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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "GenerateNormals.h"
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/StridedArrayView.h>
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#include "Magnum/Math/Vector3.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#include <vector>
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#include "Magnum/MeshTools/Duplicate.h"
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#include "Magnum/MeshTools/RemoveDuplicates.h"
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#endif
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namespace Magnum { namespace MeshTools {
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void generateFlatNormalsInto(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) {
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CORRADE_ASSERT(positions.size() % 3 == 0,
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"MeshTools::generateFlatNormalsInto(): position count not divisible by 3", );
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CORRADE_ASSERT(normals.size() == positions.size(),
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"MeshTools::generateFlatNormalsInto(): bad output size, expected" << positions.size() << "but got" << normals.size(), );
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for(std::size_t i = 0; i != positions.size(); i += 3)
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normals[i] = normals[i + 1] = normals[i + 2] = Math::cross(
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positions[i + 2] - positions[i + 1],
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positions[i] - positions[i+1]).normalized();
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}
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Containers::Array<Vector3> generateFlatNormals(const Containers::StridedArrayView1D<const Vector3>& positions) {
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Containers::Array<Vector3> out{Containers::NoInit, positions.size()};
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generateFlatNormalsInto(positions, Containers::arrayView(out));
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return out;
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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/* Original implementation kept verbatim as I can't be bothered rewriting it
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using the new APIs (the original test is kept as well) */
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std::pair<std::vector<UnsignedInt>, std::vector<Vector3>> generateFlatNormals(const std::vector<UnsignedInt>& indices, const std::vector<Vector3>& positions) {
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CORRADE_ASSERT(!(indices.size()%3), "MeshTools::generateFlatNormals(): index count is not divisible by 3!", {});
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/* Create normal for every triangle (assuming counterclockwise winding) */
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std::vector<UnsignedInt> normalIndices;
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normalIndices.reserve(indices.size());
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std::vector<Vector3> normals;
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normals.reserve(indices.size()/3);
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for(std::size_t i = 0; i != indices.size(); i += 3) {
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Math: made dot(), angle(), *lerp() and cross() free functions.
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
11 years ago
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const Vector3 normal = Math::cross(positions[indices[i+2]]-positions[indices[i+1]],
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positions[indices[i]]-positions[indices[i+1]]).normalized();
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/* Use the same normal for all three vertices of the face */
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normalIndices.push_back(normals.size());
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normalIndices.push_back(normals.size());
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normalIndices.push_back(normals.size());
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normals.push_back(normal);
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}
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/* Remove duplicate normals and return */
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normalIndices = MeshTools::duplicate(normalIndices, MeshTools::removeDuplicates(normals));
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return {std::move(normalIndices), std::move(normals)};
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}
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#endif
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template<class T> void generateSmoothNormalsInto(const Containers::StridedArrayView1D<const T>& indices, const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) {
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CORRADE_ASSERT(indices.size() % 3 == 0,
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"MeshTools::generateSmoothNormalsInto(): index count not divisible by 3", );
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CORRADE_ASSERT(normals.size() == positions.size(),
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"MeshTools::generateSmoothNormalsInto(): bad output size, expected" << positions.size() << "but got" << normals.size(), );
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if(indices.empty()) return;
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/* Gather count of triangles for every vertex. This abuses the output
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storage to avoid extra allocations, zero-initialize it first to avoid
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random memory getting used. */
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Containers::StridedArrayView1D<UnsignedInt> triangleCount =
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Containers::arrayCast<UnsignedInt>(normals);
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for(UnsignedInt& i: triangleCount) i = 0;
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for(const T index: indices) {
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CORRADE_ASSERT(index < positions.size(), "MeshTools::generateSmoothNormals(): index" << index << "out of bounds for" << positions.size() << "elements", );
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++triangleCount[index];
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}
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/* Turn that into a running offset array:
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triangleOffset[i + 1] - triangleOffset[i] is triangle count for vertex i
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triangleOffset[i] is offset into an triangle ID array for vertex i */
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Containers::Array<UnsignedInt> triangleOffset{Containers::NoInit, positions.size() + 1};
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triangleOffset[0] = 0;
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for(std::size_t i = 0; i != triangleCount.size(); ++i)
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triangleOffset[i + 1] = triangleOffset[i] + triangleCount[i];
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CORRADE_INTERNAL_ASSERT(triangleOffset.back() == indices.size());
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/* Gather triangle IDs for every vertex. For vertex i,
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triangleIds[triangleOffset[i]] until triangleIds[triangleOffset[i + 1]]
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contains IDs of triangles that contain it. */
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Containers::Array<T> triangleIds{Containers::NoInit, indices.size()};
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for(std::size_t i = 0; i != indices.size(); ++i) {
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const T triangleId = i/3;
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const T vertexId = indices[i];
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/* How many triangle IDs is still left to be written, which also means
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the offset where we put the ID. Decrement that for the next run. */
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const std::size_t triangleIdsLeftForVertex = triangleCount[vertexId]--;
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triangleIds[triangleOffset[vertexId + 1] - triangleIdsLeftForVertex] = triangleId;
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}
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/* Now, triangleCount should be all zeros, we don't need it anymore and the
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underlying `normals` array is ready to get filled with real output. */
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/* Precalculate cross product and interior angles of each face --- the loop
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below would otherwise calculate it for every vertex, which is at least
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3x as much work */
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Containers::Array<std::pair<Vector3, Math::Vector3<Rad>>> crossAngles{Math::NoInit, indices.size()/3};
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for(std::size_t i = 0; i != crossAngles.size(); ++i) {
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const Vector3 v0 = positions[indices[i*3 + 0]];
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const Vector3 v1 = positions[indices[i*3 + 1]];
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const Vector3 v2 = positions[indices[i*3 + 2]];
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/* Cross product */
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crossAngles[i].first = Math::cross(v2 - v1, v0 - v1);
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/* Inner angle at each vertex of the triangle. The last one can be
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calculated as a remainder to 180°. */
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using namespace Math::Literals;
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crossAngles[i].second[0] = Math::angle(
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(v1 - v0).normalized(), (v2 - v0).normalized());
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crossAngles[i].second[1] = Math::angle(
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(v0 - v1).normalized(), (v2 - v1).normalized());
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crossAngles[i].second[2] = Rad(180.0_degf)
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- crossAngles[i].second[0] - crossAngles[i].second[1];
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}
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/* For every vertex v, calculate normals from all faces it belongs to and
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average them */
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for(std::size_t v = 0; v != positions.size(); ++v) {
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/* normals are an external memory, ensure we accumulate from zero */
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normals[v] = Vector3{Math::ZeroInit};
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/* Go through all triangles sharing this vertex */
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for(std::size_t t = triangleOffset[v]; t != triangleOffset[v + 1]; ++t) {
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const std::size_t baseIndex = triangleIds[t]*3;
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const T v0i = indices[baseIndex + 0];
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const T v1i = indices[baseIndex + 1];
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const T v2i = indices[baseIndex + 2];
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/* Cross product is a vector in direction of the normal with length
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equal to size of the parallelogram */
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const std::pair<Vector3, Math::Vector3<Rad>>& crossAngle = crossAngles[triangleIds[t]];
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/* Angle between two sides of the triangle that share vertex `v`.
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The shared vertex can be one of the three. */
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Rad angle;
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if(v == v0i) angle = crossAngle.second[0];
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else if(v == v1i) angle = crossAngle.second[1];
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else if(v == v2i) angle = crossAngle.second[2];
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else CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
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/* The normal is cross.normalized(), we need to multiply it it by
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surface area which is cross.length()/2. Since normalization is
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division by length, multiplying it by length again will be a
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no-op. Then, since all normals are divided by 2, it doesn't
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change their ratio for the final normalization so we can omit
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that as well. Finally we need to weight by the angle, and in
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that case only the ratio is important as well, so it doesn't
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matter if degrees or radians. */
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normals[v] += crossAngle.first*Float(angle);
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}
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/* Normalize the accumulated direction */
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normals[v] = normals[v].normalized();
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}
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template void generateSmoothNormalsInto<UnsignedByte>(const Containers::StridedArrayView1D<const UnsignedByte>&, const Containers::StridedArrayView1D<const Vector3>&, const Containers::StridedArrayView1D<Vector3>&);
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template void generateSmoothNormalsInto<UnsignedShort>(const Containers::StridedArrayView1D<const UnsignedShort>&, const Containers::StridedArrayView1D<const Vector3>&, const Containers::StridedArrayView1D<Vector3>&);
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template void generateSmoothNormalsInto<UnsignedInt>(const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<const Vector3>&, const Containers::StridedArrayView1D<Vector3>&);
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#endif
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template<class T> Containers::Array<Vector3> generateSmoothNormals(const Containers::StridedArrayView1D<const T>& indices, const Containers::StridedArrayView1D<const Vector3>& positions) {
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Containers::Array<Vector3> out{Containers::NoInit, positions.size()};
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generateSmoothNormalsInto(indices, positions, out);
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return out;
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template Containers::Array<Vector3> generateSmoothNormals<UnsignedByte>(const Containers::StridedArrayView1D<const UnsignedByte>&, const Containers::StridedArrayView1D<const Vector3>&);
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template Containers::Array<Vector3> generateSmoothNormals<UnsignedShort>(const Containers::StridedArrayView1D<const UnsignedShort>&, const Containers::StridedArrayView1D<const Vector3>&);
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template Containers::Array<Vector3> generateSmoothNormals<UnsignedInt>(const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<const Vector3>&);
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#endif
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}}
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