Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <unordered_map>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/FileCallback.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/Mesh.h"
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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#include "Magnum/PixelFormat.h"
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#include "Magnum/MeshTools/Interleave.h"
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#include "Magnum/Animation/Player.h"
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#include "Magnum/MeshTools/Transform.h"
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/AnimationData.h"
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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#include "Magnum/Trade/ImageData.h"
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#include "Magnum/Trade/MeshData.h"
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#include "Magnum/Trade/ObjectData2D.h"
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#include "Magnum/Trade/ObjectData3D.h"
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#include "Magnum/Trade/PhongMaterialData.h"
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/Shaders/Phong.h"
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
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#endif
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#ifdef MAGNUM_TARGET_VK
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#include "Magnum/Vk/Vulkan.h"
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#endif
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
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#ifdef MAGNUM_BUILD_DEPRECATED
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#define _MAGNUM_NO_DEPRECATED_MESHDATA /* So it doesn't yell here */
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#include "Magnum/Trade/MeshData2D.h"
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#include "Magnum/Trade/MeshData3D.h"
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#endif
|
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|
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|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
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|
using namespace Magnum;
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using namespace Magnum::Math::Literals;
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int main() {
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{
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/* [AbstractImporter-usage] */
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PluginManager::Manager<Trade::AbstractImporter> manager;
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|
|
Containers::Pointer<Trade::AbstractImporter> importer =
|
|
|
|
|
manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
if(!importer || !importer->openFile("image.png"))
|
|
|
|
|
Fatal{} << "Can't open image.png with AnyImageImporter";
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
|
|
|
|
|
if(!image) Fatal{} << "Importing the image failed";
|
|
|
|
|
|
|
|
|
|
// use the image ...
|
|
|
|
|
/* [AbstractImporter-usage] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(CORRADE_TARGET_UNIX) || (defined(CORRADE_TARGET_WINDOWS) && !defined(CORRADE_TARGET_WINDOWS_RT))
|
|
|
|
|
{
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer;
|
|
|
|
|
/* [AbstractImporter-usage-callbacks] */
|
|
|
|
|
struct Data {
|
|
|
|
|
std::unordered_map<std::string,
|
|
|
|
|
Containers::Array<const char, Utility::Directory::MapDeleter>> files;
|
|
|
|
|
} data;
|
|
|
|
|
|
|
|
|
|
importer->setFileCallback([](const std::string& filename,
|
|
|
|
|
InputFileCallbackPolicy policy, Data& data)
|
|
|
|
|
-> Containers::Optional<Containers::ArrayView<const char>>
|
|
|
|
|
{
|
|
|
|
|
auto found = data.files.find(filename);
|
|
|
|
|
|
|
|
|
|
/* Discard the memory mapping, if not needed anymore */
|
|
|
|
|
if(policy == InputFileCallbackPolicy::Close) {
|
|
|
|
|
if(found != data.files.end()) data.files.erase(found);
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Load if not there yet */
|
|
|
|
|
if(found == data.files.end()) found = data.files.emplace(
|
|
|
|
|
filename, Utility::Directory::mapRead(filename)).first;
|
|
|
|
|
|
|
|
|
|
return Containers::arrayView(found->second);
|
|
|
|
|
}, data);
|
|
|
|
|
|
|
|
|
|
importer->openFile("scene.gltf"); // memory-maps all files
|
|
|
|
|
/* [AbstractImporter-usage-callbacks] */
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer;
|
|
|
|
|
Float shininess;
|
|
|
|
|
/* [AbstractImporter-usage-cast] */
|
|
|
|
|
Containers::Pointer<Trade::AbstractMaterialData> data = importer->material(12);
|
|
|
|
|
if(data && data->type() == Trade::MaterialType::Phong) {
|
|
|
|
|
auto& phong = static_cast<Trade::PhongMaterialData&>(*data);
|
|
|
|
|
|
|
|
|
|
shininess = phong.shininess();
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
/* [AbstractImporter-usage-cast] */
|
|
|
|
|
static_cast<void>(shininess);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer;
|
|
|
|
|
/* [AbstractImporter-setFileCallback] */
|
|
|
|
|
importer->setFileCallback([](const std::string& filename,
|
|
|
|
|
InputFileCallbackPolicy, void*) {
|
|
|
|
|
Utility::Resource rs("data");
|
|
|
|
|
return Containers::optional(rs.getRaw(filename));
|
|
|
|
|
});
|
|
|
|
|
/* [AbstractImporter-setFileCallback] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer;
|
|
|
|
|
/* [AbstractImporter-setFileCallback-template] */
|
|
|
|
|
struct Data {
|
|
|
|
|
std::unordered_map<std::string, Containers::Array<char>> files;
|
|
|
|
|
} data;
|
|
|
|
|
|
|
|
|
|
importer->setFileCallback([](const std::string& filename,
|
|
|
|
|
InputFileCallbackPolicy, Data& data)
|
|
|
|
|
-> Containers::Optional<Containers::ArrayView<const char>>
|
|
|
|
|
{
|
|
|
|
|
auto found = data.files.find(filename);
|
|
|
|
|
if(found == data.files.end()) {
|
|
|
|
|
if(!Utility::Directory::exists(filename))
|
|
|
|
|
return Containers::NullOpt;
|
|
|
|
|
found = data.files.emplace(filename, Utility::Directory::read(filename)).first;
|
|
|
|
|
}
|
|
|
|
|
return Containers::ArrayView<const char>{found->second};
|
|
|
|
|
}, data);
|
|
|
|
|
/* [AbstractImporter-setFileCallback-template] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
UnsignedInt id{};
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer;
|
|
|
|
|
/* [AnimationData-usage] */
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::AnimationData> data = importer->animation(id);
|
|
|
|
|
|
|
|
|
|
Animation::Player<Float> player;
|
|
|
|
|
Containers::Array<Vector3> positions; /* Translations for all objects */
|
|
|
|
|
for(UnsignedInt i = 0; i != data->trackCount(); ++i) {
|
|
|
|
|
if(data->trackTargetType(i) == Trade::AnimationTrackTargetType::Translation3D) {
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(data->trackType(i) ==
|
|
|
|
|
Trade::AnimationTrackType::Vector3);
|
|
|
|
|
player.add(data->track<Vector3>(i), positions[data->trackTarget(i)]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// similarly for rotation / scaling ...
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::Array<char> animationData = data->release(); /* Take ownership */
|
|
|
|
|
/* [AnimationData-usage] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Trade::AnimationData data{nullptr, {}};
|
|
|
|
|
/* [AnimationData-usage-mutable] */
|
|
|
|
|
for(UnsignedInt i = 0; i != data.trackCount(); ++i) {
|
|
|
|
|
if(data.trackTargetType(i) != Trade::AnimationTrackTargetType::Translation3D)
|
|
|
|
|
continue;
|
|
|
|
|
/* Check prerequisites */
|
|
|
|
|
if(!(data.dataFlags() & Trade::DataFlag::Mutable) ||
|
|
|
|
|
data.trackType(i) != Trade::AnimationTrackType::Vector2)
|
|
|
|
|
Fatal{} << "Oops";
|
|
|
|
|
|
|
|
|
|
MeshTools::transformVectorsInPlace(Matrix4::scaling(Vector3::yScale(-1.0f)),
|
|
|
|
|
data.mutableTrack<Vector3>(i).values());
|
|
|
|
|
}
|
|
|
|
|
/* [AnimationData-usage-mutable] */
|
|
|
|
|
}
|
|
|
|
|
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
{
|
|
|
|
|
/* [ImageData-construction] */
|
|
|
|
|
Containers::Array<char> data;
|
|
|
|
|
Trade::ImageData2D image{PixelFormat::RGB8Unorm, {32, 32}, std::move(data)};
|
|
|
|
|
/* [ImageData-construction] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
/* [ImageData-construction-compressed] */
|
|
|
|
|
Containers::Array<char> data;
|
|
|
|
|
Trade::ImageData2D image{CompressedPixelFormat::Bc1RGBUnorm,
|
|
|
|
|
{32, 32}, std::move(data)};
|
|
|
|
|
/* [ImageData-construction-compressed] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
{
|
|
|
|
|
/* [ImageData-usage] */
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
|
|
|
|
|
if(!image) Fatal{} << "Oopsie!";
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
// ...
|
|
|
|
|
if(!image->isCompressed())
|
|
|
|
|
texture.setSubImage(0, {}, *image);
|
|
|
|
|
else
|
|
|
|
|
texture.setCompressedSubImage(0, {}, *image);
|
|
|
|
|
/* [ImageData-usage] */
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Trade::ImageData2D data{PixelFormat::RGB8Unorm, {}, nullptr};
|
|
|
|
|
/* [ImageData-usage-mutable] */
|
|
|
|
|
if(data.isCompressed() ||
|
|
|
|
|
data.format() != PixelFormat::RGB8Unorm ||
|
|
|
|
|
!(data.dataFlags() & Trade::DataFlag::Mutable))
|
|
|
|
|
Fatal{} << ":(";
|
|
|
|
|
|
|
|
|
|
for(auto&& row: data.mutablePixels<Color3ub>())
|
|
|
|
|
for(Color3ub& pixel: row)
|
|
|
|
|
pixel = Math::gather<'b', 'g', 'r'>(pixel);
|
|
|
|
|
/* [ImageData-usage-mutable] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
/* [MeshIndexData-usage] */
|
|
|
|
|
Containers::ArrayView<const UnsignedShort> indices;
|
|
|
|
|
|
|
|
|
|
Trade::MeshIndexData data{indices};
|
|
|
|
|
/* [MeshIndexData-usage] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Vector3 normal;
|
|
|
|
|
Vector4 tangent;
|
|
|
|
|
/* [MeshAttribute-bitangent-from-tangent] */
|
|
|
|
|
Vector3 bitangent = Math::cross(normal, tangent.xyz())*tangent.w();
|
|
|
|
|
/* [MeshAttribute-bitangent-from-tangent] */
|
|
|
|
|
static_cast<void>(bitangent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
/* [MeshAttributeData-usage] */
|
|
|
|
|
Containers::StridedArrayView1D<const Vector3> positions;
|
|
|
|
|
|
|
|
|
|
Trade::MeshAttributeData data{Trade::MeshAttribute::Position, positions};
|
|
|
|
|
/* [MeshAttributeData-usage] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
/* [MeshAttributeData-usage-offset-only] */
|
|
|
|
|
struct Vertex {
|
|
|
|
|
Vector3 position;
|
|
|
|
|
Vector4 color;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Layout defined statically, 15 vertices in total */
|
|
|
|
|
constexpr Trade::MeshAttributeData positions{Trade::MeshAttribute::Position,
|
|
|
|
|
VertexFormat::Vector3, offsetof(Vertex, position), 15, sizeof(Vertex)};
|
|
|
|
|
constexpr Trade::MeshAttributeData colors{Trade::MeshAttribute::Color,
|
|
|
|
|
VertexFormat::Vector4, offsetof(Vertex, color), 15, sizeof(Vertex)};
|
|
|
|
|
|
|
|
|
|
/* Actual data populated later */
|
|
|
|
|
Containers::Array<char> vertexData{15*sizeof(Vertex)};
|
|
|
|
|
// ...
|
|
|
|
|
Trade::MeshData{MeshPrimitive::Triangles, std::move(vertexData),
|
|
|
|
|
{positions, colors}};
|
|
|
|
|
/* [MeshAttributeData-usage-offset-only] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_VK
|
|
|
|
|
{
|
|
|
|
|
Containers::StridedArrayView1D<const void> data;
|
|
|
|
|
/* [MeshAttributeData-custom-vertex-format] */
|
|
|
|
|
Trade::MeshAttributeData normals{Trade::MeshAttribute::Normal,
|
|
|
|
|
vertexFormatWrap(VK_FORMAT_B10G11R11_UFLOAT_PACK32),
|
|
|
|
|
data};
|
|
|
|
|
/* [MeshAttributeData-custom-vertex-format] */
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
{
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Points, 0};
|
|
|
|
|
/* [MeshData-usage] */
|
|
|
|
|
/* Check that we have at least positions and normals */
|
|
|
|
|
GL::Mesh mesh{data.primitive()};
|
|
|
|
|
if(!data.hasAttribute(Trade::MeshAttribute::Position) ||
|
|
|
|
|
!data.hasAttribute(Trade::MeshAttribute::Normal))
|
|
|
|
|
Fatal{} << "Oh well";
|
|
|
|
|
|
|
|
|
|
/* Interleave vertex data */
|
|
|
|
|
GL::Buffer vertices;
|
|
|
|
|
vertices.setData(MeshTools::interleave(data.positions3DAsArray(),
|
|
|
|
|
data.normalsAsArray()));
|
|
|
|
|
mesh.addVertexBuffer(std::move(vertices), 0,
|
|
|
|
|
Shaders::Phong::Position{}, Shaders::Phong::Normal{});
|
|
|
|
|
|
|
|
|
|
/* Set up an index buffer, if the mesh is indexed*/
|
|
|
|
|
if(data.isIndexed()) {
|
|
|
|
|
GL::Buffer indices;
|
|
|
|
|
indices.setData(data.indicesAsArray());
|
|
|
|
|
mesh.setIndexBuffer(std::move(indices), 0, MeshIndexType::UnsignedInt)
|
|
|
|
|
.setCount(data.indexCount());
|
|
|
|
|
} else mesh.setCount(data.vertexCount());
|
|
|
|
|
/* [MeshData-usage] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Points, 0};
|
|
|
|
|
GL::Mesh mesh{data.primitive()};
|
|
|
|
|
/* [MeshData-usage-advanced] */
|
|
|
|
|
/* Upload the original packed vertex data */
|
|
|
|
|
GL::Buffer vertices;
|
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vertices.setData(data.vertexData());
|
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/* Set up the position and normal attributes */
|
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mesh.addVertexBuffer(vertices,
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data.attributeOffset(Trade::MeshAttribute::Position),
|
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data.attributeStride(Trade::MeshAttribute::Position),
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GL::DynamicAttribute{Shaders::Phong::Position{},
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|
data.attributeFormat(Trade::MeshAttribute::Position)});
|
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mesh.addVertexBuffer(vertices,
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data.attributeOffset(Trade::MeshAttribute::Normal),
|
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data.attributeStride(Trade::MeshAttribute::Normal),
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|
GL::DynamicAttribute{Shaders::Phong::Normal{},
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data.attributeFormat(Trade::MeshAttribute::Normal)});
|
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// Set up other attributes ...
|
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|
/* Upload the original packed index data */
|
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|
|
if(data.isIndexed()) {
|
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|
GL::Buffer indices;
|
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indices.setData(data.indexData());
|
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mesh.setIndexBuffer(std::move(indices), 0, data.indexType())
|
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.setCount(data.indexCount());
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} else mesh.setCount(data.vertexCount());
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/* [MeshData-usage-advanced] */
|
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|
|
}
|
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|
|
{
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Trade::MeshData data{MeshPrimitive::Points, 0};
|
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|
|
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/* [MeshData-usage-compile] */
|
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|
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GL::Mesh mesh = MeshTools::compile(data);
|
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/* [MeshData-usage-compile] */
|
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}
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|
|
#endif
|
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|
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{
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Trade::MeshData data{MeshPrimitive::Points, 0};
|
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|
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|
/* [MeshData-usage-mutable] */
|
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|
|
/* Check prerequisites */
|
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|
|
if(!(data.vertexDataFlags() & Trade::DataFlag::Mutable) ||
|
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|
|
!data.hasAttribute(Trade::MeshAttribute::Position) ||
|
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|
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data.attributeFormat(Trade::MeshAttribute::Position) != VertexFormat::Vector3)
|
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|
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Fatal{} << "Oh well";
|
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|
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/* Scale the mesh two times */
|
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|
|
MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{2.0f}),
|
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|
|
data.mutableAttribute<Vector3>(Trade::MeshAttribute::Position));
|
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|
|
/* [MeshData-usage-mutable] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
std::size_t vertexCount{}, indexCount{};
|
|
|
|
|
/* [MeshData-populating] */
|
|
|
|
|
struct Vertex {
|
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|
|
Vector3 position;
|
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|
|
|
Vector4 color;
|
|
|
|
|
};
|
|
|
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|
|
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|
|
Containers::Array<char> indexData{indexCount*sizeof(UnsignedShort)};
|
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|
|
|
Containers::Array<char> vertexData{vertexCount*sizeof(Vertex)};
|
|
|
|
|
// …
|
|
|
|
|
auto vertices = Containers::arrayCast<const Vertex>(vertexData);
|
|
|
|
|
auto indices = Containers::arrayCast<const UnsignedShort>(indexData);
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
std::move(indexData), Trade::MeshIndexData{indices},
|
|
|
|
|
std::move(vertexData), {
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
|
|
|
|
|
Containers::StridedArrayView1D<const Vector3>{vertices,
|
|
|
|
|
&vertices[0].position, vertexCount, sizeof(Vertex)}},
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Color,
|
|
|
|
|
Containers::StridedArrayView1D<const Vector4>{vertices,
|
|
|
|
|
&vertices[0].color, vertexCount, sizeof(Vertex)}}
|
|
|
|
|
}};
|
|
|
|
|
/* [MeshData-populating] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
struct Vertex {
|
|
|
|
|
Vector3 position;
|
|
|
|
|
Vector4 color;
|
|
|
|
|
};
|
|
|
|
|
/* [MeshData-populating-non-owned] */
|
|
|
|
|
const UnsignedShort indices[] {
|
|
|
|
|
0, 1, 2,
|
|
|
|
|
2, 1, 3,
|
|
|
|
|
3, 4, 5,
|
|
|
|
|
5, 4, 6
|
|
|
|
|
};
|
|
|
|
|
Vertex vertices[7];
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
Trade::DataFlags{}, indices, Trade::MeshIndexData{indices},
|
|
|
|
|
Trade::DataFlag::Mutable, vertices, {
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
|
|
|
|
|
Containers::StridedArrayView1D<const Vector3>{
|
|
|
|
|
Containers::arrayView(vertices), &vertices[0].position,
|
|
|
|
|
Containers::arraySize(vertices), sizeof(Vertex)}},
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Color,
|
|
|
|
|
Containers::StridedArrayView1D<const Vector4>{
|
|
|
|
|
Containers::arrayView(vertices), &vertices[0].color,
|
|
|
|
|
Containers::arraySize(vertices), sizeof(Vertex)}}
|
|
|
|
|
}};
|
|
|
|
|
/* [MeshData-populating-non-owned] */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
/* [MeshData-populating-custom] */
|
|
|
|
|
/* Each face can consist of 15 triangles at most, triangleCount says how many
|
|
|
|
|
indices in triangleIds are valid */
|
|
|
|
|
struct Face {
|
|
|
|
|
UnsignedShort triangleIds[15];
|
|
|
|
|
UnsignedByte triangleCount;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
constexpr Trade::MeshAttribute TriangleIds = Trade::meshAttributeCustom(0x01);
|
|
|
|
|
constexpr Trade::MeshAttribute TriangleCount = Trade::meshAttributeCustom(0x02);
|
|
|
|
|
|
|
|
|
|
Containers::Array<char> vertexData;
|
|
|
|
|
auto faces = Containers::arrayCast<const Face>(vertexData);
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Faces, std::move(vertexData), {
|
|
|
|
|
Trade::MeshAttributeData{TriangleIds,
|
|
|
|
|
Containers::StridedArrayView2D<const UnsignedShort>{faces,
|
|
|
|
|
&faces[0].triangleIds[0],
|
|
|
|
|
{faces.size(), 15},
|
|
|
|
|
{sizeof(Face), sizeof(UnsignedShort)}}},
|
|
|
|
|
Trade::MeshAttributeData{TriangleCount,
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedByte>{faces,
|
|
|
|
|
&faces[0].triangleCount, faces.size(), sizeof(Face)}}
|
|
|
|
|
}};
|
|
|
|
|
/* [MeshData-populating-custom] */
|
|
|
|
|
|
|
|
|
|
/* [MeshData-populating-custom-retrieve] */
|
|
|
|
|
Containers::StridedArrayView2D<const UnsignedShort> triangleIds =
|
|
|
|
|
data.attribute<UnsignedShort[]>(TriangleIds);
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedByte> triangleCounts =
|
|
|
|
|
data.attribute<UnsignedByte>(TriangleCount);
|
|
|
|
|
/* [MeshData-populating-custom-retrieve] */
|
|
|
|
|
static_cast<void>(triangleIds);
|
|
|
|
|
static_cast<void>(triangleCounts);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
{
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
Trade::MeshData2D& foo();
|
|
|
|
|
Trade::MeshData2D& data = foo();
|
|
|
|
|
/* [MeshData2D-transform] */
|
|
|
|
|
Matrix3 transformation =
|
|
|
|
|
Matrix3::translation({3.0f, -2.0f})*
|
|
|
|
|
Matrix3::scaling(Vector2{2.0f})*
|
|
|
|
|
Matrix3::rotation(45.0_degf);
|
|
|
|
|
MeshTools::transformPointsInPlace(transformation, data.positions(0));
|
|
|
|
|
/* [MeshData2D-transform] */
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Trade::ObjectData2D& baz();
|
|
|
|
|
Trade::ObjectData2D& data = baz();
|
|
|
|
|
/* [ObjectData2D-transformation] */
|
|
|
|
|
Matrix3 transformation =
|
|
|
|
|
Matrix3::from(data.rotation().toMatrix(), data.translation())*
|
|
|
|
|
Matrix3::scaling(data.scaling());
|
|
|
|
|
/* [ObjectData2D-transformation] */
|
|
|
|
|
static_cast<void>(transformation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
{
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
Trade::MeshData3D& bar();
|
|
|
|
|
Trade::MeshData3D& data = bar();
|
|
|
|
|
/* [MeshData3D-transform] */
|
|
|
|
|
Matrix4 transformation =
|
|
|
|
|
Matrix4::translation({3.0f, 1.5f, -2.0f})*
|
|
|
|
|
Matrix4::rotationX(45.0_degf);
|
|
|
|
|
MeshTools::transformPointsInPlace(transformation, data.positions(0));
|
|
|
|
|
MeshTools::transformVectorsInPlace(transformation, data.normals(0));
|
|
|
|
|
/* [MeshData3D-transform] */
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Trade::ObjectData3D& fizz();
|
|
|
|
|
Trade::ObjectData3D& data = fizz();
|
|
|
|
|
/* [ObjectData3D-transformation] */
|
|
|
|
|
Matrix4 transformation =
|
|
|
|
|
Matrix4::from(data.rotation().toMatrix(), data.translation())*
|
|
|
|
|
Matrix4::scaling(data.scaling());
|
|
|
|
|
/* [ObjectData3D-transformation] */
|
|
|
|
|
static_cast<void>(transformation);
|
|
|
|
|
}
|
|
|
|
|
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
}
|