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#ifndef Magnum_Primitives_Grid_h
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#define Magnum_Primitives_Grid_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::Primitives::grid3DSolid(), @ref Magnum::Primitives::grid3DWireframe()
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Math.h"
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#include "Magnum/Primitives/visibility.h"
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#include "Magnum/Trade/Trade.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief Grid flag
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@see @ref GridFlags, @ref grid3DSolid()
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*/
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enum class GridFlag: UnsignedByte {
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/**
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* Generate texture coordinates with origin in the bottom left corner
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* @m_since_latest
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*/
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TextureCoordinates = 1 << 0,
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* Generate texture coordinates with origin in the bottom left corner
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* @m_deprecated_since_latest Use @ref GridFlag::TextureCoordinates
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* instead.
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*/
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GenerateTextureCoords CORRADE_DEPRECATED_ENUM("use TextureCoordinates instead") = TextureCoordinates,
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#endif
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/**
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* Generate normals in positive Z direction. Disable if you'd be
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* generating your own normals anyway (for example based on a heightmap).
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*/
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Normals = 1 << 1,
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* Generate normals in positive Z direction.
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* @m_deprecated_since_latest Use @ref GridFlag::Normals instead.
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*/
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GenerateNormals CORRADE_DEPRECATED_ENUM("use Normals instead") = Normals,
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#endif
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/**
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* Generate four-component tangents. The last component can be used to
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* reconstruct a bitangent as described in the documentation of
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* @ref Trade::MeshAttribute::Tangent.
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* @m_since_latest
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*/
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Tangents = 1 << 2
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};
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/**
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@brief Grid flags
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@see @ref grid3DSolid()
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*/
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typedef Containers::EnumSet<GridFlag> GridFlags;
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CORRADE_ENUMSET_OPERATORS(GridFlags)
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/**
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@brief Solid 3D grid
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2x2 grid in the XY plane with normals in positive Z direction.
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@ref MeshPrimitive::Triangles with @ref MeshIndexType::UnsignedInt indices,
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interleaved @ref VertexFormat::Vector3 positions, optional
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@ref VertexFormat::Vector3 normals, optional @ref VertexFormat::Vector4
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tangents and optional @ref VertexFormat::Vector2 texture coordinates.
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@image html primitives-grid3dsolid.png width=256px
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The @p subdivisions parameter describes how many times the plane gets cut in
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each direction. Specifying @cpp {0, 0} @ce will make the result an (indexed)
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equivalent to @ref planeSolid(); @cpp {5, 3} @ce will make the grid have 6
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cells horizontally and 4 vertically. In particular, this is different from the
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`subdivisions` parameter in @ref icosphereSolid().
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@see @ref grid3DWireframe()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData grid3DSolid(const Vector2i& subdivisions, GridFlags flags = GridFlag::Normals);
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/**
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@brief Wireframe 3D grid
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2x2 grid in the XY plane. @ref MeshPrimitive::Lines with
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@ref MeshIndexType::UnsignedInt indices and @ref VertexFormat::Vector3
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positions.
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@image html primitives-grid3dwireframe.png width=256px
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The @p subdivisions parameter describes how many times the plane gets cut in
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each direction. Specifying @cpp {0, 0} @ce will make the result an (indexed)
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equivalent to @ref planeWireframe(); @cpp {5, 3} @ce will make the grid have 6
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cells horizontally and 4 vertically. In particular, this is different from the
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`subdivisions` parameter in @ref icosphereSolid(). Also please note the grid
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has vertices in each intersection to be suitable for deformation along the Z
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axis --- not just long lines crossing each other.
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@see @ref grid3DSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData grid3DWireframe(const Vector2i& subdivisions);
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}}
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#endif
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