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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Reference.h>
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#include "Magnum/Audio/Buffer.h"
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#include "Magnum/Audio/Listener.h"
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#include "Magnum/Audio/Playable.h"
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#include "Magnum/Audio/PlayableGroup.h"
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#include "Magnum/SceneGraph/MatrixTransformation3D.h"
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#include "Magnum/SceneGraph/Object.h"
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#include "Magnum/SceneGraph/Scene.h"
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using namespace Magnum;
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/* Make sure the name doesn't conflict with any other snippets to avoid linker
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warnings, unlike with `int main()` there now has to be a declaration to
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avoid -Wmisssing-prototypes */
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void mainAudioSceneGraph();
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void mainAudioSceneGraph() {
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{
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D;
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/* [Listener-usage] */
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Scene3D scene;
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Object3D object{&scene};
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Audio::Listener3D listener{object};
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// ...
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// every frame, adapt the listener to changes in scene transformation
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listener.update({});
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/* [Listener-usage] */
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}
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{
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D;
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Audio::PlayableGroup3D someOtherGroup;
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/* [Playable-usage] */
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Scene3D scene;
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Object3D object{&scene};
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Audio::Buffer buffer;
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// ...
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Audio::Listener3D listener{scene};
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Audio::PlayableGroup3D group;
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/* Attach the playable to an object and configure its source */
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Audio::Playable3D playable{object, &group};
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playable.source()
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.setBuffer(&buffer)
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.setLooping(true)
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.play();
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// ...
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// every frame, adapt the listener and all playables to changes in scene
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// transformation
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listener.update({group, someOtherGroup});
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/* [Playable-usage] */
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}
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}
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