|
|
|
|
#ifndef Magnum_Contexts_Sdl2Context_h
|
|
|
|
|
#define Magnum_Contexts_Sdl2Context_h
|
|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::Contexts::Sdl2Context
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Magnum.h"
|
|
|
|
|
#include <SDL.h>
|
|
|
|
|
|
|
|
|
|
#include "AbstractContext.h"
|
|
|
|
|
#include <SDL2/SDL_scancode.h>
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Contexts {
|
|
|
|
|
|
|
|
|
|
/** @nosubgrouping
|
|
|
|
|
@brief SDL2 context
|
|
|
|
|
|
|
|
|
|
Supports keyboard and mouse handling.
|
|
|
|
|
|
|
|
|
|
You need to implement at least drawEvent() and viewportEvent() to be able to
|
|
|
|
|
draw on the screen.
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Context: public AbstractContext {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param argc Count of arguments of `main()` function
|
|
|
|
|
* @param argv Arguments of `main()` function
|
|
|
|
|
* @param title Window title
|
|
|
|
|
* @param size Window size
|
|
|
|
|
*
|
|
|
|
|
* Creates centered non-resizable window with double-buffered
|
|
|
|
|
* OpenGL 3.3 context with 24bit depth buffer.
|
|
|
|
|
*/
|
|
|
|
|
Sdl2Context(int argc, char** argv, const std::string& title = "Magnum SDL2 context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes context and destroys the window.
|
|
|
|
|
*/
|
|
|
|
|
~Sdl2Context();
|
|
|
|
|
|
|
|
|
|
int exec();
|
|
|
|
|
|
|
|
|
|
/** @{ @name Drawing functions */
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/** @copydoc GlutContext::viewportEvent() */
|
|
|
|
|
virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutContext::drawEvent() */
|
|
|
|
|
virtual void drawEvent() = 0;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutContext::swapBuffers() */
|
|
|
|
|
inline void swapBuffers() { SDL_GL_SwapWindow(window); }
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutContext::redraw() */
|
|
|
|
|
inline void redraw() { _redraw = true; }
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Keyboard handling */
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
* @see keyPressEvent(), keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class Key: SDL_Keycode {
|
|
|
|
|
Up = SDLK_UP, /**< Up arrow */
|
|
|
|
|
Down = SDLK_DOWN, /**< Down arrow */
|
|
|
|
|
Left = SDLK_LEFT, /**< Left arrow */
|
|
|
|
|
Right = SDLK_RIGHT, /**< Right arrow */
|
|
|
|
|
Plus = SDLK_PLUS, /**< Plus */
|
|
|
|
|
Minus = SDLK_MINUS /**< Minus */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key press event
|
|
|
|
|
* @param key Key pressed
|
|
|
|
|
* @param repeat Non-zero if this is a key repeat
|
|
|
|
|
*/
|
|
|
|
|
inline virtual void keyPressEvent(Key key, Uint8 repeat) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key release event
|
|
|
|
|
* @param key Key release
|
|
|
|
|
*/
|
|
|
|
|
inline virtual void keyReleaseEvent(Key key) {}
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Mouse handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
* @see mouseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class MouseButton: Uint8 {
|
|
|
|
|
Left = SDL_BUTTON_LEFT, /**< Left button */
|
|
|
|
|
Middle = SDL_BUTTON_MIDDLE, /**< Middle button */
|
|
|
|
|
Right = SDL_BUTTON_RIGHT /**< Right button */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse state
|
|
|
|
|
* @see mouseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class MouseState: Uint8 {
|
|
|
|
|
Pressed = SDL_PRESSED, /**< Button pressed */
|
|
|
|
|
Released = SDL_RELEASED /**< Button released */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse event
|
|
|
|
|
* @param button Mouse button
|
|
|
|
|
* @param state Mouse state
|
|
|
|
|
* @param position Mouse position relative to the window
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is pressed or released. Default
|
|
|
|
|
* implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual inline void mouseEvent(MouseButton button, MouseState state, const Math::Vector2<int>& position) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse wheel event
|
|
|
|
|
* @param direction Wheel rotation direction. Negative Y is up and
|
|
|
|
|
* positive X is right.
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse wheel is rotated. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual inline void mouseWheelEvent(const Math::Vector2<int>& direction) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse motion event
|
|
|
|
|
* @param position Mouse position relative to the window
|
|
|
|
|
* @param delta Mouse position relative to last motion event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse is moved. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual inline void mouseMotionEvent(const Math::Vector2<int>& position, const Math::Vector2<int>& delta) {}
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
SDL_Window* window;
|
|
|
|
|
SDL_GLContext context;
|
|
|
|
|
|
|
|
|
|
bool _redraw;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|