mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
4.6 KiB
94 lines
4.6 KiB
|
12 years ago
|
/*
|
||
|
|
This file is part of Magnum.
|
||
|
|
|
||
|
|
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
|
||
|
|
|
||
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
|
copy of this software and associated documentation files (the "Software"),
|
||
|
|
to deal in the Software without restriction, including without limitation
|
||
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
||
|
|
Software is furnished to do so, subject to the following conditions:
|
||
|
|
|
||
|
|
The above copyright notice and this permission notice shall be included
|
||
|
|
in all copies or substantial portions of the Software.
|
||
|
|
|
||
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||
|
|
DEALINGS IN THE SOFTWARE.
|
||
|
|
*/
|
||
|
|
|
||
|
|
namespace Magnum {
|
||
|
|
/** @page troubleshooting Troubleshooting
|
||
|
|
|
||
|
|
@brief Various tricks to overcome to common building and rendering issues.
|
||
|
|
|
||
|
|
@section troubleshooting-building Building issues
|
||
|
|
|
||
|
|
If your project suddenly stops building after %Magnum upgrade, check these
|
||
|
|
things:
|
||
|
|
|
||
|
|
- If the building fails on CMake step, be sure that you have up-to-date
|
||
|
|
`FindCorrade.cmake`, `FindMagnum.cmake` and other CMake modules in your
|
||
|
|
project (`FindSDL2.cmake`). They are contained in `modules/` directory of
|
||
|
|
%Magnum sources (and sources of other projects) also are installed into
|
||
|
|
`share/cmake/Magnum`.
|
||
|
|
- In some cases when the changes done to build system are too drastic,
|
||
|
|
recreating the build dir or clearing CMake cache is needed, but this is
|
||
|
|
a very rare occasion.
|
||
|
|
- The library is constantly evolving, thus some API might get deprecated over
|
||
|
|
time (and later removed). Either build the libraries with `BUILD_DEPRECATED`
|
||
|
|
or switch to non-deprecated features. See @ref building for more
|
||
|
|
information.
|
||
|
|
|
||
|
|
@section troubleshooting-rendering Rendering issues
|
||
|
|
|
||
|
|
If you are experiencing so-called "black screen of death", you might want to
|
||
|
|
try these things:
|
||
|
|
|
||
|
|
- Verify that @ref Renderer::error() "no OpenGL error was emitted".
|
||
|
|
- Check that you use only extensions that are
|
||
|
|
@ref Context::isExtensionSupported() "available on your system".
|
||
|
|
- Check that you didn't exceed any implementation-defined limit (see
|
||
|
|
`magnum-info` output for list of all of them).
|
||
|
|
- Enable @ref DebugMessage "debug output" to see more detailed errors,
|
||
|
|
warnings and performance hints.
|
||
|
|
- If using framebuffer objects, @ref Framebuffer::checkStatus() "check that they are complete".
|
||
|
|
- Change @ref Renderer::setClearColor() "framebuffer clear color" to
|
||
|
|
something else than black to verify that at least something is drawn.
|
||
|
|
- If nothing is drawn, use @ref PrimitiveQuery to check that at least some
|
||
|
|
primitives were generated. Use @ref SampleQuery to check whether fragments
|
||
|
|
were drawn.
|
||
|
|
- Verify that the mesh is properly set up -- nonzero vertex/index count,
|
||
|
|
matching type in buffer and @ref Mesh::addVertexBuffer() "vertex specification",
|
||
|
|
properly set up @ref Mesh::setIndexBuffer() "index buffer" and index count
|
||
|
|
for indexed mesh. If you specified index range, be sure that all indices
|
||
|
|
fall into it, otherwise you would get undefined behavior.
|
||
|
|
- Try disabling @ref Renderer::Feature::DepthTest "depth test",
|
||
|
|
@ref Renderer::Feature::FaceCulling "face culling" and other renderer
|
||
|
|
features that might affect the fragments.
|
||
|
|
- Verify that your projection and transformation matrix is properly set up --
|
||
|
|
try drawing points instead of triangles, to see if they are at least at
|
||
|
|
proper places.
|
||
|
|
- @ref AbstractShaderProgram::validate() "Validate the shader", check that
|
||
|
|
all used uniforms and attributes have proper locations. Try reducing it
|
||
|
|
until it is able to draw something, possibly also with some simpler mesh.
|
||
|
|
|
||
|
|
@section troubleshooting-debugging Debugging rendering
|
||
|
|
|
||
|
|
- Enable @ref DebugMessage "debug output" to see additional performance hints
|
||
|
|
and implementation-dependent information.
|
||
|
|
- Use @ref TimeQuery to find hot spots in the rendering code.
|
||
|
|
- @ref DebugMessage::insert() "Mark relevant parts of code" to find them
|
||
|
|
easier in the debugger.
|
||
|
|
- Use ApiTrace to trace the program call by call, verify buffer and texture
|
||
|
|
contents, vertex binding and count of generated primitives, rendered
|
||
|
|
fragments and time spent in various calls.
|
||
|
|
|
||
|
|
*/
|
||
|
|
}
|