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#ifndef Magnum_Swizzle_h
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#define Magnum_Swizzle_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Functions Magnum::swizzle(const T&), Magnum::swizzle(const T&, const char(&)[])
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*/
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#include "Color.h"
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namespace Magnum {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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using Math::Implementation::Sequence;
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using Math::Implementation::GenerateSequence;
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template<size_t size, size_t position> struct GetPosition {
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static_assert(size > position, "Swizzle parameter out of range of base vector");
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inline constexpr static size_t value() { return position; }
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};
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template<size_t size, char component> struct GetComponent {};
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template<size_t size> struct GetComponent<size, 'x'>: public GetPosition<size, 0> {};
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template<size_t size> struct GetComponent<size, 'y'>: public GetPosition<size, 1> {};
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template<size_t size> struct GetComponent<size, 'z'>: public GetPosition<size, 2> {};
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template<size_t size> struct GetComponent<size, 'w'>: public GetPosition<size, 3> {};
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template<size_t size> struct GetComponent<size, 'r'>: public GetPosition<size, 0> {};
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template<size_t size> struct GetComponent<size, 'g'>: public GetPosition<size, 1> {};
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template<size_t size> struct GetComponent<size, 'b'>: public GetPosition<size, 2> {};
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template<size_t size> struct GetComponent<size, 'a'>: public GetPosition<size, 3> {};
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template<size_t size, class T> struct TypeForSize {
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typedef Math::Vector<size, typename T::Type> Type;
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};
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template<class T> struct TypeForSize<2, T> { typedef Math::Vector2<typename T::Type> Type; };
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template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
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template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; };
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template<class T> struct TypeForSize<3, Color3<T>> { typedef Color3<T> Type; };
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template<class T> struct TypeForSize<3, Color4<T>> { typedef Color3<T> Type; };
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template<class T> struct TypeForSize<4, Color3<T>> { typedef Color4<T> Type; };
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template<class T> struct TypeForSize<4, Color4<T>> { typedef Color4<T> Type; };
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inline constexpr size_t getPosition(size_t size, size_t position) {
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return size > position ? position : throw;
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}
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template<size_t size> inline constexpr size_t getComponent(char component) {
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return component == 'x' ? getPosition(size, 0) :
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component == 'y' ? getPosition(size, 1) :
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component == 'z' ? getPosition(size, 2) :
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component == 'w' ? getPosition(size, 3) :
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component == 'r' ? getPosition(size, 0) :
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component == 'g' ? getPosition(size, 1) :
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component == 'b' ? getPosition(size, 2) :
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component == 'a' ? getPosition(size, 3) :
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throw;
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}
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template<size_t size, class T, size_t ...sequence> inline constexpr Math::Vector<sizeof...(sequence), T> swizzleFrom(Sequence<sequence...>, const Math::Vector<size, T>& vector, const char(&components)[sizeof...(sequence)+1]) {
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return {vector[getComponent<size>(components[sequence])]...};
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}
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}
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#endif
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/**
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@brief Swizzle Vector components
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Creates new vector from given components. Example:
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@code
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Vector4<int> original(1, 2, 3, 4);
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auto vec = swizzle<'a', 'b', 'b', 'g', 'r', 'r'>(original);
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// vec == { 4, 3, 3, 2, 1, 1 }
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@endcode
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of
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elements is unlimited, but must be at least one. If the resulting vector is
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two, three or four-component, corresponding Vector2, Vector3 or Vector4
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specialization is returned.
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@attention This function is less convenient to write than
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swizzle(const T&, const char(&)[newSize]), but the evaluation of
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the swizzling operation is guaranteed to be always done at compile time
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instead of at runtime.
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@see @ref matrix-vector-component-access, Vector4::xyz(), Color4::rgb(),
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Vector4::xy(), Vector3::xy()
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*/
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template<char ...components, class T> inline constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) {
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return {vector[Implementation::GetComponent<T::size, components>::value()]...};
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}
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/**
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@brief Swizzle Vector components
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Creates new vector from given components. Example:
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@code
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Vector4<int> original(1, 2, 3, 4);
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auto vec = swizzle(original, "abbgrr");
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// vec == { 4, 3, 3, 2, 1, 1 }
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@endcode
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of
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elements is unlimited, but must be at least one. If the resulting vector is
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two, three or four-component, corresponding Vector2, Vector3 or Vector4
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specialization is returned.
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@attention This function is more convenient to write than
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swizzle(const T&), but unless the result is marked with
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`constexpr`, the evaluation of the swizzling operation probably won't be
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evaluated at compile time, but at runtime.
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@see @ref matrix-vector-component-access, Vector4::xyz(), Color4::rgb(),
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Vector4::xy(), Vector3::xy()
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*/
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template<class T, size_t newSize> inline constexpr typename Implementation::TypeForSize<newSize-1, T>::Type swizzle(const T& vector, const char(&components)[newSize]) {
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return Implementation::swizzleFrom(typename Implementation::GenerateSequence<newSize-1>::Type(), vector, components);
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}
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}
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#endif
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