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84 lines
3.5 KiB
84 lines
3.5 KiB
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10 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "TextureImage.h"
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#include "Magnum/BufferImage.h"
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#include "Magnum/Framebuffer.h"
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#include "Magnum/Texture.h"
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#include "Magnum/Image.h"
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namespace Magnum { namespace DebugTools {
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void textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, Image2D& image) {
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Framebuffer fb{range};
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fb.attachTexture(Framebuffer::ColorAttachment{0}, texture, level)
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.read(range, image);
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}
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void textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, Image2D& image) {
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Framebuffer fb{range};
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fb.attachCubeMapTexture(Framebuffer::ColorAttachment{0}, texture, coordinate, level)
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.read(range, image);
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}
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#ifndef MAGNUM_TARGET_GLES2
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void textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, BufferImage2D& image, const BufferUsage usage) {
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Framebuffer fb{range};
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fb.attachTexture(Framebuffer::ColorAttachment{0}, texture, level)
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.read(range, image, usage);
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}
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void textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, BufferImage2D& image, const BufferUsage usage) {
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Framebuffer fb{range};
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fb.attachCubeMapTexture(Framebuffer::ColorAttachment{0}, texture, coordinate, level)
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.read(range, image, usage);
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}
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#endif
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Image2D textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, Image2D&& image) {
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textureSubImage(texture, level, range, image);
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return std::move(image);
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}
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Image2D textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, Image2D&& image) {
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textureSubImage(texture, coordinate, level, range, image);
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return std::move(image);
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}
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#ifndef MAGNUM_TARGET_GLES2
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BufferImage2D textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, BufferImage2D&& image, const BufferUsage usage) {
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textureSubImage(texture, level, range, image, usage);
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return std::move(image);
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}
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BufferImage2D textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, BufferImage2D&& image, const BufferUsage usage) {
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textureSubImage(texture, coordinate, level, range, image, usage);
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return std::move(image);
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}
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#endif
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}}
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