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#ifndef Magnum_MeshTools_Transform_h
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#define Magnum_MeshTools_Transform_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::MeshTools::transformVectorsInPlace(), @ref Magnum::MeshTools::transformVectors(), @ref Magnum::MeshTools::transformPointsInPlace(), @ref Magnum::MeshTools::transformPoints()
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*/
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#include "Magnum/Math/DualQuaternion.h"
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#include "Magnum/Math/DualComplex.h"
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namespace Magnum { namespace MeshTools {
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/**
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@brief Transform vectors in-place using given transformation
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Usable for one-time mesh transformations that would otherwise negatively affect
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dependent objects, such as (uneven) scaling. Accepts any forward-iterable type
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with compatible vector type as @p vectors. Expects that @ref Math::Quaternion "Quaternion"
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is normalized, no further requirements are for other transformation
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representations.
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Unlike in @ref transformPointsInPlace(), the transformation does not involve
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translation.
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Example usage:
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@code{.cpp}
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std::vector<Vector3> vectors;
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auto transformation = Quaternion::rotation(35.0_degf, Vector3::yAxis());
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MeshTools::transformVectorsInPlace(rotation, vectors);
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@endcode
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@see @ref transformVectors(), @ref Matrix3::transformVector(),
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@ref Matrix4::transformVector(), @ref Complex::transformVector(),
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@ref Quaternion::transformVectorNormalized()
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@todo GPU transform feedback implementation (otherwise this is only bad joke)
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*/
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template<class T, class U> void transformVectorsInPlace(const Math::Quaternion<T>& normalizedQuaternion, U& vectors) {
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for(auto& vector: vectors) vector = normalizedQuaternion.transformVectorNormalized(vector);
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}
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/** @overload */
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template<class T, class U> void transformVectorsInPlace(const Math::Complex<T>& complex, U& vectors) {
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for(auto& vector: vectors) vector = complex.transformVector(vector);
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}
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/** @overload */
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template<class T, class U> void transformVectorsInPlace(const Math::Matrix3<T>& matrix, U& vectors) {
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for(auto& vector: vectors) vector = matrix.transformVector(vector);
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}
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/** @overload */
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template<class T, class U> void transformVectorsInPlace(const Math::Matrix4<T>& matrix, U& vectors) {
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for(auto& vector: vectors) vector = matrix.transformVector(vector);
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}
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/**
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@brief Transform vectors using given transformation
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Returns transformed vectors instead of modifying them in-place. See
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@ref transformVectorsInPlace() for more information.
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*/
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template<class T, class U> U transformVectors(const T& transformation, U vectors) {
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U result(std::move(vectors));
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transformVectorsInPlace(transformation, result);
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return result;
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}
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/**
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@brief Transform points in-place using given transformation
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Usable for one-time mesh transformations that would otherwise negatively affect
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dependent objects, such as (uneven) scaling. Accepts any forward-iterable type
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with compatible vector type as @p vectors. Expects that
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@ref Math::DualQuaternion "DualQuaternion" is normalized, no further
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requirements are for other transformation representations.
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Unlike in @ref transformVectorsInPlace(), the transformation also involves
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translation.
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Example usage:
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@code{.cpp}
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std::vector<Vector3> points;
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auto transformation = DualQuaternion::rotation(35.0_degf, Vector3::yAxis())*
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DualQuaternion::translation({0.5f, -1.0f, 3.0f});
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MeshTools::transformPointsInPlace(rotation, points);
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@endcode
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@see @ref transformPoints(), @ref Matrix3::transformPoint(),
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@ref Matrix4::transformPoint(),
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@ref DualQuaternion::transformPointNormalized()
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*/
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template<class T, class U> void transformPointsInPlace(const Math::DualQuaternion<T>& normalizedDualQuaternion, U& points) {
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for(auto& point: points) point = normalizedDualQuaternion.transformPointNormalized(point);
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}
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/** @overload */
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template<class T, class U> void transformPointsInPlace(const Math::DualComplex<T>& dualComplex, U& points) {
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for(auto& point: points) point = dualComplex.transformPoint(point);
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}
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/** @overload */
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template<class T, class U> void transformPointsInPlace(const Math::Matrix3<T>& matrix, U& points) {
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for(auto& point: points) point = matrix.transformPoint(point);
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}
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/** @overload */
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template<class T, class U> void transformPointsInPlace(const Math::Matrix4<T>& matrix, U& points) {
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for(auto& point: points) point = matrix.transformPoint(point);
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}
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/**
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@brief Transform points using given transformation
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Returns transformed points instead of modifying them in-place. See
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@ref transformPointsInPlace() for more information.
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*/
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template<class T, class U> U transformPoints(const T& transformation, U vectors) {
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U result(std::move(vectors));
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transformPointsInPlace(transformation, result);
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return result;
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}
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}}
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#endif
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