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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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# Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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corrade_add_test(GLAttributeTest AttributeTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLAbstractShaderProgramTest AbstractShaderProgramTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLBufferTest BufferTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLContextTest ContextTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLCubeMapTextureTest CubeMapTextureTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLDefaultFramebufferTest DefaultFramebufferTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLFramebufferTest FramebufferTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLImageTest ../../Test/ImageTest.cpp LIBRARIES MagnumGL) # temporary
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corrade_add_test(GLImageViewTest ../../Test/ImageViewTest.cpp LIBRARIES MagnumGL) # temporary
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corrade_add_test(GLMeshTest MeshTest.cpp LIBRARIES MagnumGL)
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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corrade_add_test(GLPixelFormatTest PixelFormatTest.cpp LIBRARIES MagnumGLTestLib)
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corrade_add_test(GLPixelStorageTest ../../Test/PixelStorageTest.cpp LIBRARIES MagnumGL) # temporary
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corrade_add_test(GLRendererTest RendererTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLRenderbufferTest RenderbufferTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLSamplerTest SamplerTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLShaderTest ShaderTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLTextureTest TextureTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLVersionTest VersionTest.cpp LIBRARIES MagnumGL)
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set_target_properties(
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GLAttributeTest
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GLAbstractShaderProgramTest
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GLBufferTest
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GLContextTest
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GLCubeMapTextureTest
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GLDefaultFramebufferTest
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GLFramebufferTest
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GLImageTest
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GLImageViewTest
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GLMeshTest
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GLPixelStorageTest
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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GLPixelFormatTest
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GLRendererTest
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GLRenderbufferTest
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GLSamplerTest
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GLShaderTest
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GLTextureTest
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GLVersionTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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if(NOT MAGNUM_TARGET_WEBGL)
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corrade_add_test(GLDebugOutputTest DebugOutputTest.cpp LIBRARIES MagnumGL)
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set_target_properties(GLDebugOutputTest PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT MAGNUM_TARGET_GLES2)
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corrade_add_test(GLBufferImageTest BufferImageTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLPrimitiveQueryTest PrimitiveQueryTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLTextureArrayTest TextureArrayTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLTransformFeedbackTest TransformFeedbackTest.cpp LIBRARIES MagnumGL)
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set_target_properties(
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GLBufferImageTest
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GLPrimitiveQueryTest
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GLTextureArrayTest
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GLTransformFeedbackTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT MAGNUM_TARGET_GLES2 AND NOT MAGNUM_TARGET_WEBGL)
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corrade_add_test(GLBufferTextureTest BufferTextureTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLCubeMapTextureArrayTest CubeMapTextureArrayTest.cpp LIBRARIES MagnumGL)
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corrade_add_test(GLMultisampleTextureTest MultisampleTextureTest.cpp LIBRARIES MagnumGL)
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set_target_properties(
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GLBufferTextureTest
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GLCubeMapTextureArrayTest
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GLMultisampleTextureTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT (MAGNUM_TARGET_WEBGL AND MAGNUM_TARGET_GLES2))
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corrade_add_test(GLSampleQueryTest SampleQueryTest.cpp LIBRARIES MagnumGL)
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set_target_properties(GLSampleQueryTest PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT MAGNUM_TARGET_WEBGL)
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corrade_add_test(GLTimeQueryTest TimeQueryTest.cpp LIBRARIES MagnumGL)
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set_target_properties(GLTimeQueryTest PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT MAGNUM_TARGET_GLES)
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corrade_add_test(GLRectangleTextureTest RectangleTextureTest.cpp LIBRARIES MagnumGL)
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set_target_properties(GLRectangleTextureTest PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(BUILD_GL_TESTS)
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corrade_add_test(GLAbstractTextureGLTest AbstractTextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLBufferGLTest BufferGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLContextGLTest ContextGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLCubeMapTextureGLTest CubeMapTextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLFramebufferGLTest FramebufferGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLMeshGLTest MeshGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLRenderbufferGLTest RenderbufferGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLTextureGLTest TextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_resource(GLAbstractShaderProgramGLTest_RES AbstractShaderProgramGLTestFiles/resources.conf)
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corrade_add_test(GLAbstractShaderProgramGLTest
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AbstractShaderProgramGLTest.cpp
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${GLAbstractShaderProgramGLTest_RES}
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LIBRARIES MagnumOpenGLTester)
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if(CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID)
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set(SHADERGLTEST_FILES_DIR "ShaderGLTestFiles")
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else()
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set(SHADERGLTEST_FILES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/ShaderGLTestFiles)
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake
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${CMAKE_CURRENT_BINARY_DIR}/configure.h)
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corrade_add_test(GLShaderGLTest ShaderGLTest.cpp
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LIBRARIES MagnumOpenGLTester
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FILES ShaderGLTestFiles/shader.glsl)
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target_include_directories(GLShaderGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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set_target_properties(
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GLAbstractTextureGLTest
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GLBufferGLTest
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GLContextGLTest
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GLCubeMapTextureGLTest
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GLFramebufferGLTest
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GLMeshGLTest
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GLRenderbufferGLTest
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GLTextureGLTest
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GLAbstractShaderProgramGLTest
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GLAbstractShaderProgramGLTest_RES-dependencies
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GLShaderGLTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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if(NOT MAGNUM_TARGET_WEBGL)
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corrade_add_test(GLAbstractObjectGLTest AbstractObjectGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLDebugOutputGLTest DebugOutputGLTest.cpp LIBRARIES MagnumOpenGLTester)
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set_target_properties(
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GLAbstractObjectGLTest
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GLDebugOutputGLTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT (MAGNUM_TARGET_WEBGL AND MAGNUM_TARGET_GLES2))
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corrade_add_test(GLAbstractQueryGLTest AbstractQueryGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLPixelStorageGLTest PixelStorageGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLSampleQueryGLTest SampleQueryGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLTimeQueryGLTest TimeQueryGLTest.cpp LIBRARIES MagnumOpenGLTester)
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set_target_properties(
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GLAbstractQueryGLTest
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GLPixelStorageGLTest
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GLSampleQueryGLTest
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GLTimeQueryGLTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT MAGNUM_TARGET_GLES2)
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corrade_add_test(GLBufferImageGLTest BufferImageGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLBufferTextureGLTest BufferTextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLCubeMapTextureArrayGLTest CubeMapTextureArrayGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLMultisampleTextureGLTest MultisampleTextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLPrimitiveQueryGLTest PrimitiveQueryGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLTextureArrayGLTest TextureArrayGLTest.cpp LIBRARIES MagnumOpenGLTester)
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corrade_add_test(GLTransformFeedbackGLTest TransformFeedbackGLTest.cpp LIBRARIES MagnumOpenGLTester)
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set_target_properties(
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GLBufferImageGLTest
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GLBufferTextureGLTest
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GLCubeMapTextureArrayGLTest
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GLMultisampleTextureGLTest
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GLPrimitiveQueryGLTest
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GLTextureArrayGLTest
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GLTransformFeedbackGLTest
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PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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if(NOT MAGNUM_TARGET_GLES)
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corrade_add_test(GLRectangleTextureGLTest RectangleTextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
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set_target_properties(GLRectangleTextureGLTest PROPERTIES FOLDER "Magnum/GL/Test")
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endif()
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endif()
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