You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

70 lines
2.0 KiB

#ifndef Magnum_Shaders_VertexColorShader_h
#define Magnum_Shaders_VertexColorShader_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Shaders::VertexColorShader
*/
#include "Math/Matrix3.h"
#include "Math/Matrix4.h"
#include "AbstractShaderProgram.h"
#include "Color.h"
#include "DimensionTraits.h"
#include "magnumShadersVisibility.h"
namespace Magnum { namespace Shaders {
/**
@brief Vertex color shader
Draws vertex-colored mesh.
@see VertexColorShader2D, VertexColorShader3D
*/
template<std::uint8_t dimensions> class SHADERS_EXPORT VertexColorShader: public AbstractShaderProgram {
public:
/** @brief Vertex position */
typedef Attribute<0, typename DimensionTraits<dimensions>::PointType> Position;
/** @brief Vertex color */
typedef Attribute<1, Color3<>> Color;
VertexColorShader();
/**
* @brief Set transformation and projection
* @return Pointer to self (for method chaining)
*/
inline VertexColorShader<dimensions>* setTransformationProjection(const typename DimensionTraits<dimensions>::MatrixType& matrix) {
setUniform(transformationProjectionUniform, matrix);
return this;
}
private:
GLint transformationProjectionUniform;
};
/** @brief 2D vertex color shader */
typedef VertexColorShader<2> VertexColorShader2D;
/** @brief 3D vertex color shader */
typedef VertexColorShader<3> VertexColorShader3D;
}}
#endif