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57 lines
1.9 KiB
57 lines
1.9 KiB
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8 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Magnum/Platform/WindowlessEglApplication.h>
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#include <Magnum/Platform/Context.h>
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using namespace Magnum;
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EGLDisplay display{};
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EGLSurface surface{};
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EGLContext anotherContext{};
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/* [custom] */
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int main(int argc, char** argv) {
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Platform::WindowlessGLContext glContext{{}};
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glContext.makeCurrent();
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Platform::Context context{argc, argv};
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// Your GL code ...
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/* Make another context current */
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eglMakeCurrent(display, surface, surface, anotherContext);
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// Someone else's code ...
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/* Make Magnum context current again */
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glContext.makeCurrent();
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// Your GL code again ...
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/* Magnum context gets destroyed */
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/* Windowless GL context gets destroyed */
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}
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/* [custom] */
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