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/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Object.h"
#include "Scene.h"
#include "Camera.h"
using namespace std;
namespace Magnum {
void Object::setParent(Object* parent) {
if(_parent == parent) return;
/* Set new parent and add the object to new parent children list */
if(parent != nullptr) {
/* Only Fry can be his own grandfather */
Object* p = parent;
while(p != nullptr && p->parent() != p) {
if(p == this) return;
p = p->parent();
}
parent->_children.insert(this);
}
/* Remove the object from old parent children list */
if(_parent != nullptr)
_parent->_children.erase(this);
_parent = parent;
setDirty();
}
Matrix4 Object::absoluteTransformation(Camera* camera) {
Matrix4 t = _transformation;
/* Shortcut for absolute transformation of camera relative to itself */
if(camera == this) return Matrix4();
Object* p = parent();
while(p != nullptr) {
t = p->transformation()*t;
/* We got to the scene, multiply with camera matrix */
if(p->parent() == p) {
if(camera && camera->scene() == scene())
t = camera->cameraMatrix()*t;
break;
}
p = p->parent();
}
return t;
}
Object::~Object() {
/* Remove the object from parent's children */
setParent(nullptr);
/* Delete all children */
while(!_children.empty())
delete *_children.begin();
}
Scene* Object::scene() const {
/* Goes up the family tree until it finds object which is parent of itself
(that's the scene) */
Object* p = parent();
while(p != nullptr) {
if(p->parent() == p) return static_cast<Scene*>(p);
p = p->parent();
}
return nullptr;
}
void Object::setDirty() {
/* The object (and all its children) are already dirty, nothing to do */
if(dirty) return;
dirty = true;
/* Make all children dirty */
for(set<Object*>::iterator it = _children.begin(); it != _children.end(); ++it)
(*it)->setDirty();
}
void Object::setClean() {
/* The object (and all its parents) is already clean, nothing to do */
if(!dirty) return;
dirty = false;
/* Make all parents clean */
if(_parent != nullptr && _parent != this) _parent->setClean();
}
}