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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/TestSuite/Compare/Container.h>
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#include <Corrade/Utility/DebugStl.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/CubeMapTexture.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/PixelFormat.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/GL/BufferImage.h"
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#include "Magnum/GL/TextureArray.h"
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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#include "Magnum/GL/MultisampleTexture.h"
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#include "Magnum/GL/CubeMapTextureArray.h"
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#endif
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/GL/RectangleTexture.h"
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#endif
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namespace Magnum { namespace GL { namespace Test { namespace {
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struct FramebufferGLTest: OpenGLTester {
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explicit FramebufferGLTest();
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void construct();
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void constructMove();
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void wrap();
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#ifndef MAGNUM_TARGET_WEBGL
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void label();
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#endif
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void attachRenderbuffer();
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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void attachRenderbufferMultisample();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void attachTexture1D();
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#endif
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void attachTexture2D();
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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void attachTexture3D();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void attachTexture1DArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void attachTexture2DArray();
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void attachTexture2DMultisample();
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void attachTexture2DMultisampleArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void attachRectangleTexture();
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#endif
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void attachCubeMapTexture();
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void attachCubeMapTextureArray();
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void attachLayeredTexture3D();
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#ifndef MAGNUM_TARGET_GLES
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void attachLayeredTexture1DArray();
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#endif
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void attachLayeredTexture2DArray();
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void attachLayeredCubeMapTexture();
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void attachLayeredCubeMapTextureArray();
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void attachLayeredTexture2DMultisampleArray();
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#endif
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void detach();
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void multipleColorOutputs();
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void clear();
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#ifndef MAGNUM_TARGET_GLES2
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void clearColorI();
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void clearColorUI();
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void clearColorF();
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void clearDepth();
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void clearStencil();
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void clearDepthStencil();
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#endif
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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void invalidate();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void invalidateSub();
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#endif
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void read();
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void readView();
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void readViewNullptr();
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void readViewBadSize();
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#ifndef MAGNUM_TARGET_GLES2
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void readBuffer();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void copyImageTexture1D();
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#endif
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void copyImageTexture2D();
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#ifndef MAGNUM_TARGET_GLES
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void copyImageTexture1DArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void copyImageRectangleTexture();
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#endif
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void copyImageCubeMapTexture();
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#ifndef MAGNUM_TARGET_GLES
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void copySubImageTexture1D();
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#endif
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void copySubImageTexture2D();
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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void copySubImageTexture3D();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void copySubImageTexture1DArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void copySubImageTexture2DArray();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void copySubImageRectangleTexture();
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#endif
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void copySubImageCubeMapTexture();
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void copySubImageCubeMapTextureArray();
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#endif
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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void blit();
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#endif
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void implementationColorReadFormat();
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#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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private:
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TextureFormat rgbaFormatES2, depthStencilFormatES2;
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#endif
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};
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constexpr struct {
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const char* name;
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RenderbufferFormat renderbufferFormat;
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PixelFormat expectedFormat;
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PixelType expectedType;
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bool integer;
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} ImplementationColorReadFormatData[]{
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{"classic",
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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RenderbufferFormat::RGBA8,
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#else
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RenderbufferFormat::RGBA4,
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#endif
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PixelFormat::RGBA,
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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PixelType::UnsignedByte,
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#else
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GL::PixelType::UnsignedShort4444,
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#endif
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false},
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#ifndef MAGNUM_TARGET_GLES2
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{"integer", RenderbufferFormat::RG32UI, PixelFormat::RGInteger, PixelType::UnsignedInt, true},
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{"float", RenderbufferFormat::RGBA16F, PixelFormat::RGBA, PixelType::Half, false}
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#endif
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};
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FramebufferGLTest::FramebufferGLTest() {
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addTests({&FramebufferGLTest::construct,
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&FramebufferGLTest::constructMove,
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&FramebufferGLTest::wrap,
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#ifndef MAGNUM_TARGET_WEBGL
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&FramebufferGLTest::label,
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#endif
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&FramebufferGLTest::attachRenderbuffer,
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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&FramebufferGLTest::attachRenderbufferMultisample,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachTexture1D,
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#endif
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&FramebufferGLTest::attachTexture2D,
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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&FramebufferGLTest::attachTexture3D,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachTexture1DArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::attachTexture2DArray,
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&FramebufferGLTest::attachTexture2DMultisample,
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&FramebufferGLTest::attachTexture2DMultisampleArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachRectangleTexture,
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#endif
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&FramebufferGLTest::attachCubeMapTexture,
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&FramebufferGLTest::attachCubeMapTextureArray,
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&FramebufferGLTest::attachLayeredTexture3D,
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::attachLayeredTexture1DArray,
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#endif
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&FramebufferGLTest::attachLayeredTexture2DArray,
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&FramebufferGLTest::attachLayeredCubeMapTexture,
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&FramebufferGLTest::attachLayeredCubeMapTextureArray,
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&FramebufferGLTest::attachLayeredTexture2DMultisampleArray,
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#endif
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&FramebufferGLTest::detach,
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&FramebufferGLTest::multipleColorOutputs,
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&FramebufferGLTest::clear,
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::clearColorI,
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&FramebufferGLTest::clearColorUI,
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&FramebufferGLTest::clearColorF,
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&FramebufferGLTest::clearDepth,
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&FramebufferGLTest::clearStencil,
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&FramebufferGLTest::clearDepthStencil,
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#endif
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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&FramebufferGLTest::invalidate,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::invalidateSub,
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#endif
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&FramebufferGLTest::read,
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&FramebufferGLTest::readView,
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&FramebufferGLTest::readViewNullptr,
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&FramebufferGLTest::readViewBadSize,
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::readBuffer,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::copyImageTexture1D,
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#endif
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&FramebufferGLTest::copyImageTexture2D,
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::copyImageTexture1DArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::copyImageRectangleTexture,
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#endif
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&FramebufferGLTest::copyImageCubeMapTexture,
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::copySubImageTexture1D,
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#endif
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&FramebufferGLTest::copySubImageTexture2D,
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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&FramebufferGLTest::copySubImageTexture3D,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::copySubImageTexture1DArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&FramebufferGLTest::copySubImageTexture2DArray,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&FramebufferGLTest::copySubImageRectangleTexture,
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#endif
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&FramebufferGLTest::copySubImageCubeMapTexture,
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&FramebufferGLTest::copySubImageCubeMapTextureArray,
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#endif
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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&FramebufferGLTest::blit
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#endif
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});
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addInstancedTests({&FramebufferGLTest::implementationColorReadFormat}, Containers::arraySize(ImplementationColorReadFormatData));
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#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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if(Context::current().isExtensionSupported<Extensions::EXT::texture_storage>()) {
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rgbaFormatES2 = TextureFormat::RGBA8;
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depthStencilFormatES2 = TextureFormat::Depth24Stencil8;
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|
} else {
|
|
|
|
|
rgbaFormatES2 = TextureFormat::RGBA;
|
|
|
|
|
depthStencilFormatES2 = TextureFormat::DepthStencil;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::construct() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
const Framebuffer framebuffer({{32, 16}, {128, 256}});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(framebuffer.id() > 0);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.viewport(), Range2Di({32, 16}, {128, 256}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::constructMove() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer a({{32, 16}, {128, 256}});
|
|
|
|
|
const Int id = a.id();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(id > 0);
|
|
|
|
|
|
|
|
|
|
Framebuffer b(std::move(a));
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(a.id(), 0);
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
CORRADE_COMPARE(b.viewport(), Range2Di({32, 16}, {128, 256}));
|
|
|
|
|
|
|
|
|
|
Framebuffer c({{128, 256}, {32, 16}});
|
|
|
|
|
const Int cId = c.id();
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(cId > 0);
|
|
|
|
|
CORRADE_COMPARE(b.id(), cId);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
CORRADE_COMPARE(c.viewport(), Range2Di({32, 16}, {128, 256}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::wrap() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
GLuint id;
|
|
|
|
|
glGenFramebuffers(1, &id);
|
|
|
|
|
|
|
|
|
|
/* Releasing won't delete anything */
|
|
|
|
|
{
|
|
|
|
|
auto framebuffer = Framebuffer::wrap(id, {}, ObjectFlag::DeleteOnDestruction);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.release(), id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ...so we can wrap it again */
|
|
|
|
|
Framebuffer::wrap(id, {});
|
|
|
|
|
glDeleteFramebuffers(1, &id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void FramebufferGLTest::label() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* No-Op version is tested in AbstractObjectGLTest */
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
|
|
|
|
|
!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
|
|
|
|
|
CORRADE_SKIP("Required extension is not available");
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(32)});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(framebuffer.label(), "");
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
framebuffer.setLabel("MyFramebuffer");
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(framebuffer.label(), "MyFramebuffer");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachRenderbuffer() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
Debug() << "Using" << Extensions::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
depthStencil.setStorage(
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
RenderbufferFormat::Depth24Stencil8,
|
|
|
|
|
#else
|
|
|
|
|
RenderbufferFormat::DepthStencil,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
}
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil);
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
void FramebufferGLTest::attachRenderbufferMultisample() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ANGLE::framebuffer_multisample>() &&
|
|
|
|
|
!Context::current().isExtensionSupported<Extensions::NV::framebuffer_multisample>())
|
|
|
|
|
CORRADE_SKIP("Required extension is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED(Extensions::OES::packed_depth_stencil);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
depthStencil.setStorageMultisample(Renderbuffer::maxSamples(), RenderbufferFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
#else
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachTexture1D() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture1D color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, 128);
|
|
|
|
|
|
|
|
|
|
Texture1D depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, 128);
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, {128, 1}});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachTexture2D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Texture2D color;
|
|
|
|
|
color.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
Debug() << "Using" << Extensions::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @todo Is there any better way to select proper sized/unsized format on ES2? */
|
|
|
|
|
Texture2D depthStencil;
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
depthStencil.setStorage(1,
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
TextureFormat::Depth24Stencil8,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::DepthStencil,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
#else
|
|
|
|
|
depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128));
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depthStencil, 0)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, 0);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
else if(Context::current().isExtensionSupported<Extensions::OES::depth_texture>()) {
|
|
|
|
|
Debug() << "Using" << Extensions::OES::depth_texture::string();
|
|
|
|
|
|
|
|
|
|
Texture2D depth;
|
|
|
|
|
depth.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depth, 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
void FramebufferGLTest::attachTexture3D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::OES::texture_3D>())
|
|
|
|
|
CORRADE_SKIP(Extensions::OES::texture_3D::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture3D color;
|
|
|
|
|
color.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#endif
|
|
|
|
|
Vector3i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachTexture1DArray() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_array::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture1DArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 8});
|
|
|
|
|
|
|
|
|
|
Texture1DArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, {128, 1}});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::attachTexture2DArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2DArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Texture2DArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void FramebufferGLTest::attachTexture2DMultisample() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_multisample>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_multisample::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MultisampleTexture2D color;
|
|
|
|
|
/* Mesa software implementation supports only 1 sample so we have to clamp */
|
|
|
|
|
color.setStorage(Math::min(4, MultisampleTexture2D::maxColorSamples()),
|
|
|
|
|
TextureFormat::RGBA8, {128, 128});
|
|
|
|
|
|
|
|
|
|
MultisampleTexture2D depthStencil;
|
|
|
|
|
/* Mesa software implementation supports only 1 sample so we have to clamp */
|
|
|
|
|
depthStencil.setStorage(Math::min(4, MultisampleTexture2D::maxDepthSamples()),
|
|
|
|
|
TextureFormat::Depth24Stencil8, {128, 128});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachTexture2DMultisampleArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_multisample>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_multisample::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::OES::texture_storage_multisample_2d_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::OES::texture_storage_multisample_2d_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MultisampleTexture2DArray color;
|
|
|
|
|
/* Mesa software implementation supports only 1 sample so we have to clamp */
|
|
|
|
|
color.setStorage(Math::min(4, MultisampleTexture2DArray::maxColorSamples()),
|
|
|
|
|
TextureFormat::RGBA8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
MultisampleTexture2DArray depthStencil;
|
|
|
|
|
/* Mesa software implementation supports only 1 sample so we have to clamp */
|
|
|
|
|
depthStencil.setStorage(Math::min(4, MultisampleTexture2DArray::maxDepthSamples()),
|
|
|
|
|
TextureFormat::Depth24Stencil8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachRectangleTexture() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_rectangle>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_rectangle::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
RectangleTexture color;
|
|
|
|
|
color.setStorage(TextureFormat::RGBA8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
RectangleTexture depthStencil;
|
|
|
|
|
depthStencil.setStorage(TextureFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachCubeMapTexture() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
|
|
|
|
|
CubeMapTexture color;
|
|
|
|
|
color.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::ColorAttachment(0), color, CubeMapCoordinate::NegativeZ, 0);
|
|
|
|
|
|
|
|
|
|
CubeMapTexture depthStencil;
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
Debug() << "Using" << Extensions::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
depthStencil.setStorage(1,
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
TextureFormat::Depth24Stencil8,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::DepthStencil,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, CubeMapCoordinate::NegativeZ, 0);
|
|
|
|
|
#else
|
|
|
|
|
depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapCoordinate::NegativeZ, 0)
|
|
|
|
|
.attachCubeMapTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, CubeMapCoordinate::NegativeZ, 0);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
else if(Context::current().isExtensionSupported<Extensions::OES::depth_texture>()) {
|
|
|
|
|
Debug() << "Using" << Extensions::OES::depth_texture::string();
|
|
|
|
|
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapCoordinate::NegativeZ, 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void FramebufferGLTest::attachCubeMapTextureArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 18});
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 18});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 3)
|
|
|
|
|
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void FramebufferGLTest::attachLayeredTexture3D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::geometry_shader4::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::geometry_shader::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture3D color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, Vector3i{128});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer{{{}, Vector2i{128}}};
|
|
|
|
|
framebuffer.attachLayeredTexture(Framebuffer::ColorAttachment{0}, color, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::attachLayeredTexture1DArray() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::geometry_shader4::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture1DArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 8});
|
|
|
|
|
|
|
|
|
|
Texture1DArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer{{{}, {128, 1}}};
|
|
|
|
|
framebuffer.attachLayeredTexture(Framebuffer::ColorAttachment{0}, color, 0)
|
|
|
|
|
.attachLayeredTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachLayeredTexture2DArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::geometry_shader4::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::geometry_shader::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2DArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Texture2DArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer{{{}, Vector2i{128}}};
|
|
|
|
|
framebuffer.attachLayeredTexture(Framebuffer::ColorAttachment{0}, color, 0)
|
|
|
|
|
.attachLayeredTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachLayeredCubeMapTexture() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::geometry_shader4::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::geometry_shader::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, Vector2i{128});
|
|
|
|
|
|
|
|
|
|
CubeMapTexture depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i{128});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer{{{}, Vector2i{128}}};
|
|
|
|
|
framebuffer.attachLayeredTexture(Framebuffer::ColorAttachment{0}, color, 0)
|
|
|
|
|
.attachLayeredTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachLayeredCubeMapTextureArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::geometry_shader4::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::geometry_shader::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray color;
|
|
|
|
|
color.setStorage(1, TextureFormat::RGBA8, {128, 128, 18});
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray depthStencil;
|
|
|
|
|
depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, {128, 128, 18});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer{{{}, Vector2i{128}}};
|
|
|
|
|
framebuffer.attachLayeredTexture(Framebuffer::ColorAttachment{0}, color, 0)
|
|
|
|
|
.attachLayeredTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::attachLayeredTexture2DMultisampleArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::geometry_shader4::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_multisample>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_multisample::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::geometry_shader::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::OES::texture_storage_multisample_2d_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::OES::texture_storage_multisample_2d_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MultisampleTexture2DArray color;
|
|
|
|
|
/* Mesa software implementation supports only 1 sample so we have to clamp */
|
|
|
|
|
color.setStorage(Math::min(4, MultisampleTexture2DArray::maxColorSamples()),
|
|
|
|
|
TextureFormat::RGBA8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
MultisampleTexture2DArray depthStencil;
|
|
|
|
|
/* Mesa software implementation supports only 1 sample so we have to clamp */
|
|
|
|
|
depthStencil.setStorage(Math::min(4, MultisampleTexture2DArray::maxDepthSamples()),
|
|
|
|
|
TextureFormat::Depth24Stencil8, {128, 128, 8});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer{{{}, Vector2i{128}}};
|
|
|
|
|
framebuffer.attachLayeredTexture(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.attachLayeredTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::detach() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.detach(Framebuffer::ColorAttachment(0))
|
|
|
|
|
.detach(Framebuffer::BufferAttachment::Depth)
|
|
|
|
|
.detach(Framebuffer::BufferAttachment::Stencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::multipleColorOutputs() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
#ifdef MAGNUM_TARGET_WEBGL
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::WEBGL::draw_buffers>())
|
|
|
|
|
CORRADE_SKIP(Extensions::WEBGL::draw_buffers::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers>() &&
|
|
|
|
|
!Context::current().isExtensionSupported<Extensions::NV::draw_buffers>())
|
|
|
|
|
CORRADE_SKIP("No required extension available.");
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D color1;
|
|
|
|
|
color1.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Texture2D color2;
|
|
|
|
|
color2.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Renderbuffer depth;
|
|
|
|
|
depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
/* According to EXT_draw_buffers, the <i>th value in <bufs> has to be
|
|
|
|
|
either COLOR_ATTACHMENT<i>_EXT or NONE, so watch out -- list them in
|
|
|
|
|
order. */
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color2, 0)
|
|
|
|
|
.attachTexture(Framebuffer::ColorAttachment(1), color1, 0)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth)
|
|
|
|
|
.mapForDraw({{0, Framebuffer::ColorAttachment(0)},
|
|
|
|
|
{1, Framebuffer::ColorAttachment(1)},
|
|
|
|
|
{2, Framebuffer::DrawAttachment::None}});
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_buffer>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_buffer::string();
|
|
|
|
|
#endif
|
|
|
|
|
framebuffer.mapForRead(Framebuffer::ColorAttachment(1));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clear() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
Debug() << "Using" << Extensions::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
depthStencil.setStorage(
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
RenderbufferFormat::Depth24Stencil8,
|
|
|
|
|
#else
|
|
|
|
|
RenderbufferFormat::DepthStencil,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
}
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil);
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::clearColorI() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GL300))
|
|
|
|
|
CORRADE_SKIP("GL 3.0 is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8I, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i{16}});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clearColor(0, Vector4i{-124, 67, 37, 17});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D colorImage = framebuffer.read({{}, Vector2i{1}},
|
|
|
|
|
{PixelFormat::RGBAInteger, PixelType::Int});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Vector4i>(colorImage.data())[0], (Vector4i{-124, 67, 37, 17}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clearColorUI() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GL300))
|
|
|
|
|
CORRADE_SKIP("GL 3.0 is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8UI, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i{16}});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clearColor(0, Vector4ui{240, 67, 37, 17});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D colorImage = framebuffer.read({{}, Vector2i{1}},
|
|
|
|
|
{PixelFormat::RGBAInteger, PixelType::UnsignedInt});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Vector4ui>(colorImage.data())[0], (Vector4ui{240, 67, 37, 17}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clearColorF() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GL300))
|
|
|
|
|
CORRADE_SKIP("GL 3.0 is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i{16}});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clearColor(0, Math::unpack<Color4>(Color4ub{128, 64, 32, 17}));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D colorImage = framebuffer.read({{}, Vector2i{1}},
|
|
|
|
|
{PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(colorImage.data())[0], (Color4ub{128, 64, 32, 17}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clearDepth() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GL300))
|
|
|
|
|
CORRADE_SKIP("GL 3.0 is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i{16}});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clearDepth(Math::unpack<Float, UnsignedShort>(48352));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_depth>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_depth::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Image2D depthImage = framebuffer.read({{}, Vector2i{1}}, {PixelFormat::DepthComponent, PixelType::UnsignedShort});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedShort>(depthImage.data())[0], 48352);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clearStencil() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GL300))
|
|
|
|
|
CORRADE_SKIP("GL 3.0 is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i{16}});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clearStencil(67);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Image2D stencilImage = framebuffer.read({{}, Vector2i{1}}, {PixelFormat::StencilIndex, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedByte>(stencilImage.data())[0], 67);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::clearDepthStencil() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GL300))
|
|
|
|
|
CORRADE_SKIP("GL 3.0 is not available.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i{16});
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i{16}});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.clearDepthStencil(Math::unpack<Float, UnsignedShort>(48352), 67);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Image2D depthStencilImage = framebuffer.read({{}, Vector2i{1}}, {PixelFormat::DepthStencil, PixelType::UnsignedInt248});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
/** @todo This will probably fail on different systems */
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedInt>(depthStencilImage.data())[0] >> 8, 12378300);
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedByte>(depthStencilImage.data())[0], 67);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
void FramebufferGLTest::invalidate() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer stencil;
|
|
|
|
|
stencil.setStorage(RenderbufferFormat::StencilIndex8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, stencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::invalidateSub() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Renderbuffer depth;
|
|
|
|
|
depth.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)},
|
|
|
|
|
{{32, 16}, {79, 64}});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
const auto DataStorage = PixelStorage{}.setSkip({0, 16, 0});
|
|
|
|
|
const std::size_t DataOffset = 16*8;
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::read() {
|
|
|
|
|
using namespace Math::Literals;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Separate depth and stencil renderbuffers are not supported (or at least
|
|
|
|
|
on my NVidia, thus we need to do this juggling with one renderbuffer */
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
Debug() << "Using" << Extensions::OES::packed_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
depthStencil.setStorage(
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
RenderbufferFormat::Depth24Stencil8,
|
|
|
|
|
#else
|
|
|
|
|
RenderbufferFormat::DepthStencil,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i(128));
|
|
|
|
|
}
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
else depthStencil.setStorage(RenderbufferFormat::DepthComponent16, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depthStencil);
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::OES::packed_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::Stencil, depthStencil);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Renderer::setClearColor(0x80402011_rgbaf);
|
|
|
|
|
#else
|
|
|
|
|
/* Using only RGBA4, supply less precision. This has to be one on the input
|
|
|
|
|
because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving
|
|
|
|
|
the full precision of the input. */
|
|
|
|
|
Renderer::setClearColor(0x88442211_rgbaf);
|
|
|
|
|
#endif
|
|
|
|
|
Renderer::setClearDepth(Math::unpack<Float, UnsignedShort>(48352));
|
|
|
|
|
Renderer::setClearStencil(67);
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
Image2D colorImage = framebuffer.read(Range2Di::fromSize({16, 8}, {8, 16}),
|
|
|
|
|
{DataStorage, PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16));
|
|
|
|
|
CORRADE_COMPARE(colorImage.data().size(), (DataOffset + 8*16)*sizeof(Color4ub));
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(colorImage.data())[DataOffset], 0x80402011_rgba);
|
|
|
|
|
#else /* using only RGBA4, less precision */
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(colorImage.data())[DataOffset], 0x88442211_rgba);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_depth>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_depth::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
Image2D depthImage = framebuffer.read({{}, Vector2i{1}}, {PixelFormat::DepthComponent, PixelType::UnsignedShort});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedShort>(depthImage.data())[0], 48352);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
Image2D stencilImage = framebuffer.read({{}, Vector2i{1}}, {PixelFormat::StencilIndex, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedByte>(stencilImage.data())[0], 67);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<Extensions::NV::read_depth_stencil>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
Debug() << "Using" << Extensions::NV::read_depth_stencil::string();
|
|
|
|
|
#endif
|
|
|
|
|
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
Image2D depthStencilImage = framebuffer.read({{}, Vector2i{1}}, {PixelFormat::DepthStencil, PixelType::UnsignedInt248});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
/** @todo This will probably fail on different systems */
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedInt>(depthStencilImage.data())[0] >> 8, 12378300);
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<UnsignedByte>(depthStencilImage.data())[0], 67);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::readView() {
|
|
|
|
|
using namespace Math::Literals;
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Renderer::setClearColor(0x80402011_rgbaf);
|
|
|
|
|
#else
|
|
|
|
|
/* Using only RGBA4, supply less precision. This has to be one on the input
|
|
|
|
|
because SwiftShader stores RGBA4 as RGBA8 internally, thus preserving
|
|
|
|
|
the full precision of the input. */
|
|
|
|
|
Renderer::setClearColor(0x88442211_rgbaf);
|
|
|
|
|
#endif
|
|
|
|
|
Renderer::setClearDepth(Math::unpack<Float, UnsignedShort>(48352));
|
|
|
|
|
Renderer::setClearStencil(67);
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color);
|
|
|
|
|
|
|
|
|
|
char data[(DataOffset + 8*16)*sizeof(Color4ub)]{};
|
|
|
|
|
MutableImageView2D view{DataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, {8, 16}, data};
|
|
|
|
|
framebuffer.read(Range2Di::fromSize({16, 8}, {8, 16}), view);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(view.size(), Vector2i(8, 16));
|
|
|
|
|
CORRADE_COMPARE(view.data().size(), (DataOffset + 8*16)*sizeof(Color4ub));
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(view.data())[DataOffset], 0x80402011_rgba);
|
|
|
|
|
#else /* using only RGBA4, less precision */
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(view.data())[DataOffset], 0x88442211_rgba);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::readViewNullptr() {
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color);
|
|
|
|
|
|
|
|
|
|
MutableImageView2D view{DataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, {8, 16}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
framebuffer.read({{}, {8, 16}}, view);
|
|
|
|
|
CORRADE_COMPARE(out.str(), "GL::AbstractFramebuffer::read(): image view is nullptr\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::readViewBadSize() {
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
#else
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color);
|
|
|
|
|
|
|
|
|
|
char data[(DataOffset + 8*15)*sizeof(Color4ub)]{};
|
|
|
|
|
MutableImageView2D view{DataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, {8, 15}, data};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
framebuffer.read({{}, {8, 16}}, view);
|
|
|
|
|
CORRADE_COMPARE(out.str(), "GL::AbstractFramebuffer::read(): expected image view size Vector(8, 16) but got Vector(8, 15)\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::readBuffer() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Renderbuffer depthStencil;
|
|
|
|
|
depthStencil.setStorage(RenderbufferFormat::Depth24Stencil8, Vector2i(128));
|
|
|
|
|
|
|
|
|
|
Framebuffer framebuffer({{}, Vector2i(128)});
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), color)
|
|
|
|
|
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
Renderer::setClearColor(Math::unpack<Color4>(Color4ub(128, 64, 32, 17)));
|
|
|
|
|
Renderer::setClearDepth(Math::unpack<Float, UnsignedShort>(48352));
|
|
|
|
|
Renderer::setClearStencil(67);
|
|
|
|
|
framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
|
|
|
|
|
|
|
|
|
|
BufferImage2D colorImage = framebuffer.read(Range2Di::fromSize({16, 8}, {8, 16}),
|
|
|
|
|
{DataStorage, PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
|
|
|
|
|
CORRADE_COMPARE(colorImage.size(), Vector2i(8, 16));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
auto colorData = colorImage.buffer().data();
|
|
|
|
|
CORRADE_COMPARE(colorData.size(), (DataOffset + 8*16)*sizeof(Color4ub));
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(colorData)[DataOffset], Color4ub(128, 64, 32, 17));
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
constexpr char StorageData[]{
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
|
|
|
|
|
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
|
|
|
|
|
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
|
|
|
|
|
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
constexpr char ZeroStorage[4*4*4*6]{};
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::copyImageTexture1D() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture1D texture;
|
|
|
|
|
fb.copyImage(Range2Di::fromSize(Vector2i{1}, {2, 1}), texture, 0, TextureFormat::RGBA8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0)[0], 2);
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::copyImageTexture2D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture2D texture;
|
|
|
|
|
fb.copyImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA
|
|
|
|
|
#endif
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0), Vector2i{2});
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b,
|
|
|
|
|
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::copyImageTexture1DArray() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_array::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture1DArray texture;
|
|
|
|
|
fb.copyImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, TextureFormat::RGBA8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0), Vector2i{2});
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b,
|
|
|
|
|
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::copyImageRectangleTexture() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_rectangle>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_rectangle::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
RectangleTexture texture;
|
|
|
|
|
fb.copyImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, TextureFormat::RGBA8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(), Vector2i{2});
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image({PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b,
|
|
|
|
|
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::copyImageCubeMapTexture() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
constexpr TextureFormat format = TextureFormat::RGBA8;
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
const TextureFormat format = rgbaFormatES2;
|
|
|
|
|
#else
|
|
|
|
|
constexpr TextureFormat format = TextureFormat::RGBA;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, format, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
constexpr UnsignedByte Zero[2*2*4]{};
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setImage(CubeMapCoordinate::PositiveX, 0, format,
|
|
|
|
|
ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), Zero});
|
|
|
|
|
texture.setImage(CubeMapCoordinate::NegativeX, 0, format,
|
|
|
|
|
ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), Zero});
|
|
|
|
|
texture.setImage(CubeMapCoordinate::PositiveY, 0, format,
|
|
|
|
|
ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), Zero});
|
|
|
|
|
texture.setImage(CubeMapCoordinate::NegativeY, 0, format,
|
|
|
|
|
ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), Zero});
|
|
|
|
|
texture.setImage(CubeMapCoordinate::PositiveZ, 0, format,
|
|
|
|
|
ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), Zero});
|
|
|
|
|
texture.setImage(CubeMapCoordinate::NegativeZ, 0, format,
|
|
|
|
|
ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), Zero});
|
|
|
|
|
|
|
|
|
|
fb.copyImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, CubeMapCoordinate::PositiveX, 0, format);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0), Vector2i{2});
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(CubeMapCoordinate::PositiveX, 0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b,
|
|
|
|
|
0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::copySubImageTexture1D() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture1D texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, 4)
|
|
|
|
|
.setSubImage(0, {}, ImageView1D{PixelFormat::RGBA, PixelType::UnsignedByte, 4, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, {2, 1}), texture, 0, 1);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::copySubImageTexture2D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture2D texture;
|
|
|
|
|
texture.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, Vector2i{1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
void FramebufferGLTest::copySubImageTexture3D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#elif defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::OES::texture_3D>())
|
|
|
|
|
CORRADE_SKIP(Extensions::OES::texture_3D::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture3D texture;
|
|
|
|
|
texture.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#endif
|
|
|
|
|
{4, 4, 2})
|
|
|
|
|
.setSubImage(0, {}, ImageView3D{PixelFormat::RGBA, PixelType::UnsignedByte, {4, 4, 2}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, Vector3i{1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::copySubImageTexture1DArray() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_array::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture1DArray texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, Vector2i{1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void FramebufferGLTest::copySubImageTexture2DArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
Texture2DArray texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, {4, 4, 2})
|
|
|
|
|
.setSubImage(0, {}, ImageView3D{PixelFormat::RGBA, PixelType::UnsignedByte, {4, 4, 2}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, Vector3i{1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void FramebufferGLTest::copySubImageRectangleTexture() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_rectangle>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_rectangle::string() + std::string(" is not available."));
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
RectangleTexture texture;
|
|
|
|
|
texture.setStorage(TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage({}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, Vector2i{1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image({PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::copySubImageCubeMapTexture() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
TextureFormat::RGBA8,
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
rgbaFormatES2,
|
|
|
|
|
#else
|
|
|
|
|
TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i{4})
|
|
|
|
|
.setSubImage(CubeMapCoordinate::NegativeY, 0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, {1, 1, 3});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(CubeMapCoordinate::NegativeY, 0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void FramebufferGLTest::copySubImageCubeMapTextureArray() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_cube_map_array>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_cube_map_array::string() + std::string(" is not available."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D storage;
|
|
|
|
|
storage.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i{4}, StorageData});
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{{{}, Vector2i{4}}};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, storage, 0);
|
|
|
|
|
|
|
|
|
|
CubeMapTextureArray texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, {4, 4, 6})
|
|
|
|
|
.setSubImage(0, {}, ImageView3D{PixelFormat::RGBA, PixelType::UnsignedByte, {4, 4, 6}, ZeroStorage});
|
|
|
|
|
fb.copySubImage(Range2Di::fromSize(Vector2i{1}, Vector2i{2}), texture, 0, {1, 1, 3});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE_AS(texture.image(0, {PixelFormat::RGBA, PixelType::UnsignedByte}).release(),
|
|
|
|
|
(Containers::Array<char>{Containers::InPlaceInit, {
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}),
|
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TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
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|
}
|
|
|
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|
#endif
|
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
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|
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void FramebufferGLTest::blit() {
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#ifndef MAGNUM_TARGET_GLES
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|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::framebuffer_object>())
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CORRADE_SKIP(Extensions::ARB::framebuffer_object::string() + std::string(" is not available."));
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#elif defined(MAGNUM_TARGET_GLES2)
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if(!Context::current().isExtensionSupported<Extensions::NV::framebuffer_blit>() &&
|
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!Context::current().isExtensionSupported<Extensions::ANGLE::framebuffer_blit>())
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CORRADE_SKIP("Required extension is not available.");
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#endif
|
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Renderbuffer colorA, colorB;
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#ifndef MAGNUM_TARGET_GLES2
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colorA.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
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colorB.setStorage(RenderbufferFormat::RGBA8, Vector2i(128));
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#else
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colorA.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
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colorB.setStorage(RenderbufferFormat::RGBA4, Vector2i(128));
|
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|
#endif
|
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Framebuffer a({{}, Vector2i(128)}), b({{}, Vector2i(128)});;
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a.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorA);
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|
b.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorB);
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MAGNUM_VERIFY_NO_GL_ERROR();
|
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|
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
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|
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
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CORRADE_COMPARE(b.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
|
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CORRADE_COMPARE(b.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
|
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|
|
/* Clear first with some color and second with another */
|
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|
|
Renderer::setClearColor(Math::unpack<Color4>(Color4ub(128, 64, 32, 17)));
|
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|
|
a.clear(FramebufferClear::Color);
|
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|
|
Renderer::setClearColor({});
|
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|
b.clear(FramebufferClear::Color);
|
|
|
|
|
|
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|
|
/* The framebuffer should be black before */
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
Image2D imageBefore = b.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(imageBefore.data())[0], Color4ub());
|
|
|
|
|
|
|
|
|
|
/* And have given color after */
|
|
|
|
|
Framebuffer::blit(a, b, a.viewport(), FramebufferBlit::Color);
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
Image2D imageAfter = b.read({{}, Vector2i{1}}, {PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE(Containers::arrayCast<Color4ub>(imageAfter.data())[0], Color4ub(128, 64, 32, 17));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void FramebufferGLTest::implementationColorReadFormat() {
|
|
|
|
|
auto&& data = ImplementationColorReadFormatData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(data.integer && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_integer>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::EXT::texture_integer::string() + std::string(" is not supported"));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Renderbuffer color;
|
|
|
|
|
color.setStorage(data.renderbufferFormat, {32, 32});
|
|
|
|
|
Framebuffer framebuffer{{{}, {32, 32}}};
|
|
|
|
|
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, color);
|
|
|
|
|
|
|
|
|
|
PixelFormat format = framebuffer.implementationColorReadFormat();
|
|
|
|
|
PixelType type = framebuffer.implementationColorReadType();
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_WINDOWS
|
|
|
|
|
CORRADE_EXPECT_FAIL_IF((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && data.renderbufferFormat != RenderbufferFormat::RGBA8,
|
|
|
|
|
"Framebuffer format queries on Intel Windows drivers are broken beyond repair for any non-trivial value.");
|
|
|
|
|
#endif
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
} {
|
|
|
|
|
#ifdef CORRADE_TARGET_WINDOWS
|
|
|
|
|
CORRADE_EXPECT_FAIL_IF(((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && data.renderbufferFormat != RenderbufferFormat::RGBA8) || ((Context::current().detectedDriver() & Context::DetectedDriver::Amd) && data.renderbufferFormat != RenderbufferFormat::RGBA8 && data.renderbufferFormat != RenderbufferFormat::RGBA16F),
|
|
|
|
|
"Framebuffer format queries on Intel Windows drivers are broken beyond repair for any non-trivial value; on AMD drivers always report RGBA8.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE(format, data.expectedFormat);
|
|
|
|
|
} {
|
|
|
|
|
#ifdef CORRADE_TARGET_WINDOWS
|
|
|
|
|
CORRADE_EXPECT_FAIL_IF(((Context::current().detectedDriver() & Context::DetectedDriver::IntelWindows) && data.renderbufferFormat != RenderbufferFormat::RGBA8) || ((Context::current().detectedDriver() & Context::DetectedDriver::Amd) && data.renderbufferFormat != RenderbufferFormat::RGBA8),
|
|
|
|
|
"Framebuffer format queries on Intel Windows drivers are broken beyond repair for any non-trivial value; on AMD drivers always report RGBA8.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE(type, data.expectedType);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::GL::Test::FramebufferGLTest)
|