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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @page unsupported Unsupported OpenGL features
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Some functionality, which is either soon-to-be deprecated or isn't proven to
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add any performance gains, is not supported in %Magnum.
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@section unsupported-features Unsupported features
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- Fixed precision data types (OpenGL ES) are not supported, as they occupy the
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same memory as floats and they aren't faster than floats on current hardware
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anymore.
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@section unsupported-extensions Unsupported extensions
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- @extension{INTEL,map_texture} negatively affects texture access performance.
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Combination of buffer mapping and pixel buffers might be of the same or
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better performance, without affecting texture access speed.
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- @extension{NV,draw_texture} can be done with framebuffer blitting and
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doesn't make any full-screen postprocessing easier, as shaders are excluded.
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*/
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