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131 lines
6.5 KiB
131 lines
6.5 KiB
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14 years ago
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#ifndef Magnum_Math_Geometry_Intersection_h
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#define Magnum_Math_Geometry_Intersection_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Math::Geometry::Intersection
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*/
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#include "Math/Vector3.h"
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namespace Magnum { namespace Math { namespace Geometry {
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/** @brief Functions for computing intersections */
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class Intersection {
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public:
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Intersection() = delete;
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/**
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* @brief %Intersection of two line segments in 2D
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* @param p Starting point of first line segment
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* @param r Direction of first line segment
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* @param q Starting point of second line segment
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* @param s Direction of second line segment
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* @return %Intersection point positions `t`, `u` on both lines, NaN if
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* the lines are collinear or infinity if they are parallel.
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* %Intersection point can be then computed with `p + t*r` or
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* `q + u*s`. If `t` is in range @f$ [ 0 ; 1 ] @f$, the
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* intersection is inside the line segment defined by `p` and
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* `p + r`, if `u` is in range @f$ [ 0 ; 1 ] @f$, the intersection
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* is inside the line segment defined by `q` and `q + s`.
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*
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* The two lines intersect if **t** and **u** exist such that: @f[
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* \boldsymbol p + t \boldsymbol r = \boldsymbol q + u \boldsymbol s
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* @f]
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* Crossing both sides with **s**, distributing the cross product and
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* eliminating @f$ \boldsymbol s \times \boldsymbol s = 0 @f$, then
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* solving for **t** and similarly for **u**: @f[
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* \begin{array}{rcl}
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* (\boldsymbol p + t \boldsymbol r) \times s & = & (\boldsymbol q + u \boldsymbol s) \times s \\
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* t (\boldsymbol r \times s) & = & (\boldsymbol q - \boldsymbol p) \times s \\
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* t & = & \cfrac{(\boldsymbol q - \boldsymbol p) \times s}{\boldsymbol r \times \boldsymbol s} \\
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* u & = & \cfrac{(\boldsymbol q - \boldsymbol p) \times r}{\boldsymbol r \times \boldsymbol s}
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* \end{array}
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* @f]
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*
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* See also lineSegmentLine() which computes only **t**, which is
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* useful if you don't need to test that the intersection lies inside
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* line segment defined by `q` and `q + s`.
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*/
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template<class T> static std::pair<T, T> lineSegmentLineSegment(const Vector2<T>& p, const Vector2<T>& r, const Vector2<T>& q, const Vector2<T>& s) {
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const Vector2<T> qp = q - p;
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const T rs = Vector2<T>::cross(r, s);
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return {Vector2<T>::cross(qp, s)/rs,
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Vector2<T>::cross(qp, r)/rs};
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}
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/**
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* @brief %Intersection of line segment and line in 2D
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* @param p Starting point of first line segment
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* @param r Direction of first line segment
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* @param q Starting point of second line
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* @param s Direction of second line
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* @return %Intersection point position `t` on first line, NaN if the
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* lines are collinear or infinity if they are parallel.
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* %Intersection point can be then with `p + t*r`. If returned
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* value is in range @f$ [ 0 ; 1 ] @f$, the intersection is inside
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* the line segment defined by `p` and `p + r`.
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*
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* Unlike lineSegmentLineSegment() computes only **t**.
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*/
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template<class T> static T lineSegmentLine(const Vector2<T>& p, const Vector2<T>& r, const Vector2<T>& q, const Vector2<T>& s) {
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return Vector2<T>::cross(q - p, s)/Vector2<T>::cross(r, s);
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}
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/**
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* @brief %Intersection of a plane and line
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* @param planePosition Plane position
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* @param planeNormal Plane normal
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* @param p Starting point of the line
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* @param r Direction of the line
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* @return %Intersection point position `t` on the line, NaN if the
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* line lies on the plane or infinity if the intersection doesn't
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* exist. %Intersection point can be then computed from with
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* `p + t*r`. If returned value is in range @f$ [ 0 ; 1 ] @f$, the
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* intersection is inside the line segment defined by `p` and `r`.
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*
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* First the parameter *f* of parametric equation of the plane
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* is computed from plane normal **n** and plane position: @f[
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* \begin{pmatrix} n_0 \\ n_1 \\ n_2 \end{pmatrix} \cdot
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* \begin{pmatrix} x \\ y \\ z \end{pmatrix} - f = 0
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* @f]
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* Using plane normal **n**, parameter *f* and line defined by **p**
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* and **r**, value of *t* is computed and returned. @f[
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* \begin{array}{rcl}
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* f & = & \boldsymbol n \cdot (\boldsymbol p + t \boldsymbol r) \\
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* \Rightarrow t & = & \cfrac{f - \boldsymbol n \cdot \boldsymbol p}{\boldsymbol n \cdot \boldsymbol r}
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* \end{array}
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* @f]
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*/
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template<class T> static T planeLine(const Vector3<T>& planePosition, const Vector3<T>& planeNormal, const Vector3<T>& p, const Vector3<T>& r) {
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const T f = Vector3<T>::dot(planePosition, planeNormal);
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return (f-Vector3<T>::dot(planeNormal, p))/Vector3<T>::dot(planeNormal, r);
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}
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};
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}}}
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#endif
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