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#ifndef Magnum_Platform_GlxApplication_h
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#define Magnum_Platform_GlxApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::GlxApplication
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*/
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#include "Platform/AbstractXApplication.h"
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namespace Magnum { namespace Platform {
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/**
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@brief GLX application
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Application using pure X11 and GLX. Supports keyboard and mouse handling.
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This application library is available on desktop OpenGL and
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@ref MAGNUM_TARGET_DESKTOP_GLES "OpenGL ES emulation on desktop" on Linux. It
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depends on **X11** library and is built if `WITH_GLXAPPLICATION` is enabled in
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CMake. To use it, you need to request `%GlxApplication` component in CMake, add
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`${MAGNUM_GLXAPPLICATION_INCLUDE_DIRS}` to include path and link to
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`${MAGNUM_GLXAPPLICATION_LIBRARIES}`. If no other application is requested, you
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can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}` and
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`${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. See
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@ref building, @ref cmake and @ref platform for more information.
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@section GlxApplication-usage Usage
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You need to implement at least @ref drawEvent() and @ref viewportEvent() to be
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able to draw on the screen. The subclass can be then used directly in `main()`
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-- see convenience macro @ref MAGNUM_GLXAPPLICATION_MAIN().
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@code
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class MyApplication: public Platform::GlxApplication {
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// implement required methods...
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};
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MAGNUM_GLXAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
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to simplify porting.
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*/
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class GlxApplication: public AbstractXApplication {
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public:
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/** @copydoc GlutApplication::GlutApplication(const Arguments&, const Configuration&) */
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explicit GlxApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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/** @copydoc GlutApplication::GlutApplication(const Arguments&, std::nullptr_t) */
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explicit GlxApplication(const Arguments& arguments, std::nullptr_t);
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protected:
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/* Nobody will need to have (and delete) GlxApplication*, thus this is
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faster than public pure virtual destructor */
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~GlxApplication() = default;
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};
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/** @hideinitializer
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@brief Entry point for GLX-based applications
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@param className Class name
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Can be used with GlxApplication subclasses as equivalent to the following code
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to achieve better portability, see @ref portability-applications for more
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information.
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@code
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int main(int argc, char** argv) {
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className app({argc, argv});
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return app.exec();
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}
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@endcode
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When no other application header is included this macro is also aliased to
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`MAGNUM_APPLICATION_MAIN()`.
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*/
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#define MAGNUM_GLXAPPLICATION_MAIN(className) \
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int main(int argc, char** argv) { \
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className app({argc, argv}); \
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return app.exec(); \
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_APPLICATION_MAIN
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typedef GlxApplication Application;
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLXAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_APPLICATION_MAIN
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#endif
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#endif
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}}
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#endif
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