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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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namespace Magnum {
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/** @mainpage Magnum
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* *Lightweight and modular C++11/C++14 graphics middleware to power your dreams.*
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Looking for an open-source library that gives you graphics abstraction and
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platform independence on major desktop, mobile and web platforms? Do you want
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it to have all the convenience utilities around yet stay small, powerful and
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not give up on flexibility? *Here it is.* And it's free to use, even for
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commercial purposes.
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- Project homepage --- http://magnum.graphics/
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- Documentation --- http://doc.magnum.graphics/
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- GitHub project page --- https://github.com/mosra/magnum
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@section mainpage-goals1 Beauty of simplicity
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Among Magnum essentials is a UTF-8-aware OS, filesystem and console
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abstraction, a feature-packed vector math library and a slim C++11 wrapper of
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OpenGL / WebGL family of APIs. Build on top of that or opt-in for more.
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[See all core features »](http://magnum.graphics/features/)
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@section mainpage-goals2 With batteries included
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Shaders and primitives for fast prototyping, algorithms, debugging and
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automatic testing, asset management, integration with popular windowing
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toolkits and a UI library. Everything fits together but you still have a
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choice.
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[List the extra features »](http://magnum.graphics/features/extras/)
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@section mainpage-goals3 Screws are not glued in
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There's always more than one way to do things. Enjoy the freedom of choice and
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integrate your own asset loader, texture compressor, font format or math
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library, if you feel the need. Or use any of the various plugins.
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[View extension points »](http://magnum.graphics/features/extensions/)
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* *Looking for more?* There's a [Showcase page](http://magnum.graphics/showcase/)
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right behind the corner with lots of WebGL demos.
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@section mainpage-platforms Supported platforms
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- **Linux** and embedded Linux
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- **Windows**, **Windows RT** (Store/Phone)
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- **macOS**, **iOS**
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- **Android**
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- **Web** ([asm.js](http://asmjs.org/) or [WebAssembly](http://webassembly.org/)),
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through [Emscripten](http://kripken.github.io/emscripten-site/)
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Graphics APIs:
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- **OpenGL** 2.1 through 4.5, core profile functionality and modern
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extensions
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- **OpenGL ES** 2.0, 3.0, 3.1 and extensions to match desktop OpenGL
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functionality
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- **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality
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See the [Build Status page](http://magnum.graphics/build-status/) on the
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project website for detailed per-platform build status.
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@section mainpage-building Building Magnum
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You can either use packaging scripts, which are stored in the `package/`
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subdirectory, or compile and install everything manually. A short guide is
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below, for complete documentation for all platforms head over to the
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@ref building page.
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@subsection mainpage-building-dependencies Minimal dependencies
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- C++ compiler with good C++11 support. Compilers which are tested to have
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everything needed are **GCC** >= 4.7, **Clang** >= 3.1 and **MSVC** >= 2015.
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On Windows you can also use **MinGW-w64**.
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- **CMake** >= 2.8.12
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- **Corrade** - Plugin management and utility library. See how to get it at
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http://doc.magnum.graphics/corrade/.
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@subsection mainpage-building-compilation Compilation, installation
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The library (for example with support for SDL2 applications) can be built and
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installed using these commands:
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@code{.sh}
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git clone git://github.com/mosra/magnum && cd magnum
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mkdir -p build && cd build
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cmake .. \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DWITH_SDL2APPLICATION=ON
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make -j
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make install # sudo may be required
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@endcode
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@subsection mainpage-building-tests Building and running unit tests
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If you want to build also unit tests (which are not built by default), pass
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`-DBUILD_TESTS=ON` to CMake. Unit tests use Corrade's @ref Corrade::TestSuite "TestSuite"
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framework and can be run using
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@code{.sh}
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ctest --output-on-failure
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@endcode
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in build directory. Everything should pass ;)
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@subsection mainpage-building-doc Building documentation
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The documentation, which you are currently reading, is written using
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[Doxygen](https://doxygen.org). It can be build by running
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@code{.sh}
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doxygen
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@endcode
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in the root directory (i.e. where `Doxyfile` is). You may need to create the
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`build/` directory if it doesn't exist yet. Resulting HTML documentation will
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be in the `build/doc/` directory.
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@section mainpage-getting-started Getting started
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Read the thorough @ref getting-started "guide to download, build, install and start using Magnum"
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in your project.
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@section mainpage-contact Contact & support
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If you want to contribute to Magnum, if you spotted a bug, need a feature or
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have an awesome idea, you can get a copy of the sources from GitHub and start
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right away! There is the already mentioned guide about
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@ref building "how to download and build Magnum" and also a guide about
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@ref coding-style "coding style and best practices" which you should follow to
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keep the library as consistent and maintainable as possible.
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- Project homepage --- http://magnum.graphics/
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- Documentation --- http://doc.magnum.graphics/
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- GitHub project page --- https://github.com/mosra/magnum
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- Gitter community chat --- https://gitter.im/mosra/magnum
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- IRC --- join the <tt>#magnum-engine</tt> channel on freenode
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- Google Groups mailing list --- magnum-engine@googlegroups.com ([archive](https://groups.google.com/forum/#!forum/magnum-engine))
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- Author's personal Twitter --- https://twitter.com/czmosra
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- Author's personal e-mail --- mosra@centrum.cz
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See also the [Contact & Support page](http://magnum.graphics/contact/) on the
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project website for further information.
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@section mainpage-license License
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Magnum is licensed under the MIT/Expat license:
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>
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> Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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> Vladimír Vondruš <mosra@centrum.cz> and contributors
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>
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> Permission is hereby granted, free of charge, to any person obtaining a
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> copy of this software and associated documentation files (the "Software"),
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> to deal in the Software without restriction, including without limitation
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> the rights to use, copy, modify, merge, publish, distribute, sublicense,
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> and/or sell copies of the Software, and to permit persons to whom the
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> Software is furnished to do so, subject to the following conditions:
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>
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> The above copyright notice and this permission notice shall be included
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> in all copies or substantial portions of the Software.
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>
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> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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> THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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> FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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> DEALINGS IN THE SOFTWARE.
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>
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*/
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}
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