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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include <iostream>
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#include <GL/glew.h>
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#include <GL/freeglut.h>
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#include "Scene.h"
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#include "TexturedTriangle.h"
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Magnum::Scene* s;
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/* Wrapper functions so GLUT can handle that */
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void setViewport(int w, int h) {
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s->setViewport(w, h);
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}
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void draw() {
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s->draw();
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glutSwapBuffers();
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}
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int main(int argc, char** argv) {
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/* Init GLUT */
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
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glutInitWindowSize(800, 600);
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glutCreateWindow("Shaded TexturedTriangle example");
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glutReshapeFunc(setViewport);
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glutDisplayFunc(draw);
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/* Init GLEW */
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GLenum err = glewInit();
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if(err != GLEW_OK) {
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std::cerr << "GLEW error:" << glewGetErrorString(err) << std::endl;
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return 1;
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}
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/* Initialize scene */
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Magnum::Scene scene;
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s = &scene;
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/* Every scene needs a camera */
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scene.setCamera(new Magnum::Camera(&scene));
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/* Add triangle to the scene */
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new Magnum::Examples::TexturedTriangle("stone.tga", &scene);
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/* Main loop calls draw() periodically and setViewport() on window size change */
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glutMainLoop();
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return 0;
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}
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