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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Cone.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Primitives/Implementation/Spheroid.h"
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#include "Magnum/Primitives/Implementation/WireframeSpheroid.h"
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#include "Magnum/Trade/MeshData3D.h"
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namespace Magnum { namespace Primitives {
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Trade::MeshData3D coneSolid(const UnsignedInt rings, const UnsignedInt segments, const Float halfLength, const ConeFlags flags) {
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CORRADE_ASSERT(rings >= 1 && segments >= 3,
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"Primitives::coneSolid(): at least one ring and three segments expected",
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(Trade::MeshData3D{MeshPrimitive::Triangles, {}, {}, {}, {}, {}, nullptr}));
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Implementation::Spheroid cone{segments, flags & ConeFlag::GenerateTextureCoords ? Implementation::Spheroid::TextureCoords::Generate : Implementation::Spheroid::TextureCoords::DontGenerate};
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const Float length = 2.0f*halfLength;
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const Float textureCoordsV = flags & ConeFlag::CapEnd ? 1.0f/(length + 1.0f) : 0.0f;
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/* Bottom cap */
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if(flags & ConeFlag::CapEnd) {
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cone.capVertex(-halfLength, -1.0f, 0.0f);
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cone.capVertexRing(-halfLength, textureCoordsV, Vector3::yAxis(-1.0f));
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}
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/* Vertex rings */
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cone.cylinderVertexRings(rings+1, -halfLength, {-1.0f/rings, length/rings}, textureCoordsV, length/(rings*(flags & ConeFlag::CapEnd ? length + 1.0f : length)));
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/* Faces */
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if(flags & ConeFlag::CapEnd) cone.bottomFaceRing();
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cone.faceRings(rings, flags & ConeFlag::CapEnd ? (1 + segments) : 0);
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return cone.finalize();
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}
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Trade::MeshData3D coneWireframe(const UnsignedInt segments, const Float halfLength) {
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CORRADE_ASSERT(segments >= 4 && segments%4 == 0,
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"Primitives::coneWireframe(): multiples of 4 segments expected",
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(Trade::MeshData3D{MeshPrimitive::Lines, {}, {}, {}, {}, {}, nullptr}));
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Implementation::WireframeSpheroid cone{segments/4};
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cone.ring(-halfLength);
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cone.topHemisphere(halfLength - 1.0f, 1);
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return cone.finalize();
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}
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}}
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