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159 lines
6.1 KiB
159 lines
6.1 KiB
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14 years ago
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#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h
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#define Magnum_SceneGraph_AbstractTranslationRotation3D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::SceneGraph::AbstractBasicTranslationRotation3D, typedef Magnum::SceneGraph::AbstractTranslationRotation3D
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*/
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#include "SceneGraph/AbstractTranslation.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Base transformation for three-dimensional scenes supporting translation and rotation
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@see @ref AbstractTranslationRotation3D @ref scenegraph, @ref AbstractBasicTranslationRotation2D
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@todo Use AbstractBasicTransformation3D<T> when support for GCC 4.6 is dropped
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*/
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template<class T> class AbstractBasicTranslationRotation3D: public AbstractTranslation<3, T> {
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public:
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explicit AbstractBasicTranslationRotation3D() = default;
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/**
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* @brief Rotate object
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* @param angle Angle (counterclockwise)
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* @param normalizedAxis Normalized rotation axis
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* @param type Transformation type
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* @return Reference to self (for method chaining)
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*
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* @see rotateX(), rotateY(), rotateZ(), Vector3::xAxis(),
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* Vector3::yAxis(), Vector3::zAxis()
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*/
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AbstractBasicTranslationRotation3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) {
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doRotate(angle, normalizedAxis, type);
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return *this;
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}
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/**
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* @brief Rotate object around X axis
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* @param angle Angle (counterclockwise)
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* @param type Transformation type
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* @return Reference to self (for method chaining)
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*
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* In some implementations faster than calling
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* `rotate(angle, Vector3::xAxis())`.
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*/
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AbstractBasicTranslationRotation3D<T>& rotateX(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
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doRotateX(angle, type);
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return *this;
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}
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/**
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* @brief Rotate object around Y axis
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* @param angle Angle (counterclockwise)
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* @param type Transformation type
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* @return Reference to self (for method chaining)
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*
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* In some implementations faster than calling
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* `rotate(angle, Vector3::yAxis())`.
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*/
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AbstractBasicTranslationRotation3D<T>& rotateY(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
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doRotateX(angle, type);
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return *this;
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}
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/**
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* @brief Rotate object around Z axis
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* @param angle Angle (counterclockwise)
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* @param type Transformation type
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* @return Reference to self (for method chaining)
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*
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* In some implementations faster than calling
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* `rotate(angle, Vector3::zAxis())`.
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*/
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AbstractBasicTranslationRotation3D<T>& rotateZ(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
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doRotateZ(angle, type);
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return *this;
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}
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/* Overloads to remove WTF-factor from method chaining order */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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AbstractBasicTranslationRotation3D<T>& resetTransformation() {
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AbstractTransformation<3, T>::resetTransformation();
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return *this;
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}
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#endif
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protected:
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~AbstractBasicTranslationRotation3D() = default;
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#ifdef DOXYGEN_GENERATING_OUTPUT
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protected:
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#else
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private:
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#endif
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/** @brief Polymorphic implementation for rotate() */
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virtual void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type) = 0;
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/**
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* @brief Polymorphic implementation for rotateX()
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*
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* Default implementation calls rotate() with Math::Vector3::xAxis().
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*/
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virtual void doRotateX(Math::Rad<T> angle, TransformationType type) {
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rotate(angle, Math::Vector3<T>::xAxis(), type);
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}
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/**
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* @brief Polymorphic implementation for rotateY()
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*
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* Default implementation calls rotate() with Math::Vector3::yAxis().
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*/
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virtual void doRotateY(Math::Rad<T> angle, TransformationType type) {
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rotate(angle, Math::Vector3<T>::yAxis(), type);
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}
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/**
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* @brief Polymorphic implementation for rotateZ()
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*
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* Default implementation calls rotate() with Math::Vector3::zAxis().
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*/
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virtual void doRotateZ(Math::Rad<T> angle, TransformationType type) {
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rotate(angle, Math::Vector3<T>::zAxis(), type);
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}
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};
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/**
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@brief Base transformation for three-dimensional float scenes supporting translation and rotation
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@see @ref AbstractTranslationRotation2D
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*/
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typedef AbstractBasicTranslationRotation3D<Float> AbstractTranslationRotation3D;
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}}
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#endif
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