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277 lines
9.2 KiB
277 lines
9.2 KiB
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16 years ago
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#ifndef Magnum_Texture_h
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#define Magnum_Texture_h
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Texture
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*/
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#include "Magnum.h"
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namespace Magnum {
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/**
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* @brief Texture
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*
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* Template class for one- to three-dimensional textures. Recommended usage is
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* via subclassing and setting texture data from e.g. constructor with
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* setData().
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*/
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template<size_t dimensions> class Texture {
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public:
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/** @brief Texture filtering */
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enum Filter {
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/**
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* Nearest neighbor filtering
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*/
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NearestNeighbor = GL_NEAREST,
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/**
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* Linear filtering
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*/
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Linear = GL_LINEAR
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};
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/** @brief Mip level selection */
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enum Mipmap {
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/**
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* Select base mipmap level.
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*/
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BaseLevel = 0,
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/**
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* Select nearest mip level.
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*/
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NearestLevel = 0x100,
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/**
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* Linear interpolation of nearest mip levels.
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*/
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LinearInterpolation = 0x102
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};
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/** @brief Texture wrapping on the edge */
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enum Wrapping {
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/**
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* Repeat texture
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*/
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Repeat = GL_REPEAT,
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/**
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* Repeat mirrored texture
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*/
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MirroredRepeat = GL_MIRRORED_REPEAT,
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/**
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* Clamp to edge. Coordinates out of the range will be clamped to
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* first / last column / row in given direction.
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*/
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ClampToEdge = GL_CLAMP_TO_EDGE,
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/**
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* Clamp to border color. Coordinates out of range will be clamped
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* to border color (set with setBorderColor()).
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*/
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ClampToBorder = GL_CLAMP_TO_BORDER
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};
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/** @brief Internal format */
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enum InternalFormat {
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CompressedRed = GL_COMPRESSED_RED,
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CompressedRedGreen = GL_COMPRESSED_RG,
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CompressedRGB = GL_COMPRESSED_RGB,
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CompressedRGBA = GL_COMPRESSED_RGBA
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};
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/** @brief Color format */
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enum ColorFormat {
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Red = GL_RED,
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RedGreen = GL_RG,
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RGB = GL_RGB,
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RGBA = GL_RGBA,
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BGR = GL_BGR,
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BGRA = GL_BGRA
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};
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/**
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* @brief Constructor
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*
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* Creates one OpenGL texture.
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*/
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inline Texture(): target(GL_TEXTURE_1D + dimensions - 1) {
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glGenTextures(1, &texture);
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}
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/**
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* @brief Destructor
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*
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* Deletes assigned OpenGL texture.
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*/
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inline virtual ~Texture() {
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glDeleteTextures(1, &texture);
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}
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/** @brief Bind texture for usage / rendering */
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inline void bind() const {
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glBindTexture(dimensions, texture);
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}
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/**
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* @brief Unbind texture
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*
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* @note Unbinds any texture from given dimension, not only this
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* particular one.
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*/
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inline void unbind() const {
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glBindTexture(dimensions, texture);
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}
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/**
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* @brief Set minification filter
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* @param filter Filter
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* @param mipmap Mipmap filtering. If set to anything else than
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* BaseLevel, make sure textures for all mip levels are set or call
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* generateMipmap().
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*
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* Sets filter used when the object pixel size is smaller than the
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* texture size.
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*/
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inline void setMinificationFilter(Filter filter, Mipmap mipmap = BaseLevel) {
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bind();
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter|mipmap);
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unbind();
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}
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/**
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* @brief Set magnification filter
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* @param filter Filter
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*
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* Sets filter used when the object pixel size is larger than largest
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* texture size.
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*/
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inline void setMagnificationFilter(Filter filter) {
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bind();
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
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unbind();
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}
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/**
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* @brief Set wrapping
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* @param wrapping Wrapping type for all texture dimensions
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*
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* Sets wrapping type for coordinates out of range (-1, 1).
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*/
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void setWrapping(const Math::Vector<Wrapping, dimensions>& wrapping) {
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bind();
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for(int i = 0; i != dimensions; ++i) switch(i) {
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case 0:
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapping.at(i));
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break;
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case 1:
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapping.at(i));
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break;
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case 2:
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glTexParameteri(target, GL_TEXTURE_WRAP_R, wrapping.at(i));
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break;
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}
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unbind();
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}
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/**
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* @brief Generate mipmap
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*
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* @see setMinificationFilter()
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*/
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void generateMipmap() {
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bind();
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glGenerateMipmap(target);
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unbind();
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}
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protected:
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/**
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* @brief Set texture data
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* @param mipLevel Mip level
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* @param internalFormat Internal texture format. One value from
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* InternalFormat or ColorFormat enum.
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* @param _dimensions Texture dimensions
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* @param colorFormat Color format of passed data. Data size per
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* color channel is detected from format of passed data array.
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* @param data Texture data.
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*/
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLubyte* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_UNSIGNED_BYTE, data);
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}
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/** @copydoc setData() */
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLbyte* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_BYTE, data);
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}
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/** @copydoc setData() */
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLushort* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_UNSIGNED_SHORT, data);
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}
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/** @copydoc setData() */
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLshort* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_SHORT, data);
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}
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/** @copydoc setData() */
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLuint* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_UNSIGNED_INT, data);
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}
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/** @copydoc setData() */
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLint* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_INT, data);
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}
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/** @copydoc setData() */
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inline void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const GLfloat* data) {
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setData(mipLevel, internalFormat, _dimensions, colorFormat, GL_FLOAT, data);
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}
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private:
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GLuint texture;
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const GLenum target;
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void setData(GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, GLenum pixelFormat, const GLvoid* data) {
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bind();
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if(dimensions == 1)
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glTexImage1D(target, mipLevel, internalFormat, _dimensions.at(0), 0, colorFormat, pixelFormat, data);
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else if(dimensions == 2)
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glTexImage2D(target, mipLevel, internalFormat, _dimensions.at(0), _dimensions.at(1), 0, colorFormat, pixelFormat, data);
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else if(dimensions == 3)
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glTexImage3D(target, mipLevel, internalFormat, _dimensions.at(0), _dimensions.at(1), _dimensions.at(2), 0, colorFormat, pixelFormat, data);
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unbind();
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}
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};
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/** @brief One-dimensional texture */
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typedef Texture<1> Texture1D;
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/** @brief Two-dimensional texture */
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typedef Texture<2> Texture2D;
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/** @brief Three-dimensional texture */
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typedef Texture<3> Texture3D;
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}
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#endif
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