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#ifndef Magnum_SceneGraph_AbstractTranslation_h
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#define Magnum_SceneGraph_AbstractTranslation_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::SceneGraph::AbstractTranslation, alias @ref Magnum::SceneGraph::AbstractBasicTranslation2D, @ref Magnum::SceneGraph::AbstractBasicTranslation3D, typedef @ref Magnum::SceneGraph::AbstractTranslation2D, @ref Magnum::SceneGraph::AbstractBasicTranslation3D
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*/
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Vector3.h"
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#include "Magnum/SceneGraph/AbstractTransformation.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Base transformation for two-dimensional scenes supporting translation
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See @ref scenegraph-features-transformation for more information.
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By default the translation is stored with the same underlying type as resulting
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transformation matrix, but it's possible to store translation in e.g. integral
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coordinates while having floating-point transformation matrix.
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@see @ref scenegraph, @ref AbstractBasicTranslation2D,
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@ref AbstractBasicTranslation3D, @ref AbstractTranslation2D,
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@ref AbstractTranslation3D, @ref TranslationTransformation
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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template<UnsignedInt dimensions, class T, class TranslationType = T>
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#else
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template<UnsignedInt dimensions, class T, class TranslationType>
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#endif
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class AbstractTranslation: public AbstractTransformation<dimensions, T> {
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public:
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explicit AbstractTranslation() = default;
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/**
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* @brief Translate the object
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* @return Reference to self (for method chaining)
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*
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* @see @ref translateLocal(), @ref Math::Vector2::xAxis(),
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* @ref Math::Vector2::yAxis(), @ref Math::Vector3::xAxis(),
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* @ref Math::Vector3::yAxis(), @ref Math::Vector3::zAxis()
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*/
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AbstractTranslation<dimensions, T, TranslationType>& translate(const VectorTypeFor<dimensions, TranslationType>& vector) {
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doTranslate(vector);
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return *this;
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}
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/**
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* @brief Translate the object as a local transformation
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*
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* Similar to the above, except that the transformation is applied
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* before all others.
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*/
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AbstractTranslation<dimensions, T, TranslationType>& translateLocal(const VectorTypeFor<dimensions, TranslationType>& vector) {
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doTranslateLocal(vector);
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return *this;
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}
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/* Overloads to remove WTF-factor from method chaining order */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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AbstractTranslation<dimensions, T, TranslationType>& resetTransformation() {
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AbstractTransformation<dimensions, T>::resetTransformation();
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return *this;
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}
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#endif
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protected:
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~AbstractTranslation() = default;
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#ifdef DOXYGEN_GENERATING_OUTPUT
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protected:
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#else
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private:
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#endif
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/** @brief Polymorphic implementation for @ref translate() */
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virtual void doTranslate(const VectorTypeFor<dimensions, TranslationType>& vector) = 0;
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/** @brief Polymorphic implementation for @ref translateLocal() */
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virtual void doTranslateLocal(const VectorTypeFor<dimensions, TranslationType>& vector) = 0;
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};
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/**
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@brief Base transformation for two-dimensional scenes supporting translation
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Convenience alternative to @cpp AbstractTranslation<2, T, TranslationType> @ce.
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See @ref AbstractTranslation for more information.
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@see @ref AbstractTranslation2D, @ref AbstractBasicTranslation3D
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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template<class T, class TranslationType = T>
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#else
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template<class T, class TranslationType>
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#endif
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using AbstractBasicTranslation2D = AbstractTranslation<2, T, TranslationType>;
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#endif
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/**
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@brief Base transformation for two-dimensional float scenes supporting translation
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@see @ref AbstractTranslation3D
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*/
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typedef AbstractBasicTranslation2D<Float> AbstractTranslation2D;
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/**
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@brief Base transformation for three-dimensional scenes supporting translation
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Convenience alternative to @cpp AbstractTranslation<3, T, TranslationType> @ce.
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See @ref AbstractTranslation for more information.
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@see @ref AbstractTranslation3D, @ref AbstractBasicTranslation2D
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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template<class T, class TranslationType = T>
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#else
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template<class T, class TranslationType>
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#endif
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using AbstractBasicTranslation3D = AbstractTranslation<3, T, TranslationType>;
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#endif
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/**
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@brief Base transformation for three-dimensional float scenes supporting translation
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@see @ref AbstractTranslation2D
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*/
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typedef AbstractBasicTranslation3D<Float> AbstractTranslation3D;
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}}
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#endif
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