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57 lines
2.6 KiB
57 lines
2.6 KiB
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14 years ago
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/*
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This file is part of Magnum.
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13 years ago
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "GenerateFlatNormals.h"
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#include "Math/Vector3.h"
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13 years ago
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#include "MeshTools/RemoveDuplicates.h"
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namespace Magnum { namespace MeshTools {
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std::tuple<std::vector<UnsignedInt>, std::vector<Vector3>> generateFlatNormals(const std::vector<UnsignedInt>& indices, const std::vector<Vector3>& positions) {
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CORRADE_ASSERT(!(indices.size()%3), "MeshTools::generateFlatNormals(): index count is not divisible by 3!", (std::tuple<std::vector<UnsignedInt>, std::vector<Vector3>>()));
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14 years ago
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/* Create normal for every triangle (assuming counterclockwise winding) */
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std::vector<UnsignedInt> normalIndices;
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normalIndices.reserve(indices.size());
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std::vector<Vector3> normals;
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normals.reserve(indices.size()/3);
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for(std::size_t i = 0; i != indices.size(); i += 3) {
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Vector3 normal = Vector3::cross(positions[indices[i+2]]-positions[indices[i+1]],
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positions[indices[i]]-positions[indices[i+1]]).normalized();
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14 years ago
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/* Use the same normal for all three vertices of the face */
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normalIndices.push_back(normals.size());
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normalIndices.push_back(normals.size());
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normalIndices.push_back(normals.size());
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normals.push_back(normal);
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}
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/* Remove duplicate normals and return */
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MeshTools::removeDuplicates(normalIndices, normals);
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return std::make_tuple(std::move(normalIndices), std::move(normals));
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14 years ago
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}
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}}
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