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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/TestSuite/Compare/Numeric.h>
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#include <Corrade/Utility/System.h>
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#include "Magnum/DebugTools/FrameProfiler.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/Primitives/Cube.h"
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#include "Magnum/Shaders/Flat.h"
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#include "Magnum/Trade/MeshData.h"
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namespace Magnum { namespace DebugTools { namespace Test { namespace {
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struct FrameProfilerGLTest: GL::OpenGLTester {
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explicit FrameProfilerGLTest();
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void test();
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#ifndef MAGNUM_TARGET_GLES
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void vertexFetchRatioDivisionByZero();
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void primitiveClipRatioDivisionByZero();
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#endif
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};
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struct {
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const char* name;
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GLFrameProfiler::Values values;
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} Data[]{
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{"gpu duration", GLFrameProfiler::Value::GpuDuration},
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{"cpu duration + gpu duration", GLFrameProfiler::Value::CpuDuration|GLFrameProfiler::Value::GpuDuration},
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{"frame time + gpu duration", GLFrameProfiler::Value::FrameTime|GLFrameProfiler::Value::GpuDuration},
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#ifndef MAGNUM_TARGET_GLES
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{"gpu duration + vertex fetch ratio", GLFrameProfiler::Value::GpuDuration|GLFrameProfiler::Value::VertexFetchRatio},
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{"vertex fetch ratio + primitive clip ratio", GLFrameProfiler::Value::VertexFetchRatio|GLFrameProfiler::Value::PrimitiveClipRatio}
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#endif
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};
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FrameProfilerGLTest::FrameProfilerGLTest() {
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addInstancedTests({&FrameProfilerGLTest::test},
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Containers::arraySize(Data));
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#ifndef MAGNUM_TARGET_GLES
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addTests({&FrameProfilerGLTest::vertexFetchRatioDivisionByZero,
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&FrameProfilerGLTest::primitiveClipRatioDivisionByZero});
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#endif
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}
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void FrameProfilerGLTest::test() {
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auto&& data = Data[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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if(data.values & GLFrameProfiler::Value::GpuDuration) {
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#ifndef MAGNUM_TARGET_GLES
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::timer_query>())
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CORRADE_SKIP(GL::Extensions::ARB::timer_query::string() + std::string(" is not available"));
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#elif defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::disjoint_timer_query_webgl2>())
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CORRADE_SKIP(GL::Extensions::EXT::disjoint_timer_query_webgl2::string() + std::string(" is not available"));
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#else
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::disjoint_timer_query>())
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CORRADE_SKIP(GL::Extensions::EXT::disjoint_timer_query::string() + std::string(" is not available"));
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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if((data.values & GLFrameProfiler::Value::VertexFetchRatio) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::pipeline_statistics_query>())
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CORRADE_SKIP(GL::Extensions::ARB::pipeline_statistics_query::string() + std::string(" is not available"));
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#endif
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/* Bind some FB to avoid errors on contexts w/o default FB */
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GL::Renderbuffer color;
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color.setStorage(
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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Vector2i{32});
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GL::Framebuffer fb{{{}, Vector2i{32}}};
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fb.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color)
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.bind();
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Shaders::Flat3D shader;
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GL::Mesh mesh = MeshTools::compile(Primitives::cubeSolid());
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GLFrameProfiler profiler{data.values, 4};
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CORRADE_COMPARE(profiler.maxFrameCount(), 4);
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/* MSVC 2015 needs the {} */
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for(auto value: {GLFrameProfiler::Value::CpuDuration,
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GLFrameProfiler::Value::GpuDuration,
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#ifndef MAGNUM_TARGET_GLES
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GLFrameProfiler::Value::VertexFetchRatio,
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GLFrameProfiler::Value::PrimitiveClipRatio
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#endif
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}) {
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if(data.values & value)
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CORRADE_VERIFY(!profiler.isMeasurementAvailable(value));
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}
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profiler.beginFrame();
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shader.draw(mesh);
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Utility::System::sleep(1);
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profiler.endFrame();
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profiler.beginFrame();
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shader.draw(mesh);
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profiler.endFrame();
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Utility::System::sleep(10);
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profiler.beginFrame();
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shader.draw(mesh);
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Utility::System::sleep(1);
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profiler.endFrame();
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profiler.beginFrame();
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shader.draw(mesh);
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Utility::System::sleep(1);
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profiler.endFrame();
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MAGNUM_VERIFY_NO_GL_ERROR();
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/* The GPU time should not be a total zero. Can't test upper bound because
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(especially on overloaded CIs) it all takes a magnitude more than
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expected. */
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if(data.values & GLFrameProfiler::Value::GpuDuration) {
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CORRADE_VERIFY(profiler.isMeasurementAvailable(GLFrameProfiler::Value::GpuDuration));
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CORRADE_COMPARE_AS(profiler.gpuDurationMean(), 100,
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TestSuite::Compare::Greater);
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}
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/* 3/4 frames took 1 ms, the ideal average is 0.75 ms. Can't test upper
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bound because (especially on overloaded CIs) it all takes a magnitude
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more than expected. */
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if(data.values & GLFrameProfiler::Value::CpuDuration) {
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CORRADE_VERIFY(profiler.isMeasurementAvailable(GLFrameProfiler::Value::CpuDuration));
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CORRADE_COMPARE_AS(profiler.cpuDurationMean(), 0.70*1000*1000,
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TestSuite::Compare::GreaterOrEqual);
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}
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#ifndef MAGNUM_TARGET_GLES
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/* 24 unique vertices in 12 triangles, ideal ratio is 24/36 */
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if(data.values & GLFrameProfiler::Value::VertexFetchRatio) {
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CORRADE_VERIFY(profiler.isMeasurementAvailable(GLFrameProfiler::Value::VertexFetchRatio));
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CORRADE_COMPARE_WITH(profiler.vertexFetchRatioMean()/1000, 0.6667,
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TestSuite::Compare::around(0.1));
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}
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/* We use a default transformation, which means the whole cube should be
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visible, nothing clipped */
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if(data.values & GLFrameProfiler::Value::PrimitiveClipRatio) {
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CORRADE_VERIFY(profiler.isMeasurementAvailable(GLFrameProfiler::Value::PrimitiveClipRatio));
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CORRADE_COMPARE(profiler.primitiveClipRatioMean()/1000, 0.0);
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}
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void FrameProfilerGLTest::vertexFetchRatioDivisionByZero() {
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::pipeline_statistics_query>())
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CORRADE_SKIP(GL::Extensions::ARB::pipeline_statistics_query::string() + std::string(" is not available"));
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GLFrameProfiler profiler{GLFrameProfiler::Value::VertexFetchRatio, 4};
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profiler.beginFrame();
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profiler.endFrame();
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profiler.beginFrame();
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profiler.endFrame();
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profiler.beginFrame();
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profiler.endFrame();
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profiler.beginFrame();
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profiler.endFrame();
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MAGNUM_VERIFY_NO_GL_ERROR();
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/* No draws happened, so the ratio should be 0 (and not crashing with a
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division by zero) */
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CORRADE_VERIFY(profiler.isMeasurementAvailable(GLFrameProfiler::Value::VertexFetchRatio));
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CORRADE_COMPARE(profiler.vertexFetchRatioMean(), 0.0);
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}
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void FrameProfilerGLTest::primitiveClipRatioDivisionByZero() {
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::pipeline_statistics_query>())
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CORRADE_SKIP(GL::Extensions::ARB::pipeline_statistics_query::string() + std::string(" is not available"));
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GLFrameProfiler profiler{GLFrameProfiler::Value::PrimitiveClipRatio, 4};
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profiler.beginFrame();
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profiler.endFrame();
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profiler.beginFrame();
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profiler.endFrame();
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profiler.beginFrame();
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profiler.endFrame();
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profiler.beginFrame();
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profiler.endFrame();
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MAGNUM_VERIFY_NO_GL_ERROR();
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/* No draws happened, so the ratio should be 0 (and not crashing with a
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division by zero) */
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CORRADE_VERIFY(profiler.isMeasurementAvailable(GLFrameProfiler::Value::PrimitiveClipRatio));
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CORRADE_COMPARE(profiler.primitiveClipRatioMean(), 0.0);
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}
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#endif
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}}}}
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CORRADE_TEST_MAIN(Magnum::DebugTools::Test::FrameProfilerGLTest)
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