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#ifndef Magnum_Primitives_Cone_h
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#define Magnum_Primitives_Cone_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::Primitives::coneSolid(), @ref Magnum::Primitives::coneWireframe()
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include <Corrade/Utility/Macros.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Primitives/visibility.h"
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#include "Magnum/Trade/Trade.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief Cone flag
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@see @ref ConeFlags, @ref coneSolid()
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*/
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enum class ConeFlag: UnsignedByte {
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/**
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* Generate texture coordinates
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* @m_since_latest
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*/
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TextureCoordinates = 1 << 0,
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* Generate texture coordinates
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* @m_deprecated_since_latest Use @ref ConeFlag::TextureCoordinates
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* instead.
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*/
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GenerateTextureCoords CORRADE_DEPRECATED_ENUM("use TextureCoordinates instead") = TextureCoordinates,
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#endif
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/**
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* Generate four-component tangents. The last component can be used to
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* reconstruct a bitangent as described in the documentation of
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* @ref Trade::MeshAttribute::Tangent.
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* @m_since_latest
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*/
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Tangents = 1 << 1,
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CapEnd = 1 << 2 /**< Cap end */
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};
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/**
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@brief Cone flags
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@see @ref coneSolid()
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*/
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typedef Containers::EnumSet<ConeFlag> ConeFlags;
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CORRADE_ENUMSET_OPERATORS(ConeFlags)
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/**
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@brief Solid 3D cone
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@param rings Number of (face) rings. Must be larger or equal to
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@cpp 1 @ce.
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@param segments Number of (face) segments. Must be larger or equal to
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@cpp 3 @ce.
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@param halfLength Half the cone length
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@param flags Flags
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Cone along Y axis of radius @cpp 1.0f @ce. @ref MeshPrimitive::Triangles with
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@ref MeshIndexType::UnsignedInt indices, interleaved @ref VertexFormat::Vector3
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positions, @ref VertexFormat::Vector3 normals, optional
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@ref VertexFormat::Vector4 tangents and optional @ref VertexFormat::Vector2
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texture coordinates. Note that in order to have properly smooth normals over
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the whole area, the tip consists of @cpp segments*2 @ce vertices instead of
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just one.
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@image html primitives-conesolid.png width=256px
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The cone is by default created with radius set to @f$ 1.0 @f$. In order to get
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radius @f$ r @f$, length @f$ l @f$ and preserve correct normals, set
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@p halfLength to @f$ 0.5 \frac{l}{r} @f$ and then scale all positions by
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@f$ r @f$, for example using @ref MeshTools::transformPointsInPlace().
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@see @ref coneWireframe(), @ref cylinderSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData coneSolid(UnsignedInt rings, UnsignedInt segments, Float halfLength, ConeFlags flags = {});
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/**
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@brief Wireframe 3D cone
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@param segments Number of (line) segments. Must be larger or equal to
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@cpp 4 @ce and multiple of @cpp 4 @ce.
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@param halfLength Half the cone length
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Cone along Y axis of radius @cpp 1.0f @ce. @ref MeshPrimitive::Lines with
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@ref MeshIndexType::UnsignedInt indices and @ref VertexFormat::Vector3
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positions.
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@image html primitives-conewireframe.png width=256px
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@see @ref coneSolid(), @ref cylinderWireframe()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData coneWireframe(UnsignedInt segments, Float halfLength);
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}}
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#endif
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