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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "PhongToPbrMetallicRoughness.h"
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#include <Corrade/Containers/BitArray.h>
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#include <Corrade/Containers/BitArrayView.h>
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/String.h>
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/MaterialTools/Filter.h"
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#include "Magnum/MaterialTools/Merge.h"
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#include "Magnum/Trade/MaterialData.h"
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namespace Magnum { namespace MaterialTools {
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using namespace Containers::Literals;
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Containers::Optional<Trade::MaterialData> phongToPbrMetallicRoughness(const Trade::MaterialData& material, const PhongToPbrMetallicRoughnessFlags flags) {
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/* Attributes to merge into the base layer. We'll need at most 5 -- color,
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texture and texture layer/coordinates/matrix. */
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Containers::Array<Trade::MaterialAttributeData> attributes;
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arrayReserve(attributes, 5);
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/* Attributes to keep */
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Containers::BitArray attributesToKeep{DirectInit, material.attributeDataOffset(material.layerCount()), true};
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/* Decide about unconvertable attributes */
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/** @todo conversion of these:
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https://github.com/CesiumGS/obj2gltf/blob/9b018ff6968edf76c33d2a68eb51a3605b873d12/lib/loadMtl.js#L962-L989
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- "textures not converted lol"
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https://computergraphics.stackexchange.com/a/1517
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- for shininess, expose flags for picking different approaches */
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for(const Trade::MaterialAttribute attribute: {
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Trade::MaterialAttribute::AmbientColor,
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Trade::MaterialAttribute::SpecularColor,
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Trade::MaterialAttribute::Shininess
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}) {
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const Containers::Optional<UnsignedInt> id = material.findAttributeId(attribute);
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if(!id) continue;
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if(flags >= PhongToPbrMetallicRoughnessFlag::FailOnUnconvertableAttributes) {
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Error{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute";
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return {};
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}
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Warning{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute, skipping";
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if(flags >= PhongToPbrMetallicRoughnessFlag::DropUnconvertableAttributes)
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attributesToKeep.reset(*id);
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}
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for(const Trade::MaterialAttribute attribute: {
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Trade::MaterialAttribute::AmbientTexture,
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Trade::MaterialAttribute::SpecularTexture
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}) {
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const Containers::Optional<UnsignedInt> id = material.findAttributeId(attribute);
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if(!id) continue;
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if(flags >= PhongToPbrMetallicRoughnessFlag::FailOnUnconvertableAttributes) {
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Error{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute";
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return {};
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}
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const Containers::Optional<UnsignedInt> matrixId = material.findAttributeId(Trade::materialAttributeName(attribute) + "Matrix"_s);
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const Containers::Optional<UnsignedInt> coordinatesId = material.findAttributeId(Trade::materialAttributeName(attribute) + "Coordinates"_s);
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const Containers::Optional<UnsignedInt> layerId = material.findAttributeId(Trade::materialAttributeName(attribute) + "Layer"_s);
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Warning{} << "MaterialTools::phongToPbrMetallicRoughness(): unconvertable" << attribute << "attribute, skipping";
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if(flags >= PhongToPbrMetallicRoughnessFlag::DropUnconvertableAttributes) {
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attributesToKeep.reset(*id);
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if(matrixId)
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attributesToKeep.reset(*matrixId);
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if(coordinatesId)
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attributesToKeep.reset(*coordinatesId);
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if(layerId)
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attributesToKeep.reset(*layerId);
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}
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}
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/* Diffuse color */
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if(const Containers::Optional<UnsignedInt> id = material.findAttributeId(Trade::MaterialAttribute::DiffuseColor)) {
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/* Convert only if the target attribute isn't there already */
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if(!material.hasAttribute(Trade::MaterialAttribute::BaseColor))
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColor, material.attribute<Vector4>(*id));
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/* Skip unless we're told to keep the original attributes */
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if(!(flags >= PhongToPbrMetallicRoughnessFlag::KeepOriginalAttributes))
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attributesToKeep.reset(*id);
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}
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/* Diffuse texture and related attributes */
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if(const Containers::Optional<UnsignedInt> id = material.findAttributeId(Trade::MaterialAttribute::DiffuseTexture)) {
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const Containers::Optional<UnsignedInt> matrixId = material.findAttributeId(Trade::MaterialAttribute::DiffuseTextureMatrix);
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const Containers::Optional<UnsignedInt> coordinatesId = material.findAttributeId(Trade::MaterialAttribute::DiffuseTextureCoordinates);
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const Containers::Optional<UnsignedInt> layerId = material.findAttributeId(Trade::MaterialAttribute::DiffuseTextureLayer);
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/* Convert only if the target attribute isn't there already */
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if(!material.hasAttribute(Trade::MaterialAttribute::BaseColorTexture)) {
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTexture, material.attribute<UnsignedInt>(*id));
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if(matrixId)
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTextureMatrix, material.attribute<Matrix3>(*matrixId));
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if(coordinatesId)
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTextureCoordinates, material.attribute<UnsignedInt>(*coordinatesId));
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if(layerId)
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arrayAppend(attributes, InPlaceInit, Trade::MaterialAttribute::BaseColorTextureLayer, material.attribute<UnsignedInt>(*layerId));
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}
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/* Skip unless we're told to keep the original attributes */
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if(!(flags >= PhongToPbrMetallicRoughnessFlag::KeepOriginalAttributes)) {
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attributesToKeep.reset(*id);
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if(matrixId)
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attributesToKeep.reset(*matrixId);
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if(coordinatesId)
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attributesToKeep.reset(*coordinatesId);
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if(layerId)
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attributesToKeep.reset(*layerId);
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}
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}
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/* Filter & merge the attributes -- they have to be moved into the
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constructor in order to get sorted. Remove the Phong type from the
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output as well. There should be no conflicts if we did everything above
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correctly, so just unpack the Optional directly. */
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return *CORRADE_INTERNAL_ASSERT_EXPRESSION(merge(
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filterAttributes(material, attributesToKeep, ~Trade::MaterialType::Phong),
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Trade::MaterialData{Trade::MaterialType::PbrMetallicRoughness, std::move(attributes)}));
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}
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}}
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