|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Copy.h"
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Containers/StridedBitArrayView.h>
|
|
|
|
|
#include <Corrade/Utility/Algorithms.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Trade/SceneData.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace SceneTools {
|
|
|
|
|
|
|
|
|
|
Trade::SceneData copy(const Trade::SceneData& scene) {
|
|
|
|
|
return copy(Trade::SceneData{scene.mappingType(), scene.mappingBound(),
|
|
|
|
|
{}, scene.data(),
|
|
|
|
|
Trade::sceneFieldDataNonOwningArray(scene.fieldData()),
|
|
|
|
|
scene.importerState()});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Trade::SceneData copy(Trade::SceneData&& scene) {
|
|
|
|
|
/* Transfer data if they're owned and mutable, allocate a copy otherwise.
|
|
|
|
|
Save also the original data view for new field pointer calculation. */
|
|
|
|
|
const Containers::ArrayView<const char> originalData = scene.data();
|
|
|
|
|
Containers::Array<char> data;
|
|
|
|
|
if(scene.dataFlags() >= (Trade::DataFlag::Mutable|Trade::DataFlag::Owned))
|
|
|
|
|
data = scene.releaseData();
|
|
|
|
|
else {
|
|
|
|
|
data = Containers::Array<char>{NoInit, originalData.size()};
|
|
|
|
|
Utility::copy(originalData, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* There's no way to know if field data are owned until we release them and
|
|
|
|
|
check the deleter, but releasing them makes it impossible to use the
|
|
|
|
|
convenience SceneData APIs, so we have to do it the hard way. */
|
|
|
|
|
Containers::Array<Trade::SceneFieldData> originalFieldData = scene.releaseFieldData();
|
|
|
|
|
|
|
|
|
|
/* If the field data are owned *and* the data weren't copied, we can reuse
|
|
|
|
|
the original array in its entirety */
|
|
|
|
|
Containers::Array<Trade::SceneFieldData> fieldData;
|
|
|
|
|
if(!originalFieldData.deleter() && (scene.dataFlags() & Trade::DataFlag::Owned)) {
|
|
|
|
|
fieldData = std::move(originalFieldData);
|
|
|
|
|
|
|
|
|
|
/* Otherwise we have to allocate a new one and re-route the fields to a
|
|
|
|
|
potentially different data array */
|
|
|
|
|
/** @todo could theoretically also just modify the array in-place if it has
|
|
|
|
|
a default deleter, but would need to pay attention to not copy items
|
|
|
|
|
to themselves and such */
|
|
|
|
|
} else {
|
|
|
|
|
/* Using DefaultInit so the array has a default deleter and isn't
|
|
|
|
|
problematic to use in plugins */
|
|
|
|
|
fieldData = Containers::Array<Trade::SceneFieldData>{DefaultInit, originalFieldData.size()};
|
|
|
|
|
for(std::size_t i = 0; i != originalFieldData.size(); ++i) {
|
|
|
|
|
const Trade::SceneFieldData& originalField = originalFieldData[i];
|
|
|
|
|
|
|
|
|
|
/* If the field is offset-only, copy it directly, yay! */
|
|
|
|
|
if(originalField.flags() & Trade::SceneFieldFlag::OffsetOnly)
|
|
|
|
|
fieldData[i] = originalField;
|
|
|
|
|
|
|
|
|
|
/* Otherwise there's a bunch of special cases based on its type */
|
|
|
|
|
else {
|
|
|
|
|
const Trade::SceneMappingType mappingType = originalField.mappingType();
|
|
|
|
|
const Containers::StridedArrayView1D<const void> mappingView{
|
|
|
|
|
data, data.data() + (static_cast<const char*>(originalField.mappingData().data()) - originalData.data()),
|
|
|
|
|
originalField.size(),
|
|
|
|
|
originalField.mappingData().stride()};
|
|
|
|
|
|
|
|
|
|
const Trade::SceneFieldType fieldType = originalField.fieldType();
|
|
|
|
|
if(fieldType == Trade::SceneFieldType::Bit) {
|
|
|
|
|
if(originalField.fieldArraySize() == 0) {
|
|
|
|
|
const Containers::StridedBitArrayView1D fieldView{
|
|
|
|
|
/** @todo explicit construction from an ArrayView?! */
|
|
|
|
|
Containers::BitArrayView{data.data(), 0, data.size()*8},
|
|
|
|
|
data.data() + (static_cast<const char*>(originalField.fieldBitData().data()) - originalData.data()),
|
|
|
|
|
originalField.fieldBitData().offset(),
|
|
|
|
|
originalField.size(),
|
|
|
|
|
originalField.fieldBitData().stride()[0]};
|
|
|
|
|
fieldData[i] = Trade::SceneFieldData{originalField.name(),
|
|
|
|
|
mappingType, mappingView,
|
|
|
|
|
fieldView, originalField.flags()};
|
|
|
|
|
} else {
|
|
|
|
|
const Containers::StridedBitArrayView2D fieldView{
|
|
|
|
|
/** @todo explicit construction from an ArrayView?! */
|
|
|
|
|
Containers::BitArrayView{data.data(), 0, data.size()*8},
|
|
|
|
|
data.data() + (static_cast<const char*>(originalField.fieldBitData().data()) - originalData.data()),
|
|
|
|
|
originalField.fieldBitData().offset(),
|
|
|
|
|
{originalField.size(), originalField.fieldArraySize()},
|
|
|
|
|
originalField.fieldBitData().stride()};
|
|
|
|
|
fieldData[i] = Trade::SceneFieldData{originalField.name(),
|
|
|
|
|
mappingType, mappingView,
|
|
|
|
|
fieldView, originalField.flags()};
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
const Containers::StridedArrayView1D<const void> fieldView{
|
|
|
|
|
data, data.data() + (static_cast<const char*>(originalField.fieldData().data()) - originalData.data()),
|
|
|
|
|
originalField.size(),
|
|
|
|
|
originalField.fieldData().stride()};
|
|
|
|
|
|
|
|
|
|
if(Trade::Implementation::isSceneFieldTypeString(fieldType)) {
|
|
|
|
|
fieldData[i] = Trade::SceneFieldData{originalField.name(),
|
|
|
|
|
mappingType, mappingView,
|
|
|
|
|
data.data() + (originalField.stringData() - originalData.data()),
|
|
|
|
|
fieldType, fieldView,
|
|
|
|
|
originalField.flags()};
|
|
|
|
|
} else {
|
|
|
|
|
fieldData[i] = Trade::SceneFieldData{originalField.name(),
|
|
|
|
|
mappingType, mappingView,
|
|
|
|
|
fieldType, fieldView,
|
|
|
|
|
originalField.fieldArraySize(), originalField.flags()};
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Trade::SceneData{scene.mappingType(), scene.mappingBound(),
|
|
|
|
|
std::move(data), std::move(fieldData), scene.importerState()};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|