extension{KHR,copy_commands2} extension is not supported and
|
|
|
|
|
* enabled on the device, the `pNext` chain in @p info and its
|
|
|
|
|
* substructures has to be empty. See @ref Vk-Image-usage-copy for
|
|
|
|
|
* details and usage examples.
|
|
|
|
|
* @see @fn_vk_keyword{CmdCopyImageToBuffer2KHR},
|
|
|
|
|
* @fn_vk_keyword{CmdCopyImageToBuffer}
|
|
|
|
|
*/
|
|
|
|
|
CommandBuffer& copyImageToBuffer(const CopyImageToBufferInfo& info);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend CommandPool;
|
|
|
|
|
friend Implementation::DeviceState;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void beginRenderPassImplementationDefault(CommandBuffer& self, const VkRenderPassBeginInfo& info, const VkSubpassBeginInfo& beginInfo);
|
|
|
|
|
MAGNUM_VK_LOCAL static void beginRenderPassImplementationKHR(CommandBuffer& self, const VkRenderPassBeginInfo& info, const VkSubpassBeginInfo& beginInfo);
|
|
|
|
|
MAGNUM_VK_LOCAL static void beginRenderPassImplementation12(CommandBuffer& self, const VkRenderPassBeginInfo& info, const VkSubpassBeginInfo& beginInfo);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void nextSubpassImplementationDefault(CommandBuffer& self, const VkSubpassEndInfo& endInfo, const VkSubpassBeginInfo& beginInfo);
|
|
|
|
|
MAGNUM_VK_LOCAL static void nextSubpassImplementationKHR(CommandBuffer& self, const VkSubpassEndInfo& endInfo, const VkSubpassBeginInfo& beginInfo);
|
|
|
|
|
MAGNUM_VK_LOCAL static void nextSubpassImplementation12(CommandBuffer& self, const VkSubpassEndInfo& endInfo, const VkSubpassBeginInfo& beginInfo);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void endRenderPassImplementationDefault(CommandBuffer& self, const VkSubpassEndInfo& endInfo);
|
|
|
|
|
MAGNUM_VK_LOCAL static void endRenderPassImplementationKHR(CommandBuffer& self, const VkSubpassEndInfo& endInfo);
|
|
|
|
|
MAGNUM_VK_LOCAL static void endRenderPassImplementation12(CommandBuffer& self, const VkSubpassEndInfo& endInfo);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void bindVertexBuffersImplementationDefault(CommandBuffer& self, UnsignedInt firstBinding, UnsignedInt bindingCount, const VkBuffer* buffers, const UnsignedLong* offsets, const UnsignedLong* strides);
|
|
|
|
|
MAGNUM_VK_LOCAL static void bindVertexBuffersImplementationEXT(CommandBuffer& self, UnsignedInt firstBinding, UnsignedInt bindingCount, const VkBuffer* buffers, const UnsignedLong* offsets, const UnsignedLong* strides);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyBufferImplementationDefault(CommandBuffer& self, const CopyBufferInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyBufferImplementationKHR(CommandBuffer& self, const CopyBufferInfo& info);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyImageImplementationDefault(CommandBuffer& self, const CopyImageInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyImageImplementationSwiftShader(CommandBuffer& self, const CopyImageInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyImageImplementationKHR(CommandBuffer& self, const CopyImageInfo& info);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyBufferToImageImplementationDefault(CommandBuffer& self, const CopyBufferToImageInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyBufferToImageImplementationSwiftShader(CommandBuffer& self, const CopyBufferToImageInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyBufferToImageImplementationKHR(CommandBuffer& self, const CopyBufferToImageInfo& info);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyImageToBufferImplementationDefault(CommandBuffer& self, const CopyImageToBufferInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyImageToBufferImplementationSwiftShader(CommandBuffer& self, const CopyImageToBufferInfo& info);
|
|
|
|
|
MAGNUM_VK_LOCAL static void copyImageToBufferImplementationKHR(CommandBuffer& self, const CopyImageToBufferInfo& info);
|
|
|
|
|
|
|
|
|
|
/* Can't be a reference because of the NoCreate constructor */
|
|
|
|
|
Device* _device;
|
|
|
|
|
|
|
|
|
|
VkCommandPool _pool; /* Used only for vkFreeCommandBuffers() */
|
|
|
|
|
VkCommandBuffer _handle;
|
|
|
|
|
HandleFlags _flags;
|
|
|
|
|
DynamicRasterizationStates _dynamicRasterizationStates;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|