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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "AbstractFramebuffer.h"
#ifndef MAGNUM_TARGET_GLES2
#include "Magnum/BufferImage.h"
#endif
#include "Magnum/Context.h"
#include "Magnum/Extensions.h"
#include "Magnum/Image.h"
#include "Implementation/FramebufferState.h"
#include "Implementation/State.h"
namespace Magnum {
AbstractFramebuffer::CheckStatusImplementation AbstractFramebuffer::checkStatusImplementation = &AbstractFramebuffer::checkStatusImplementationDefault;
AbstractFramebuffer::ReadImplementation AbstractFramebuffer::readImplementation = &AbstractFramebuffer::readImplementationDefault;
AbstractFramebuffer::DrawBuffersImplementation AbstractFramebuffer::drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDefault;
AbstractFramebuffer::DrawBufferImplementation AbstractFramebuffer::drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDefault;
AbstractFramebuffer::ReadBufferImplementation AbstractFramebuffer::readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDefault;
#ifdef MAGNUM_TARGET_GLES2
FramebufferTarget AbstractFramebuffer::readTarget = FramebufferTarget::ReadDraw;
FramebufferTarget AbstractFramebuffer::drawTarget = FramebufferTarget::ReadDraw;
#endif
Vector2i AbstractFramebuffer::maxViewportSize() {
Vector2i& value = Context::current()->state().framebuffer->maxViewportSize;
/* Get the value, if not already cached */
if(value == Vector2i())
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, value.data());
return value;
}
Int AbstractFramebuffer::maxDrawBuffers() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::draw_buffers>())
return 0;
#endif
GLint& value = Context::current()->state().framebuffer->maxDrawBuffers;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES2
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &value);
#else
glGetIntegerv(GL_MAX_DRAW_BUFFERS_NV, &value);
#endif
}
return value;
}
#ifndef MAGNUM_TARGET_GLES
Int AbstractFramebuffer::maxDualSourceDrawBuffers() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::blend_func_extended>())
return 0;
GLint& value = Context::current()->state().framebuffer->maxDualSourceDrawBuffers;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &value);
return value;
}
#endif
void AbstractFramebuffer::bind(FramebufferTarget target) {
bindInternal(target);
setViewportInternal();
}
void AbstractFramebuffer::bindInternal(FramebufferTarget target) {
Implementation::FramebufferState* state = Context::current()->state().framebuffer;
/* If already bound, done, otherwise update tracked state */
if(target == FramebufferTarget::Read) {
if(state->readBinding == _id) return;
state->readBinding = _id;
} else if(target == FramebufferTarget::Draw) {
if(state->drawBinding == _id) return;
state->drawBinding = _id;
} else if(target == FramebufferTarget::ReadDraw) {
if(state->readBinding == _id && state->drawBinding == _id) return;
state->readBinding = state->drawBinding = _id;
} else CORRADE_ASSERT_UNREACHABLE();
glBindFramebuffer(GLenum(target), _id);
}
FramebufferTarget AbstractFramebuffer::bindInternal() {
Implementation::FramebufferState* state = Context::current()->state().framebuffer;
/* Return target to which the framebuffer is already bound */
if(state->readBinding == _id && state->drawBinding == _id)
return FramebufferTarget::ReadDraw;
if(state->readBinding == _id)
return FramebufferTarget::Read;
if(state->drawBinding == _id)
return FramebufferTarget::Draw;
/* Or bind it, if not already */
state->readBinding = _id;
#ifndef MAGNUM_TARGET_GLES2
glBindFramebuffer(GLenum(FramebufferTarget::Read), _id);
return FramebufferTarget::Read;
#else
if(readTarget == FramebufferTarget::ReadDraw) state->drawBinding = _id;
glBindFramebuffer(GLenum(readTarget), _id);
return readTarget;
#endif
}
void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter) {
source.bindInternal(FramebufferTarget::Read);
destination.bindInternal(FramebufferTarget::Draw);
/** @todo Re-enable when extension loader is available for ES, add also ANGLE version */
#ifndef MAGNUM_TARGET_GLES2
glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
#else
static_cast<void>(sourceRectangle);
static_cast<void>(destinationRectangle);
static_cast<void>(mask);
static_cast<void>(filter);
//glBlitFramebufferNV(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
CORRADE_INTERNAL_ASSERT(false);
#endif
}
AbstractFramebuffer& AbstractFramebuffer::setViewport(const Range2Di& rectangle) {
_viewport = rectangle;
/* Update the viewport if the framebuffer is currently bound */
if(Context::current()->state().framebuffer->drawBinding == _id)
setViewportInternal();
return *this;
}
void AbstractFramebuffer::setViewportInternal() {
Implementation::FramebufferState* state = Context::current()->state().framebuffer;
CORRADE_INTERNAL_ASSERT(state->drawBinding == _id);
/* Already up-to-date, nothing to do */
if(state->viewport == _viewport)
return;
/* Update the state and viewport */
state->viewport = _viewport;
glViewport(_viewport.left(), _viewport.bottom(), _viewport.sizeX(), _viewport.sizeY());
}
void AbstractFramebuffer::clear(FramebufferClearMask mask) {
#ifndef MAGNUM_TARGET_GLES2
bindInternal(FramebufferTarget::Draw);
#else
bindInternal(drawTarget);
#endif
glClear(GLbitfield(mask));
}
void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, Image2D& image) {
#ifndef MAGNUM_TARGET_GLES2
bindInternal(FramebufferTarget::Read);
#else
bindInternal(readTarget);
#endif
const std::size_t dataSize = image.dataSize(size);
char* const data = new char[dataSize];
readImplementation(offset, size, image.format(), image.type(), dataSize, data);
image.setData(image.format(), image.type(), size, data);
}
#ifndef MAGNUM_TARGET_GLES2
void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, BufferImage2D& image, BufferUsage usage) {
#ifndef MAGNUM_TARGET_GLES2
bindInternal(FramebufferTarget::Read);
#else
bindInternal(readTarget);
#endif
/* If the buffer doesn't have sufficient size, resize it */
/** @todo Explicitly reset also when buffer usage changes */
if(image.size() != size)
image.setData(image.format(), image.type(), size, nullptr, usage);
image.buffer().bind(Buffer::Target::PixelPack);
readImplementation(offset, size, image.format(), image.type(), image.dataSize(size), nullptr);
}
#endif
void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments) {
/** @todo Re-enable when extension loader is available for ES */
#ifndef MAGNUM_TARGET_GLES2
glInvalidateFramebuffer(GLenum(bindInternal()), count, attachments);
#else
static_cast<void>(count);
static_cast<void>(attachments);
CORRADE_INTERNAL_ASSERT(false);
//glDiscardFramebufferEXT(GLenum(bindInternal()), count, attachments);
#endif
}
void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments, const Range2Di& rectangle) {
/** @todo Re-enable when extension loader is available for ES */
#ifndef MAGNUM_TARGET_GLES2
glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY());
#else
static_cast<void>(count);
static_cast<void>(attachments);
static_cast<void>(rectangle);
CORRADE_INTERNAL_ASSERT(false);
//glDiscardSubFramebufferEXT(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height());
#endif
}
void AbstractFramebuffer::initializeContextBasedFunctionality(Context& context) {
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
checkStatusImplementation = &AbstractFramebuffer::checkStatusImplementationDSA;
drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDSA;
drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDSA;
readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDSA;
}
#endif
#ifdef MAGNUM_TARGET_GLES2
/* Optimistically set separate binding targets and check if one of the
extensions providing them is available */
readTarget = FramebufferTarget::Read;
drawTarget = FramebufferTarget::Draw;
if(context.isExtensionSupported<Extensions::GL::ANGLE::framebuffer_blit>())
Debug() << "AbstractFramebuffer: using" << Extensions::GL::ANGLE::framebuffer_blit::string() << "features";
else if(context.isExtensionSupported<Extensions::GL::APPLE::framebuffer_multisample>())
Debug() << "AbstractFramebuffer: using" << Extensions::GL::APPLE::framebuffer_multisample::string() << "features";
else if(context.isExtensionSupported<Extensions::GL::NV::framebuffer_blit>())
Debug() << "AbstractFramebuffer: using" << Extensions::GL::NV::framebuffer_blit::string() << "features";
/* NV_framebuffer_multisample requires NV_framebuffer_blit, which has these
enums. However, on my system only NV_framebuffer_multisample is
supported, but NV_framebuffer_blit isn't. I will hold my breath and
assume these enums are available. */
else if(context.isExtensionSupported<Extensions::GL::NV::framebuffer_multisample>())
Debug() << "AbstractFramebuffer: using" << Extensions::GL::NV::framebuffer_multisample::string() << "features";
/* If no such extension is available, reset back to unified target */
else readTarget = drawTarget = FramebufferTarget::ReadDraw;
#endif
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::robustness>())
#else
if(context.isExtensionSupported<Extensions::GL::EXT::robustness>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
Debug() << "AbstractFramebuffer: using" << Extensions::GL::ARB::robustness::string() << "features";
#else
Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::robustness::string() << "features";
#endif
readImplementation = &AbstractFramebuffer::readImplementationRobustness;
}
}
GLenum AbstractFramebuffer::checkStatusImplementationDefault(const FramebufferTarget target) {
bindInternal(target);
return glCheckFramebufferStatus(GLenum(target));
}
#ifndef MAGNUM_TARGET_GLES
GLenum AbstractFramebuffer::checkStatusImplementationDSA(const FramebufferTarget target) {
return glCheckNamedFramebufferStatusEXT(_id, GLenum(target));
}
#endif
void AbstractFramebuffer::drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers) {
/** @todo Re-enable when extension loader is available for ES */
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_GLES2
bindInternal(FramebufferTarget::Draw);
#else
bindInternal(drawTarget);
#endif
glDrawBuffers(count, buffers);
#else
static_cast<void>(count);
static_cast<void>(buffers);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers) {
glFramebufferDrawBuffersEXT(_id, count, buffers);
}
#endif
void AbstractFramebuffer::drawBufferImplementationDefault(GLenum buffer) {
/** @todo Re-enable when extension loader is available for ES */
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_GLES2
bindInternal(FramebufferTarget::Draw);
#else
bindInternal(drawTarget);
#endif
#ifndef MAGNUM_TARGET_GLES3
glDrawBuffer(buffer);
#else
glDrawBuffers(1, &buffer);
#endif
#else
static_cast<void>(buffer);
CORRADE_INTERNAL_ASSERT(false);
//glDrawBuffersNV(1, &buffer);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::drawBufferImplementationDSA(GLenum buffer) {
glFramebufferDrawBufferEXT(_id, buffer);
}
#endif
void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) {
/** @todo Re-enable when extension loader is available for ES */
#ifndef MAGNUM_TARGET_GLES2
#ifndef MAGNUM_TARGET_GLES2
bindInternal(FramebufferTarget::Read);
#else
bindInternal(readTarget);
#endif
glReadBuffer(buffer);
#else
static_cast<void>(buffer);
CORRADE_INTERNAL_ASSERT(false);
//glReadBufferNV(buffer);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::readBufferImplementationDSA(GLenum buffer) {
glFramebufferReadBufferEXT(_id, buffer);
}
#endif
void AbstractFramebuffer::readImplementationDefault(const Vector2i& offset, const Vector2i& size, const ColorFormat format, const ColorType type, const std::size_t, GLvoid* const data) {
glReadPixels(offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
}
void AbstractFramebuffer::readImplementationRobustness(const Vector2i& offset, const Vector2i& size, const ColorFormat format, const ColorType type, const std::size_t dataSize, GLvoid* const data) {
/** @todo Re-enable when extension loader is available for ES */
#ifndef MAGNUM_TARGET_GLES
glReadnPixelsARB(offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), dataSize, data);
#else
static_cast<void>(offset);
static_cast<void>(size);
static_cast<void>(format);
static_cast<void>(type);
static_cast<void>(dataSize);
static_cast<void>(data);
CORRADE_INTERNAL_ASSERT(false);
//glReadnPixelsEXT(offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
#endif
}
}