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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "TexturedTriangle.h"
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#include "Buffer.h"
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namespace Magnum { namespace Examples {
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TexturedTriangle::TexturedTriangle(const std::string& textureFilename, Object* parent): Object(parent), mesh(Mesh::Triangles, 3), texture(textureFilename) {
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/* Vertices and texture coordinates, interleaved */
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GLfloat data[] = {
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-0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, /* Lower left vertex */
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0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 0.0f, /* Lower right vertex */
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0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, /* Top vertex */
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};
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/* Fill the mesh with data */
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Buffer* buffer = mesh.addBuffer(true);
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buffer->setData(sizeof(data), data, Buffer::DrawStatic);
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/* Bind attributes (first vertex data, then color data) */
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mesh.bindAttribute<Vector4>(buffer, TexturedIdentityShader::Vertex);
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mesh.bindAttribute<Vector2>(buffer, TexturedIdentityShader::TextureCoordinates);
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/* Texture */
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texture.setMagnificationFilter(TGATexture::Linear);
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texture.setMinificationFilter(TGATexture::Linear);
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texture.setWrapping(Math::Vector2<TGATexture::Wrapping>(TGATexture::ClampToEdge, TGATexture::ClampToEdge));
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}
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void TexturedTriangle::draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix) {
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texture.bind();
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shader.use();
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shader.setTextureUniform(0);
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mesh.draw();
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}
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}}
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