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#ifndef Magnum_Shaders_AbstractTextShader_h
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#define Magnum_Shaders_AbstractTextShader_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Shaders::AbstractTextShader
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*/
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#include "AbstractShaderProgram.h"
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#include "Color.h"
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#include "DimensionTraits.h"
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namespace Magnum { namespace Shaders {
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/**
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@brief Base for text shaders
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@see AbstractTextShader2D, AbstractTextShader3D
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*/
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template<std::uint8_t dimensions> class AbstractTextShader: public AbstractShaderProgram {
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public:
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/** @brief Vertex position */
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typedef Attribute<0, typename DimensionTraits<dimensions>::PointType> Position;
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/** @brief Texture coordinates */
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typedef Attribute<1, Vector2> TextureCoordinates;
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/** @todoc Remove when Doxygen is sane */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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enum: GLint {
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#else
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static const GLint
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#endif
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FontTextureLayer = 16 /**< @brief Layer for font texture */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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};
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#else
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;
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#endif
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~AbstractTextShader() = 0;
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};
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template<std::uint8_t dimensions> inline AbstractTextShader<dimensions>::~AbstractTextShader() {}
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/** @brief Base for two-dimensional text shaders */
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typedef AbstractTextShader<2> AbstractTextShader2D;
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/** @brief Base for three-dimensional text shader */
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typedef AbstractTextShader<3> AbstractTextShader3D;
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}}
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#endif
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