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#ifndef Magnum_Trade_AnySceneConverter_h
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#define Magnum_Trade_AnySceneConverter_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Trade::AnySceneConverter
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* @m_since{2020,06}
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*/
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Trade/AbstractSceneConverter.h"
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#include "MagnumPlugins/AnySceneConverter/configure.h"
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_ANYSCENECONVERTER_BUILD_STATIC
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#ifdef AnySceneConverter_EXPORTS
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#define MAGNUM_ANYSCENECONVERTER_EXPORT CORRADE_VISIBILITY_EXPORT
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#else
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#define MAGNUM_ANYSCENECONVERTER_EXPORT CORRADE_VISIBILITY_IMPORT
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#endif
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#else
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#define MAGNUM_ANYSCENECONVERTER_EXPORT CORRADE_VISIBILITY_STATIC
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#endif
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#define MAGNUM_ANYSCENECONVERTER_LOCAL CORRADE_VISIBILITY_LOCAL
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#else
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#define MAGNUM_ANYSCENECONVERTER_EXPORT
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#define MAGNUM_ANYSCENECONVERTER_LOCAL
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#endif
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namespace Magnum { namespace Trade {
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/**
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@brief Any scene converter plugin
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@m_since{2020,06}
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Detects file type based on file extension, loads corresponding plugin and then
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tries to convert the file with it. Supported formats:
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- glTF (`*.gltf`, `*.glb`), converted with @ref GltfSceneConverter or any
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other plugin that provides it
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- Stanford (`*.ply`), converted with @ref StanfordSceneConverter or any other
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plugin that provides it
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Only converting to files is supported.
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@section Trade-AnySceneConverter-usage Usage
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@m_class{m-note m-success}
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@par
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This class is a plugin that's meant to be dynamically loaded and used
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through the base @ref AbstractSceneConverter interface. See its
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documentation for introduction and usage examples.
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This plugin depends on the @ref Trade library and is built if
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`MAGNUM_WITH_ANYSCENECONVERTER` is enabled when building Magnum. To use as a
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dynamic plugin, load @cpp "AnySceneConverter" @ce via
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@ref Corrade::PluginManager::Manager.
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Additionally, if you're using Magnum as a CMake subproject, do the following:
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@code{.cmake}
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set(MAGNUM_WITH_ANYSCENECONVERTER ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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# So the dynamically loaded plugin gets built implicitly
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add_dependencies(your-app Magnum::AnySceneConverter)
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@endcode
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To use as a static plugin or as a dependency of another plugin with CMake, you
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need to request the `AnySceneConverter` component of the `Magnum` package and
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link to the `Magnum::AnySceneConverter` target:
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@code{.cmake}
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find_package(Magnum REQUIRED AnySceneConverter)
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# ...
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target_link_libraries(your-app PRIVATE Magnum::AnySceneConverter)
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@endcode
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See @ref building, @ref cmake, @ref plugins and @ref file-formats for more
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information.
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@section Trade-AnySceneConverter-proxy Interface proxying and option propagation
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On a call to @ref convertToFile() or @ref beginFile(), a target file format is
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detected from the extension and a corresponding plugin is loaded. After that,
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flags set via @ref setFlags() and options set through @ref configuration() are
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propagated to the concrete implementation. A warning is emitted in case an
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option set is not present in the default configuration of the target plugin.
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The @ref features() initially report just
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@ref SceneConverterFeature::ConvertMeshToFile and @relativeref{SceneConverterFeature,ConvertMultipleToFile} --- i.e., not
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advertising support for any actual data types. These are included only once
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@ref beginFile() is called, taken from the concrete plugin implementation.
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Calls to the @ref endFile(), @ref add() and related functions are then proxied
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to the concrete implementation. The @ref abort() function aborts and destroys
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the internally instantiated plugin; @ref isConverting() works as usual.
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*/
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class MAGNUM_ANYSCENECONVERTER_EXPORT AnySceneConverter: public AbstractSceneConverter {
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public:
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/** @brief Constructor with access to plugin manager */
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explicit AnySceneConverter(PluginManager::Manager<AbstractSceneConverter>& manager);
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/** @brief Plugin manager constructor */
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explicit AnySceneConverter(PluginManager::AbstractManager& manager, const Containers::StringView& plugin);
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~AnySceneConverter();
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private:
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MAGNUM_ANYSCENECONVERTER_LOCAL SceneConverterFeatures doFeatures() const override;
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MAGNUM_ANYSCENECONVERTER_LOCAL bool doConvertToFile(const MeshData& mesh, Containers::StringView filename) override;
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void doAbort() override;
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bool doBeginFile(Containers::StringView filename) override;
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bool doEndFile(Containers::StringView filename) override;
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bool doAdd(UnsignedInt id, const SceneData& scene, Containers::StringView name) override;
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void doSetSceneFieldName(UnsignedInt field, Containers::StringView name) override;
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void doSetObjectName(UnsignedLong object, Containers::StringView name) override;
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void doSetDefaultScene(UnsignedInt id) override;
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bool doAdd(UnsignedInt id, const AnimationData& animation, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const LightData& light, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const CameraData& camera, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const SkinData2D& skin, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const SkinData3D& skin, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const MeshData& mesh, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const Containers::Iterable<const MeshData>& meshLevels, Containers::StringView name) override;
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void doSetMeshAttributeName(UnsignedShort attribute, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const MaterialData& material, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const TextureData& texture, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const ImageData1D& image, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData1D>& imageLevels, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const ImageData2D& image, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData2D>& imageLevels, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const ImageData3D& image, Containers::StringView name) override;
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bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData3D>& imageLevels, Containers::StringView name) override;
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Containers::Pointer<AbstractSceneConverter> _converter;
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};
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}}
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#endif
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