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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief @ref compilation-speedup-hpp "Template implementation" for @ref ScreenedApplication.h and @ref Screen.h
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*/
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#include "ScreenedApplication.h"
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#include "Platform/Screen.h"
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namespace Magnum { namespace Platform {
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template<class Application> BasicScreen<Application>::BasicScreen() = default;
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template<class Application> BasicScreen<Application>::~BasicScreen() = default;
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template<class Application> void BasicScreen<Application>::keyPressEvent(KeyEvent&) {}
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template<class Application> void BasicScreen<Application>::keyReleaseEvent(KeyEvent&) {}
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template<class Application> void BasicScreen<Application>::mousePressEvent(MouseEvent&) {}
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template<class Application> void BasicScreen<Application>::mouseReleaseEvent(MouseEvent&) {}
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template<class Application> void BasicScreen<Application>::mouseMoveEvent(MouseMoveEvent&) {}
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration): Application(arguments, configuration) {}
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template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, std::nullptr_t): Application(arguments, nullptr) {}
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template<class Application> BasicScreenedApplication<Application>::~BasicScreenedApplication() = default;
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::addScreen(BasicScreen<Application>& screen) {
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Containers::LinkedList<BasicScreen<Application>>::insert(&screen);
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if(frontScreen() == &screen) screen.focusEvent();
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Application::redraw();
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return *this;
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}
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::removeScreen(BasicScreen<Application>& screen) {
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screen.blurEvent();
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Containers::LinkedList<BasicScreen<Application>>::erase(&screen);
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Application::redraw();
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return *this;
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}
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template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::focusScreen(BasicScreen<Application>& screen) {
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/* Already focused, nothing to do */
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if(frontScreen() == &screen) return *this;
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frontScreen()->blurEvent();
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Containers::LinkedList<BasicScreen<Application>>::move(&screen, frontScreen());
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screen.focusEvent();
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Application::redraw();
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return *this;
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}
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template<class Application> void BasicScreenedApplication<Application>::globalViewportEvent(const Vector2i&) {}
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template<class Application> void BasicScreenedApplication<Application>::viewportEvent(const Vector2i& size) {
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/* Call viewport event after all other (because of framebuffer resizing) */
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globalViewportEvent(size);
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for(BasicScreen<Application>* s = Containers::LinkedList<BasicScreen<Application>>::first(); s; s = s->next())
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s->viewportEvent(size);
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}
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template<class Application> void BasicScreenedApplication<Application>::drawEvent() {
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/* Back-to-front rendering */
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for(BasicScreen<Application>* s = backScreen(); s; s = s->nextNearerScreen())
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Draw) s->drawEvent();
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/* Call global event after all other (because of buffer swapping) */
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globalDrawEvent();
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}
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template<class Application> void BasicScreenedApplication<Application>::keyPressEvent(typename Application::KeyEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = frontScreen(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->keyPressEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::keyReleaseEvent(typename Application::KeyEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = frontScreen(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->keyReleaseEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::mousePressEvent(typename Application::MouseEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = frontScreen(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mousePressEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::mouseReleaseEvent(typename Application::MouseEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = frontScreen(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mouseReleaseEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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template<class Application> void BasicScreenedApplication<Application>::mouseMoveEvent(typename Application::MouseMoveEvent& event) {
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/* Front-to-back event propagation, stop when the event gets accepted */
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for(BasicScreen<Application>* s = frontScreen(); s; s = s->nextFartherScreen()) {
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if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
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s->mouseMoveEvent(event);
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if(event.isAccepted()) break;
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}
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}
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}
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}}
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