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#ifndef Magnum_Texture_h
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#define Magnum_Texture_h
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Texture
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*/
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#include "AbstractTexture.h"
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namespace Magnum {
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/**
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@brief %Texture
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Template class for one- to three-dimensional textures. Recommended usage is via
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subclassing and setting texture data from e.g. constructor with setData().
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@attention Don't forget to call setMinificationFilter() and
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setMagnificationFilter() after creating the texture, otherwise it will be
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unusable.
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The texture is bound via bind() and setting texture uniform on the shader to the
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texture (see AbstractShaderProgram::setUniform(GLint, const AbstractTexture*)).
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In shader, the texture is used via @c sampler1D, @c sampler2D or @c sampler3D
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depending on dimension count. Note that you can have more than one texture bound
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to the shader - the only requirement is to have each texture in another layer.
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@section RectangleTextures Rectangle textures
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If you want to use rectangle textures, set target in constructor to
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@c GL_TEXTURE_RECTANGLE and in shader use @c sampler2DRect. Unlike @c sampler2D,
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which accepts coordinates between 0 and 1, @c sampler2DRect accepts coordinates
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between 0 and @c textureSizeInGivenDirection-1. Note that rectangle textures
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don't support mipmapping and repeating wrapping modes, see @ref Texture::Filter
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"Filter", @ref Texture::Mipmap "Mipmap" and generateMipmap() documentation
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for more information.
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*/
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template<size_t dimensions> class Texture: public AbstractTexture {
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public:
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static const size_t Dimensions = dimensions; /**< @brief Texture dimension count */
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/**
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* @brief Constructor
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* @param layer Texture layer (number between 0 and 31)
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* @param target Target, e.g. @c GL_TEXTURE_RECTANGLE. If not set,
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* target is based on dimension count (@c GL_TEXTURE_1D,
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* @c GL_TEXTURE_2D, @c GL_TEXTURE_3D).
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*
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* Creates one OpenGL texture.
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*/
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inline Texture(GLint layer = 0, GLenum target = DataHelper<dimensions>::target()): AbstractTexture(layer, target) {}
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/**
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* @brief Set wrapping
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* @param wrapping Wrapping type for all texture dimensions
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*
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* Sets wrapping type for coordinates out of range (0, 1) for normal
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* textures and (0, textureSizeInGivenDirection-1) for rectangle
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* textures. Note that for rectangle textures repeating wrapping modes
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* are unavailable.
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*/
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void setWrapping(const Math::Vector<Wrapping, dimensions>& wrapping);
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protected:
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/**
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* @brief Set texture data
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* @param mipLevel Mip level
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* @param internalFormat Internal texture format
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* @param _dimensions %Texture dimensions
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* @param colorFormat Color format of passed data. Data size per
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* color channel is detected from format of passed data array.
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* @param data %Texture data
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*/
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template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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bind();
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DataHelper<dimensions>::template set<typename TypeTraits<T>::TextureType>(target, mipLevel, internalFormat, _dimensions, colorFormat, data);
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unbind();
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}
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/**
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* @brief Set texture subdata
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* @param mipLevel
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* @param offset Offset where to put data in the texture
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* @param _dimensions %Texture dimensions
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* @param colorFormat Color format of passed data. Data size per
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* color channel is detected from format of passed data array.
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* @param data %Texture data
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*/
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template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLsizei, dimensions>& offset, const Math::Vector<GLsizei, dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
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bind();
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DataHelper<dimensions>::template setSub<typename TypeTraits<T>::TextureType>(target, mipLevel, offset, _dimensions, colorFormat, data);
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unbind();
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}
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};
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/** @brief One-dimensional texture */
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typedef Texture<1> Texture1D;
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/** @brief Two-dimensional texture */
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typedef Texture<2> Texture2D;
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/** @brief Three-dimensional texture */
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typedef Texture<3> Texture3D;
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}
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#endif
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