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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "EglContextHandler.h"
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#include <tuple>
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#include <EGL/eglext.h>
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#include <Corrade/Utility/Debug.h>
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#include "Magnum/Context.h"
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#include "Magnum/Version.h"
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#include "Egl.h"
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namespace Magnum { namespace Platform { namespace Implementation {
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EglContextHandler::~EglContextHandler() {
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eglDestroyContext(display, context);
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eglDestroySurface(display, surface);
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eglTerminate(display);
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}
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VisualId EglContextHandler::getVisualId(EGLNativeDisplayType nativeDisplay) {
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/* Initialize */
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display = eglGetDisplay(nativeDisplay);
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if(!eglInitialize(display, nullptr, nullptr)) {
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Error() << "Cannot initialize EGL:" << Implementation::eglErrorString(eglGetError());
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std::exit(1);
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}
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#ifndef MAGNUM_TARGET_GLES
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EGLenum api = EGL_OPENGL_API;
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#else
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EGLenum api = EGL_OPENGL_ES_API;
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#endif
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if(!eglBindAPI(api)) {
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Error() << "Cannot bind EGL API:" << Implementation::eglErrorString(eglGetError());
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std::exit(1);
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}
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/* Choose EGL config */
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static const EGLint attribs[] = {
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_DEPTH_SIZE, 1,
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#ifndef MAGNUM_TARGET_GLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#elif defined(MAGNUM_TARGET_GLES3)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
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#elif defined(MAGNUM_TARGET_GLES2)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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#error unsupported OpenGL edition
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#endif
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EGL_NONE
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};
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EGLint configCount;
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if(!eglChooseConfig(display, attribs, &config, 1, &configCount)) {
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Error() << "Cannot get EGL visual config:" << Implementation::eglErrorString(eglGetError());
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std::exit(1);
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}
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if(!configCount) {
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Error() << "No matching EGL visual config available";
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std::exit(1);
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}
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/* Get visual ID */
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EGLint visualId;
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if(!eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &visualId)) {
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Error() << "Cannot get native visual ID:" << Implementation::eglErrorString(eglGetError());
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std::exit(1);
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}
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return visualId;
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}
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void EglContextHandler::createContext(const AbstractXApplication::Configuration& configuration, EGLNativeWindowType window) {
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EGLint attributes[] = {
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/* Leave some space for optional attributes below */
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EGL_NONE, EGL_NONE,
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EGL_NONE, EGL_NONE,
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EGL_NONE, EGL_NONE,
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EGL_NONE
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};
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/* Set context version, if requested. On desktop needs
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EGL_KHR_create_context. */
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/** @todo Test for presence of EGL_KHR_create_context extension */
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if(configuration.version() != Version::None) {
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Int major, minor;
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std::tie(major, minor) = version(configuration.version());
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attributes[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
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attributes[1] = major;
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attributes[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
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attributes[3] = minor;
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#ifndef MAGNUM_TARGET_GLES
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if(configuration.version() >= Version::GL310) {
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attributes[4] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
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attributes[5] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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}
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#endif
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}
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/* We need this to run ES (default is desktop GL) */
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#ifdef MAGNUM_TARGET_GLES
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else {
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attributes[0] = EGL_CONTEXT_CLIENT_VERSION;
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#ifdef MAGNUM_TARGET_GLES3
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attributes[1] = 3;
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#elif defined(MAGNUM_TARGET_GLES2)
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attributes[1] = 2;
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#else
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#error unsupported OpenGL ES version
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#endif
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}
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#endif
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if(!(context = eglCreateContext(display, config, EGL_NO_CONTEXT, attributes))) {
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Error() << "Cannot create EGL context:" << Implementation::eglErrorString(eglGetError());
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std::exit(1);
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}
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if(!(surface = eglCreateWindowSurface(display, config, window, nullptr))) {
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Error() << "Cannot create window surface:" << Implementation::eglErrorString(eglGetError());
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std::exit(1);
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}
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/** @bug Fixme: On desktop OpenGL and Mesa EGL implementation OpenGL version is 1.0, which is wrong */
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}
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}}}
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