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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "AbstractFramebuffer.h"
#include "BufferImage.h"
#include "Context.h"
#include "Extensions.h"
#include "Image.h"
#include "Implementation/FramebufferState.h"
#include "Implementation/State.h"
namespace Magnum {
14 years ago
#ifndef DOXYGEN_GENERATING_OUTPUT
AbstractFramebuffer::DrawBuffersImplementation AbstractFramebuffer::drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDefault;
AbstractFramebuffer::DrawBufferImplementation AbstractFramebuffer::drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDefault;
AbstractFramebuffer::ReadBufferImplementation AbstractFramebuffer::readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDefault;
AbstractFramebuffer::Target AbstractFramebuffer::readTarget = AbstractFramebuffer::Target::ReadDraw;
AbstractFramebuffer::Target AbstractFramebuffer::drawTarget = AbstractFramebuffer::Target::ReadDraw;
#endif
void AbstractFramebuffer::bind(Target target) {
bindInternal(target);
setViewportInternal();
}
#ifndef DOXYGEN_GENERATING_OUTPUT
void AbstractFramebuffer::bindInternal(Target target) {
Implementation::FramebufferState* state = Context::current()->state()->framebuffer;
/* If already bound, done, otherwise update tracked state */
if(target == Target::Read) {
if(state->readBinding == _id) return;
state->readBinding = _id;
} else if(target == Target::Draw) {
if(state->drawBinding == _id) return;
state->drawBinding = _id;
} else if(target == Target::ReadDraw) {
if(state->readBinding == _id && state->drawBinding == _id) return;
state->readBinding = state->drawBinding = _id;
} else CORRADE_INTERNAL_ASSERT(false);
glBindFramebuffer(static_cast<GLenum>(target), _id);
}
AbstractFramebuffer::Target AbstractFramebuffer::bindInternal() {
Implementation::FramebufferState* state = Context::current()->state()->framebuffer;
/* Return target to which the framebuffer is already bound */
if(state->readBinding == _id && state->drawBinding == _id)
return Target::ReadDraw;
if(state->readBinding == _id)
return Target::Read;
if(state->drawBinding == _id)
return Target::Draw;
/* Or bind it, if not already */
state->readBinding = _id;
if(readTarget == Target::ReadDraw) state->drawBinding = _id;
glBindFramebuffer(GLenum(readTarget), _id);
return readTarget;
}
#endif
void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Rectanglei& sourceRectangle, const Rectanglei& destinationRectangle, AbstractFramebuffer::BlitMask mask, AbstractFramebuffer::BlitFilter filter) {
source.bindInternal(AbstractFramebuffer::Target::Read);
destination.bindInternal(AbstractFramebuffer::Target::Draw);
/** @todo Get some extension wrangler instead to avoid undeclared glBlitFramebuffer() on ES2 */
#ifndef MAGNUM_TARGET_GLES2
glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), static_cast<GLbitfield>(mask), static_cast<GLenum>(filter));
#else
static_cast<void>(sourceRectangle);
static_cast<void>(destinationRectangle);
static_cast<void>(mask);
static_cast<void>(filter);
#endif
}
AbstractFramebuffer* AbstractFramebuffer::setViewport(const Rectanglei& rectangle) {
_viewport = rectangle;
/* Update the viewport if the framebuffer is currently bound */
if(Context::current()->state()->framebuffer->drawBinding == _id)
setViewportInternal();
return this;
}
#ifndef DOXYGEN_GENERATING_OUTPUT
void AbstractFramebuffer::setViewportInternal() {
Implementation::FramebufferState* state = Context::current()->state()->framebuffer;
CORRADE_INTERNAL_ASSERT(state->drawBinding == _id);
/* Already up-to-date, nothing to do */
if(state->viewport == _viewport)
return;
/* Update the state and viewport */
state->viewport = _viewport;
glViewport(_viewport.left(), _viewport.bottom(), _viewport.width(), _viewport.height());
}
#endif
void AbstractFramebuffer::clear(ClearMask mask) {
bindInternal(drawTarget);
glClear(static_cast<GLbitfield>(mask));
}
void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, Image2D* image) {
bindInternal(readTarget);
char* data = new char[AbstractImage::pixelSize(format, type)*size.product()];
glReadPixels(offset.x(), offset.y(), size.x(), size.y(), static_cast<GLenum>(format), static_cast<GLenum>(type), data);
image->setData(size, format, type, data);
}
#ifndef MAGNUM_TARGET_GLES2
void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, BufferImage2D* image, Buffer::Usage usage) {
bindInternal(readTarget);
/* If the buffer doesn't have sufficient size, resize it */
/** @todo Explicitly reset also when buffer usage changes */
if(image->size() != size || image->format() != format || image->type() != type)
image->setData(size, format, type, nullptr, usage);
image->buffer()->bind(Buffer::Target::PixelPack);
glReadPixels(offset.x(), offset.y(), size.x(), size.y(), static_cast<GLenum>(format), static_cast<GLenum>(type), nullptr);
}
#endif
#ifndef DOXYGEN_GENERATING_OUTPUT
void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments) {
/** @todo Re-enable when extension wrangler is available for ES2 */
#ifndef MAGNUM_TARGET_GLES2
glInvalidateFramebuffer(GLenum(bindInternal()), count, attachments);
#else
//glDiscardFramebufferEXT(GLenum(bindInternal()), count, attachments);
static_cast<void>(count);
static_cast<void>(attachments);
#endif
}
void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments, const Rectanglei& rectangle) {
/** @todo Re-enable when extension wrangler is available for ES2 */
#ifndef MAGNUM_TARGET_GLES2
glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height());
#else
//glDiscardSubFramebufferEXT(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height());
static_cast<void>(count);
static_cast<void>(attachments);
static_cast<void>(rectangle);
#endif
}
#endif
void AbstractFramebuffer::initializeContextBasedFunctionality(Context* context) {
#ifndef MAGNUM_TARGET_GLES
if(context->isExtensionSupported<Extensions::GL::EXT::framebuffer_blit>()) {
Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::framebuffer_blit::string() << "features";
readTarget = Target::Read;
drawTarget = Target::Draw;
}
if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDSA;
drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDSA;
readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDSA;
}
#else
static_cast<void>(context);
#endif
}
void AbstractFramebuffer::drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers) {
/** @todo Re-enable when extension wrangler is available for ES2 */
#ifndef MAGNUM_TARGET_GLES2
bindInternal(drawTarget);
glDrawBuffers(count, buffers);
#else
static_cast<void>(count);
static_cast<void>(buffers);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers) {
glFramebufferDrawBuffersEXT(_id, count, buffers);
}
#endif
void AbstractFramebuffer::drawBufferImplementationDefault(GLenum buffer) {
/** @todo Re-enable when extension wrangler is available for ES2 */
#ifndef MAGNUM_TARGET_GLES2
bindInternal(drawTarget);
glDrawBuffer(buffer);
#else
static_cast<void>(buffer);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::drawBufferImplementationDSA(GLenum buffer) {
glFramebufferDrawBufferEXT(_id, buffer);
}
#endif
void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) {
/** @todo Get some extension wrangler instead to avoid undeclared glReadBuffer() on ES2 */
#ifndef MAGNUM_TARGET_GLES2
bindInternal(readTarget);
glReadBuffer(buffer);
#else
static_cast<void>(buffer);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::readBufferImplementationDSA(GLenum buffer) {
glFramebufferReadBufferEXT(_id, buffer);
}
#endif
}