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#ifndef Magnum_Math_Unit_h
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#define Magnum_Math_Unit_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Math::Unit
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*/
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#include "Magnum/Math/TypeTraits.h"
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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#include "Magnum/Math/Tags.h"
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namespace Magnum { namespace Math {
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/**
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@brief Base class for units
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@tparam T Underlying data type
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@see @ref Deg, @ref Rad
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*/
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template<template<class> class Derived, class T> class Unit {
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template<template<class> class, class> friend class Unit;
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public:
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typedef T Type; /**< @brief Underlying data type */
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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/** @brief Construct zero value */
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constexpr /*implicit*/ Unit(ZeroInitT = ZeroInit): _value(T(0)) {}
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/** @brief Construct without initializing the contents */
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explicit Unit(NoInitT) {}
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/** @brief Explicit conversion from unitless type */
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constexpr explicit Unit(T value): _value(value) {}
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/** @brief Construct from another underlying type */
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template<class U> constexpr explicit Unit(Unit<Derived, U> value): _value(T(value._value)) {}
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/** @brief Explicit conversion to underlying type */
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constexpr explicit operator T() const { return _value; }
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/** @brief Equality comparison */
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constexpr bool operator==(Unit<Derived, T> other) const {
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return TypeTraits<T>::equals(_value, other._value);
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}
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/** @brief Non-equality comparison */
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constexpr bool operator!=(Unit<Derived, T> other) const {
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return !operator==(other);
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}
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/** @brief Less than comparison */
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constexpr bool operator<(Unit<Derived, T> other) const {
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return _value < other._value;
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}
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/** @brief Greater than comparison */
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constexpr bool operator>(Unit<Derived, T> other) const {
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return _value > other._value;
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}
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/** @brief Less than or equal comparison */
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constexpr bool operator<=(Unit<Derived, T> other) const {
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return !operator>(other);
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}
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/** @brief Greater than or equal comparison */
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constexpr bool operator>=(Unit<Derived, T> other) const {
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return !operator<(other);
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}
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/** @brief Negated value */
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constexpr Unit<Derived, T> operator-() const {
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return Unit<Derived, T>(-_value);
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}
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/** @brief Add and assign value */
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Unit<Derived, T>& operator+=(Unit<Derived, T> other) {
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_value += other._value;
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return *this;
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}
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/** @brief Add value */
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constexpr Unit<Derived, T> operator+(Unit<Derived, T> other) const {
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return Unit<Derived, T>(_value + other._value);
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}
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/** @brief Subtract and assign value */
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Unit<Derived, T>& operator-=(Unit<Derived, T> other) {
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_value -= other._value;
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return *this;
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}
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/** @brief Subtract value */
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constexpr Unit<Derived, T> operator-(Unit<Derived, T> other) const {
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return Unit<Derived, T>(_value - other._value);
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}
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/** @brief Multiply with number and assign */
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Unit<Derived, T>& operator*=(T number) {
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_value *= number;
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return *this;
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}
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/** @brief Multiply with number */
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constexpr Unit<Derived, T> operator*(T number) const {
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return Unit<Derived, T>(_value*number);
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}
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/** @brief Divide with number and assign */
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Unit<Derived, T>& operator/=(T number) {
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_value /= number;
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return *this;
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}
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/** @brief Divide with number */
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constexpr Unit<Derived, T> operator/(T number) const {
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return Unit<Derived, T>(_value/number);
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}
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/** @brief Ratio of two values */
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constexpr T operator/(Unit<Derived, T> other) const {
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return _value/other._value;
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}
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private:
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T _value;
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};
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/** @relates Unit
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@brief Multiply number with value
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*/
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template<template<class> class Derived, class T> constexpr Unit<Derived, T> operator*(typename std::common_type<T>::type number, const Unit<Derived, T>& value) {
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return value*number;
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}
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}}
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#endif
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