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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Magnum/configure.h"
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#include "Magnum/Color.h"
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#include "Magnum/ColorFormat.h"
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/Framebuffer.h"
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#include "Magnum/Image.h"
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#include "Magnum/Renderbuffer.h"
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#include "Magnum/RenderbufferFormat.h"
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#include "Magnum/Texture.h"
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#include "Magnum/TextureFormat.h"
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#include "Magnum/Test/AbstractOpenGLTester.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/BufferImage.h"
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#include "Magnum/TextureArray.h"
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#endif
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/CubeMapTextureArray.h"
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#include "Magnum/RectangleTexture.h"
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#endif
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namespace Magnum { namespace Test {
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class FramebufferGLTest: public AbstractOpenGLTester {
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public:
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explicit FramebufferGLTest();
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void construct();
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void constructCopy();
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void constructMove();
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void label();
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void attachRenderbuffer();
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void attachRenderbufferMultisample();
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#ifndef MAGNUM_TARGET_GLES
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void attachTexture1D();
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#endif
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void attachTexture2D();
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void attachTexture3D();
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#ifndef MAGNUM_TARGET_GLES
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void attachTexture1DArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void attachTexture2DArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void attachTexture2DMultisample();
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void attachTexture2DMultisampleArray();
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void attachRectangleTexture();
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#endif
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void attachCubeMapTexture();
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#ifndef MAGNUM_TARGET_GLES
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void attachCubeMapTextureArray();
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#endif
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void multipleColorOutputs();
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void clear();
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void invalidate();
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void invalidateSub();
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void read();
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#ifndef MAGNUM_TARGET_GLES2
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void readBuffer();
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#endif
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void blit();
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#ifdef MAGNUM_TARGET_GLES2
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private:
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TextureFormat rgbaFormatES2, depthStencilFormatES2;
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#endif
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};
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FramebufferGLTest::FramebufferGLTest() {
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addTests({&FramebufferGLTest::construct,
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&FramebufferGLTest::constructCopy,
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&FramebufferGLTest::constructMove,
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&FramebufferGLTest::label,
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&FramebufferGLTest::attachRenderbuffer,
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&FramebufferGLTest::attachRenderbufferMultisample,
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachTexture1D,
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#endif
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&FramebufferGLTest::attachTexture2D,
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&FramebufferGLTest::attachTexture3D,
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachTexture1DArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::attachTexture2DArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachTexture2DMultisample,
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&FramebufferGLTest::attachTexture2DMultisampleArray,
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&FramebufferGLTest::attachRectangleTexture,
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#endif
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&FramebufferGLTest::attachCubeMapTexture,
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachCubeMapTextureArray,
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#endif
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&FramebufferGLTest::multipleColorOutputs,
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&FramebufferGLTest::clear,
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&FramebufferGLTest::invalidate,
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&FramebufferGLTest::invalidateSub,
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&FramebufferGLTest::read,
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::readBuffer,
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#endif
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&FramebufferGLTest::blit});
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#ifdef MAGNUM_TARGET_GLES2
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if(Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_storage>()) {
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rgbaFormatES2 = TextureFormat::RGBA8;
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depthStencilFormatES2 = TextureFormat::Depth24Stencil8;
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} else {
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rgbaFormatES2 = TextureFormat::RGBA;
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depthStencilFormatES2 = TextureFormat::DepthStencil;
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}
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#endif
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}
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void FramebufferGLTest::construct() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
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#endif
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{
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const Framebuffer framebuffer({{32, 16}, {128, 256}});
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(framebuffer.id() > 0);
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CORRADE_COMPARE(framebuffer.viewport(), Range2Di({32, 16}, {128, 256}));
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}
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MAGNUM_VERIFY_NO_ERROR();
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}
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void FramebufferGLTest::constructCopy() {
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CORRADE_VERIFY(!(std::is_constructible<Framebuffer, const Framebuffer&>{}));
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CORRADE_VERIFY(!(std::is_assignable<Framebuffer, const Framebuffer&>{}));
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}
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void FramebufferGLTest::constructMove() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
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#endif
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Framebuffer a({{32, 16}, {128, 256}});
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const Int id = a.id();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(id > 0);
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Framebuffer b(std::move(a));
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CORRADE_COMPARE(a.id(), 0);
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CORRADE_COMPARE(b.id(), id);
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CORRADE_COMPARE(b.viewport(), Range2Di({32, 16}, {128, 256}));
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Framebuffer c({{128, 256}, {32, 16}});
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const Int cId = c.id();
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c = std::move(b);
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(cId > 0);
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CORRADE_COMPARE(b.id(), cId);
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CORRADE_COMPARE(c.id(), id);
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CORRADE_COMPARE(c.viewport(), Range2Di({32, 16}, {128, 256}));
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}
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void FramebufferGLTest::label() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
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#endif
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/* No-Op version is tested in AbstractObjectGLTest */
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if(!Context::current()->isExtensionSupported<Extensions::GL::KHR::debug>() &&
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!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>())
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CORRADE_SKIP("Required extension is not available");
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{
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/** @todo Is this even legal optimization? */
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CORRADE_EXPECT_FAIL("The object must be used at least once before setting/querying label.");
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CORRADE_VERIFY(false);
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}
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Renderbuffer renderbuffer;
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#ifndef MAGNUM_TARGET_GLES2
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, {128, 128});
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#else
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renderbuffer.setStorage(RenderbufferFormat::RGBA4, {128, 128});
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#endif
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Framebuffer framebuffer({{}, Vector2i(32)});
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framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment(Framebuffer::BufferAttachment::Depth), renderbuffer);
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CORRADE_COMPARE(framebuffer.label(), "");
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MAGNUM_VERIFY_NO_ERROR();
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framebuffer.setLabel("MyFramebuffer");
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_COMPARE(framebuffer.label(), "MyFramebuffer");
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}
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void FramebufferGLTest::attachRenderbuffer() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
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#endif
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Renderbuffer color;
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#ifndef MAGNUM_TARGET_GLES2
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color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
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#else
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color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
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#endif
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/* Separate depth and stencil renderbuffers are not supported (or at least
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on my NVidia, thus we need to do this juggling with one renderbuffer */
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Renderbuffer depthStencil;
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#ifdef MAGNUM_TARGET_GLES2
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if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
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#endif
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{
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#ifdef MAGNUM_TARGET_GLES2
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Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string();
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#endif
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depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128));
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}
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#ifdef MAGNUM_TARGET_GLES2
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else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
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#endif
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Framebuffer framebuffer({{}, Vector2i(128)});
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
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.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil);
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#ifdef MAGNUM_TARGET_GLES2
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if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
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#endif
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{
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framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
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}
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
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}
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void FramebufferGLTest::attachRenderbufferMultisample() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
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CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
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#elif defined(MAGNUM_TARGET_GLES2)
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if(!Context::current()->isExtensionSupported<Extensions::GL::ANGLE::framebuffer_multisample>() &&
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!Context::current()->isExtensionSupported<Extensions::GL::NV::framebuffer_multisample>())
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CORRADE_SKIP("Required extension is not available.");
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#endif
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Renderbuffer color;
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#ifndef MAGNUM_TARGET_GLES2
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color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA8, Vector2i(128));
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#else
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color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA4, Vector2i(128));
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#endif
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#ifdef MAGNUM_TARGET_GLES2
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::OES::packed_depth_stencil);
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#endif
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Renderbuffer depthStencil;
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depthStencil.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::Depth24Stencil8, Vector2i(128));
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Framebuffer framebuffer({{}, Vector2i(128)});
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
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#ifndef MAGNUM_TARGET_GLES2
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.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
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#else
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.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil)
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.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
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#endif
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
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}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachTexture1D() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture1D color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, 128);
|
|
|
|
|
|
|
|
|
|
Texture1D depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, 128);
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, {128, 1}});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachTexture2D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
Texture2D color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(1, rgbaFormatES2, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @todo Is there any better way to select proper sized/unsized format on ES2? */
|
|
|
|
|
Texture2D depthStencil;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
#else
|
|
|
|
|
depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128));
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depthStencil, 0)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, 0);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(Context::current()->isExtensionSupported<Extensions::GL::OES::depth_texture>()) {
|
|
|
|
|
Debug() << "Using" << Extensions::GL::OES::depth_texture::string();
|
|
|
|
|
|
|
|
|
|
Texture2D depth;
|
|
|
|
|
depth.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depth, 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachTexture3D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::OES::texture_3D>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::OES::texture_3D::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture3D color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, Vector3i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(1, rgbaFormatES2, Vector3i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachTexture1DArray() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture1DArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 8});
|
|
|
|
|
|
|
|
|
|
Texture1DArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, {128, 1}});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::attachTexture2DArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2DArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Texture2DArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachTexture2DMultisample() {
|
|
|
|
|
CORRADE_SKIP("Multisample textures are not implemented yet.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachTexture2DMultisampleArray() {
|
|
|
|
|
CORRADE_SKIP("Multisample textures are not implemented yet.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachRectangleTexture() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_rectangle>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::texture_rectangle::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
RectangleTexture color;
|
|
|
|
|
color.setStorage(TextureFormat::RGBA8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
RectangleTexture depthStencil;
|
|
|
|
|
depthStencil.setStorage(TextureFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachCubeMapTexture() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
|
|
|
|
|
CubeMapTexture color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(1, rgbaFormatES2, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::ColorAttachment(0), color, CubeMapTexture::Coordinate::NegativeZ, 0);
|
|
|
|
|
|
|
|
|
|
CubeMapTexture depthStencil;
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0);
|
|
|
|
|
#else
|
|
|
|
|
depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0)
|
|
|
|
|
.attachCubeMapTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(Context::current()->isExtensionSupported<Extensions::GL::OES::depth_texture>()) {
|
|
|
|
|
Debug() << "Using" << Extensions::GL::OES::depth_texture::string();
|
|
|
|
|
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachCubeMapTextureArray() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 18});
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 18});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::multipleColorOutputs() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::draw_buffers>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::NV::draw_buffers::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D color1;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color1.setStorage(1, TextureFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color1.setStorage(1, rgbaFormatES2, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D color2;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color2.setStorage(1, TextureFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color2.setStorage(1, rgbaFormatES2, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer depth;
|
|
|
|
|
depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color1, 0)
|
|
|
|
|
.attachTexture(Framebuffer::ColorAttachment(1), color2, 0)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth)
|
|
|
|
|
.mapForDraw({{0, Framebuffer::ColorAttachment(1)},
|
|
|
|
|
{1, Framebuffer::ColorAttachment(0)}});
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_buffer>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug() << "Using" << Extensions::GL::NV::read_buffer::string();
|
|
|
|
|
#endif
|
|
|
|
|
framebuffer.mapForRead(Framebuffer::ColorAttachment(1));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clear() {
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
}
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::invalidate() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer stencil;
|
|
|
|
|
stencil.setStorage(RenderbufferFormat::StencilIndex8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, stencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::invalidateSub() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer depth;
|
|
|
|
|
depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)},
|
|
|
|
|
{{32, 16}, {79, 64}});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::read() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
}
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17)));
|
|
|
|
|
Renderer::setClearDepth(Math::normalize<Float, UnsignedShort>(48352));
|
|
|
|
|
Renderer::setClearStencil(67);
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
Image2D colorImage(ColorFormat::RGBA, ColorType::UnsignedByte);
|
|
|
|
|
framebuffer.read({16, 8}, {8, 16}, colorImage);
|
|
|
|
|
CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(colorImage.data<Color4ub>()[0], Color4ub(128, 64, 32, 17));
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_depth>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::GL::NV::read_depth::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Image2D depthImage(ColorFormat::DepthComponent, ColorType::UnsignedShort);
|
|
|
|
|
framebuffer.read({}, Vector2i(1), depthImage);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(depthImage.data<UnsignedShort>()[0], 48352);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::GL::NV::read_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Image2D stencilImage(ColorFormat::StencilIndex, ColorType::UnsignedByte);
|
|
|
|
|
framebuffer.read({}, Vector2i(1), stencilImage);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(stencilImage.data<UnsignedByte>()[0], 67);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current()->isExtensionSupported<Extensions::GL::NV::read_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::GL::NV::read_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Image2D depthStencilImage(ColorFormat::DepthStencil, ColorType::UnsignedInt248);
|
|
|
|
|
framebuffer.read({}, Vector2i(1), depthStencilImage);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
/** @todo This will probably fail on different systems */
|
|
|
|
|
CORRADE_COMPARE(depthStencilImage.data<UnsignedInt>()[0] >> 8, 12378300);
|
|
|
|
|
CORRADE_COMPARE(depthStencilImage.data<UnsignedByte>()[0], 67);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::readBuffer() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17)));
|
|
|
|
|
Renderer::setClearDepth(Math::normalize<Float, UnsignedShort>(48352));
|
|
|
|
|
Renderer::setClearStencil(67);
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
BufferImage2D colorImage(ColorFormat::RGBA, ColorType::UnsignedByte);
|
|
|
|
|
framebuffer.read({16, 8}, {8, 16}, colorImage, BufferUsage::StaticRead);
|
|
|
|
|
CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const auto colorData = colorImage.buffer().data<Color4ub>();
|
|
|
|
|
CORRADE_COMPARE(colorData.size(), 8*16);
|
|
|
|
|
CORRADE_COMPARE(colorData[0], Color4ub(128, 64, 32, 17));
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::blit() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::framebuffer_blit>() &&
|
|
|
|
|
!Context::current()->isExtensionSupported<Extensions::GL::ANGLE::framebuffer_blit>())
|
|
|
|
|
CORRADE_SKIP("Required extension is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer colorA, colorB;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
colorA.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
colorB.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
colorA.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
colorB.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer a({{}, Vector2i(128)}), b({{}, Vector2i(128)});;
|
|
|
|
|
a.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorA);
|
|
|
|
|
b.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorB);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(b.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
/* Clear first with some color and second with another */
|
|
|
|
|
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17)));
|
|
|
|
|
a.clear(FramebufferClear::Color);
|
|
|
|
|
Renderer::setClearColor({});
|
|
|
|
|
b.clear(FramebufferClear::Color);
|
|
|
|
|
|
|
|
|
|
/* The framebuffer should be black before */
|
|
|
|
|
Image2D image(ColorFormat::RGBA, ColorType::UnsignedByte);
|
|
|
|
|
b.read({}, Vector2i(1), image);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(image.data<Color4ub>()[0], Color4ub());
|
|
|
|
|
|
|
|
|
|
/* And have given color after */
|
|
|
|
|
Framebuffer::blit(a, b, a.viewport(), FramebufferBlit::Color);
|
|
|
|
|
b.read({}, Vector2i(1), image);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
CORRADE_COMPARE(image.data<Color4ub>()[0], Color4ub(128, 64, 32, 17));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Test::FramebufferGLTest)
|