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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "UVSphere.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Primitives/Implementation/Spheroid.h"
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#include "Magnum/Primitives/Implementation/WireframeSpheroid.h"
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#include "Magnum/Trade/MeshData3D.h"
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namespace Magnum { namespace Primitives {
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Trade::MeshData3D uvSphereSolid(UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords) {
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CORRADE_ASSERT(rings >= 2 && segments >= 3,
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"Primitives::uvSphereSolid(): at least two rings and three segments expected",
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(Trade::MeshData3D{MeshPrimitive::Triangles, {}, {}, {}, {}, {}, nullptr}));
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Implementation::Spheroid sphere(segments, textureCoords == UVSphereTextureCoords::Generate ?
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Implementation::Spheroid::TextureCoords::Generate :
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Implementation::Spheroid::TextureCoords::DontGenerate);
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Float textureCoordsVIncrement = 1.0f/rings;
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Rad ringAngleIncrement(Constants::pi()/rings);
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/* Bottom cap vertex */
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sphere.capVertex(-1.0f, -1.0f, 0.0f);
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/* Vertex rings */
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sphere.hemisphereVertexRings(rings-1, 0.0f, -Rad(Constants::piHalf())+ringAngleIncrement, ringAngleIncrement, textureCoordsVIncrement, textureCoordsVIncrement);
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/* Top cap vertex */
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sphere.capVertex(1.0f, 1.0f, 1.0f);
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/* Faces */
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sphere.bottomFaceRing();
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sphere.faceRings(rings-2);
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sphere.topFaceRing();
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return sphere.finalize();
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}
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Trade::MeshData3D uvSphereWireframe(const UnsignedInt rings, const UnsignedInt segments) {
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CORRADE_ASSERT(rings >= 2 && rings%2 == 0 && segments >= 4 && segments%2 == 0,
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"Primitives::uvSphereWireframe(): multiples of 2 rings and multiples of 4 segments expected",
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(Trade::MeshData3D{MeshPrimitive::Triangles, {}, {}, {}, {}, {}, nullptr}));
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Implementation::WireframeSpheroid sphere(segments/4);
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/* Make sphere */
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sphere.bottomHemisphere(0.0f, rings/2);
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sphere.ring(0.0f);
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sphere.topHemisphere(0.0f, rings/2);
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return sphere.finalize();
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}
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}}
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