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#ifndef Magnum_Trade_ObjectData2D_h
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#define Magnum_Trade_ObjectData2D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Trade::ObjectData2D, enum @ref Magnum::Trade::ObjectInstanceType2D
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*/
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#include <vector>
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Matrix3.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Type of instance held by given 2D object
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@see @ref ObjectData2D::instanceType()
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*/
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enum class ObjectInstanceType2D: UnsignedByte {
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Camera, /**< Camera instance (see CameraData) */
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/**
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* Mesh instance. The data can be cast to @ref MeshObjectData2D to provide
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* more information.
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*/
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Mesh,
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Empty /**< Empty */
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};
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/**
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@brief Two-dimensional object data
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Provides access to object transformation and hierarchy.
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@see MeshObjectData2D, ObjectData3D
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*/
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class MAGNUM_EXPORT ObjectData2D {
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public:
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/**
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* @brief Constructor
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* @param children Child objects
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* @param transformation Transformation (relative to parent)
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* @param instanceType Instance type
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* @param instance Instance ID
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*/
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explicit ObjectData2D(std::vector<UnsignedInt> children, const Matrix3& transformation, ObjectInstanceType2D instanceType, UnsignedInt instance);
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/**
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* @brief Constructor for empty instance
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* @param children Child objects
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* @param transformation Transformation (relative to parent)
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*/
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explicit ObjectData2D(std::vector<UnsignedInt> children, const Matrix3& transformation);
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/** @brief Copying is not allowed */
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ObjectData2D(const ObjectData2D&) = delete;
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/** @brief Move constructor */
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ObjectData2D(ObjectData2D&&);
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/** @brief Destructor */
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virtual ~ObjectData2D();
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/** @brief Copying is not allowed */
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ObjectData2D& operator=(const ObjectData2D&) = delete;
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/** @brief Move assignment */
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ObjectData2D& operator=(ObjectData2D&&);
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/** @brief Child objects */
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std::vector<UnsignedInt>& children() { return _children; }
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/** @brief Transformation (relative to parent) */
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Matrix3 transformation() const { return _transformation; }
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/**
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* @brief Instance type
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*
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* @see instance()
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*/
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ObjectInstanceType2D instanceType() const { return _instanceType; }
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/**
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* @brief Instance ID
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* @return ID of given camera / light / mesh etc., specified by
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* instanceType()
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*/
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Int instance() const { return _instance; }
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private:
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std::vector<UnsignedInt> _children;
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Matrix3 _transformation;
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ObjectInstanceType2D _instanceType;
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Int _instance;
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};
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/** @debugoperator{Magnum::Trade::ObjectData2D} */
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Debug MAGNUM_EXPORT operator<<(Debug debug, ObjectInstanceType2D value);
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}}
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#endif
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