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#ifndef Magnum_Vk_DescriptorSetLayout_h
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#define Magnum_Vk_DescriptorSetLayout_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Vk::DescriptorSetLayout
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* @m_since_latest
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*/
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#include "Magnum/Tags.h"
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#include "Magnum/Vk/Handle.h"
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#include "Magnum/Vk/visibility.h"
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#include "Magnum/Vk/Vk.h"
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#include "Magnum/Vk/Vulkan.h"
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namespace Magnum { namespace Vk {
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/**
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@brief Descriptor set layout
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@m_since_latest
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Wraps a @type_vk_keyword{DescriptorSetLayout}. A descriptor set layout
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specifies what descriptors (such as uniform buffers or samplers) can be used by
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shaders in a @ref Pipeline, concrete descriptors are then bound using a
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@ref DescriptorSet.
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@section Vk-DescriptorSetLayout-creation Descriptor set layout creation
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The @ref DescriptorSetLayoutCreateInfo class takes one or more
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@ref DescriptorSetLayoutBinding entries, where each specifies the binding
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number, descriptor type, descriptor count in case of descriptor arrays and
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which shader stages are designed to access the binding. In the following
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example one uniform buffer binding @cpp 0 @ce is accessible by any stages and
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one combined image/sampler binding @cpp 1 @ce is accessed only by
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@link ShaderStage::Fragment @endlink:
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@snippet MagnumVk.cpp DescriptorSetLayout-creation
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<b></b>
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@m_class{m-note m-info}
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@par
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Note that in C++11 you have to use double brackets (@cpp {{ }} @ce) to
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initialize the @ref DescriptorSetLayoutBinding entries, as shown above.
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With C++14 and newer it should work with just a single pair of brackets.
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@subsection Vk-DescriptorSetLayout-creation-immutable-samplers Immutable samplers
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For @ref DescriptorType::Sampler and @ref DescriptorType::CombinedImageSampler
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it's possible to specify a list of immutable @ref Sampler "Samplers" in place
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of the descriptor count argument. The descriptor count is then implicitly taken
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from size of the array. The above snippet with immutable samplers would look
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like this:
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@snippet MagnumVk.cpp DescriptorSetLayout-creation-immutable-samplers
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@subsection Vk-DescriptorSetLayout-creation-binding-flags Descriptor binding flags
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With Vulkan 1.2 or @vk_extension{EXT,descriptor_indexing} it's possible to
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specify additional flags per binding. All of them require a certain
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@ref DeviceFeature to be supported and enabled, see particular
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@ref DescriptorSetLayoutBinding::Flag for more information:
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@snippet MagnumVk.cpp DescriptorSetLayout-creation-binding-flags
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@section Vk-DescriptorSetLayout-usage Descriptor set layout usage
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A descriptor set layout is used in a @ref PipelineLayout creation and
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subsequently for @ref DescriptorSet allocation from a @ref DescriptorPool. See
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the corresponding class documentation for more information.
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*/
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class MAGNUM_VK_EXPORT DescriptorSetLayout {
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public:
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/**
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* @brief Wrap existing Vulkan handle
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* @param device Vulkan device the descriptor set layout is
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* created on
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* @param handle The @type_vk{DescriptorSetLayout} handle
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* @param flags Handle flags
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*
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* The @p handle is expected to be originating from @p device. Unlike
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* a descriptor set layout created using a constructor, the Vulkan
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* descriptor set layout is by default not deleted on destruction, use
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* @p flags for different behavior.
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* @see @ref release()
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*/
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static DescriptorSetLayout wrap(Device& device, VkDescriptorSetLayout handle, HandleFlags flags = {});
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/**
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* @brief Constructor
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* @param device Vulkan device to create the descriptor set layout
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* on
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* @param info Descriptor set layout creation info
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*
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* @see @fn_vk_keyword{CreateDescriptorSetLayout}
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*/
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explicit DescriptorSetLayout(Device& device, const DescriptorSetLayoutCreateInfo& info);
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/**
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* @brief Construct without creating the descriptor set layout
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*/
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explicit DescriptorSetLayout(NoCreateT);
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/** @brief Copying is not allowed */
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DescriptorSetLayout(const DescriptorSetLayout&) = delete;
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/** @brief Move constructor */
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DescriptorSetLayout(DescriptorSetLayout&& other) noexcept;
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/**
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* @brief Destructor
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*
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* Destroys associated @type_vk{DescriptorSetLayout} handle, unless the
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* instance was created using @ref wrap() without
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* @ref HandleFlag::DestroyOnDestruction specified.
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* @see @fn_vk_keyword{DestroyDescriptorSetLayout}, @ref release()
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*/
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~DescriptorSetLayout();
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/** @brief Copying is not allowed */
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DescriptorSetLayout& operator=(const DescriptorSetLayout&) = delete;
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/** @brief Move assignment */
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DescriptorSetLayout& operator=(DescriptorSetLayout&& other) noexcept;
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/** @brief Underlying @type_vk{DescriptorSetLayout} handle */
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VkDescriptorSetLayout handle() { return _handle; }
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/** @overload */
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operator VkDescriptorSetLayout() { return _handle; }
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/** @brief Handle flags */
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HandleFlags handleFlags() const { return _flags; }
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/**
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* @brief Release the underlying Vulkan descriptor set layout
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*
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* Releases ownership of the Vulkan descriptor set layout and returns
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* its handle so @fn_vk{DestroyDescriptorSetLayout} is not called on
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* destruction. The internal state is then equivalent to moved-from
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* state.
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* @see @ref wrap()
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*/
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VkDescriptorSetLayout release();
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private:
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/* Can't be a reference because of the NoCreate constructor */
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Device* _device;
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VkDescriptorSetLayout _handle;
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HandleFlags _flags;
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};
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}}
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#endif
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