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#ifndef Magnum_Platform_AndroidApplication_h
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#define Magnum_Platform_AndroidApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::AndroidApplication, macro @ref MAGNUM_ANDROIDAPPLICATION_MAIN()
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*/
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#include <memory>
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#include <EGL/egl.h>
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#include <android_native_app_glue.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Vector2.h"
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#include "Magnum/Platform/Platform.h"
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#ifndef CORRADE_TARGET_ANDROID
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#error This file is available only on Android
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#endif
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/* Undef Xlib nonsense which might get pulled in by EGL */
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#undef None
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namespace Magnum { namespace Platform {
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/** @nosubgrouping
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@brief Android application
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Application running in Android.
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This application library is available only in
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@ref CORRADE_TARGET_ANDROID "Android", see respective sections
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in @ref building-corrade-cross-android "Corrade's" and @ref building-cross-android "Magnum's"
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building documentation. It is built if `WITH_ANDROIDAPPLICATION` is enabled in
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CMake.
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## Bootstrap application
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Fully contained base application using @ref Sdl2Application for desktop build
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and @ref AndroidApplication for Android build along with full Android packaging
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stuff and CMake setup is available in `base-android` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-android.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-android.zip) file.
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After extracting the downloaded archive, you can do the desktop build in the
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same way as with @ref Sdl2Application. For the Android build you also
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need to put the contents of toolchains repository from https://github.com/mosra/toolchains
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in `toolchains/` subdirectory. Don't forget to adapt `ANDROID_NDK_ROOT` in
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`toolchains/generic/Android-*.cmake` to path where NDK is installed. Default is
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`/opt/android-ndk`. Adapt also `ANDROID_SYSROOT` to your preferred API level.
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You might also need to update `ANDROID_TOOLCHAIN_PREFIX` and
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`ANDROID_TOOLCHAIN_ROOT` to fit your system.
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First you need to update Android project files with the following command. It
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will create `build.xml` file for Ant and a bunch of other files. You need to
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specify the target for which you will build in the `-t` parameter. List of all
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targets can be obtained by calling `android list target`.
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android update project -p . -t "android-19"
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Then create build directories for ARM and x86 and run `cmake` and build command
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in them. The toolchains need access to the platform file, so be sure to
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properly set **absolute** path to `toolchains/modules/` directory containing
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`Platform/Android.cmake`.
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mkdir build-android-arm && cd build-android-arm
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cmake .. \
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-DCMAKE_MODULE_PATH="/absolute/path/to/toolchains/modules" \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Android-ARM.cmake"
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cmake --build .
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mkdir build-android-x86 && cd build-android-x86
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cmake .. \
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-DCMAKE_MODULE_PATH="/absolute/path/to/toolchains/modules" \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Android-x86.cmake"
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cmake --build .
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See @ref cmake for more information.
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The compiled binaries will be put into `lib/armeabi-v7a` and `lib/x86`. You can
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then build the APK package simply by running `ant`. The resulting APK package
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can be then installed directly on the device or emulator using `adb install`.
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ant debug
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adb install bin/NativeActivity-debug.apk
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## General usage
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For CMake you need to copy `FindEGL.cmake` and `FindOpenGLES2.cmake` (or
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`FindOpenGLES3.cmake`) from `modules/` directory in Magnum source to `modules/`
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dir in your project (so it is able to find EGL and OpenGL ES libraries).
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Request `AndroidApplication` component, add
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`${MAGNUM_ANDROIDAPPLICATION_INCLUDE_DIRS}` to include path and link to
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`${MAGNUM_ANDROIDAPPLICATION_LIBRARIES}`. If no other application is requested,
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you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}` and
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`${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. Again, see
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@ref building and @ref cmake for more information. Note that unlike on other
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platforms you need to create *shared library* instead of executable. The
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resulting binary then needs to be copied to `lib/armeabi-v7a` and `lib/x86`,
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you can do that automatically in CMake using the following commands:
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file(MAKE_DIRECTORY "${CMAKE_SOURCE_DIR}/libs/${ANDROID_ABI}")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/libs/${ANDROID_ABI}")
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In C++ code you need to implement at least @ref drawEvent() to be able to draw
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on the screen. The subclass must be then made accessible from JNI using
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@ref MAGNUM_ANDROIDAPPLICATION_MAIN() macro. See @ref platform for more
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information.
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@code
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class MyApplication: public Platform::AndroidApplication {
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// implement required methods...
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};
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MAGNUM_ANDROIDAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
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to simplify porting.
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### Android packaging stuff
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The application needs at least the `AndroidManifest.xml` with the following
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contents:
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="cz.mosra.magnum.application" android:versionCode="1" android:versionName="1.0">
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<uses-sdk android:minSdkVersion="9" />
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<uses-feature android:glEsVersion="0x00020000" />
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<application android:label="Magnum Android Application" android:hasCode="false">
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<activity android:name="android.app.NativeActivity" android:label="Magnum Android Application">
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<meta-data android:name="android.app.lib_name" android:value="{{application}}" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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Modify `android:label` to your liking, set unique `package` name and replace
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`{{application}}` with name of the binary file (without extension). If you plan
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to use OpenGL ES, set `android:glEsVersion` to `0x00030000`. The resulting APK
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file will be named `NativeActivity.apk` by default, you can change that either
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by passing `-n` parameter to `android update project` or later by editing first
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line of the generated `build.xml` file.
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## Redirecting output to Android log buffer
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The application by default redirects @ref Corrade::Utility::Debug "Debug",
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error"
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output to Android log buffer with tag `"magnum"`, which can be then accessed
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through `logcat` utility. See also @ref Corrade::Utility::AndroidLogStreamBuffer
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for more information.
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*/
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class AndroidApplication {
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public:
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/** @brief Application arguments */
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typedef android_app* Arguments;
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class Configuration;
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class InputEvent;
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class MouseEvent;
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class MouseMoveEvent;
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/**
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* @brief Execute the application
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*
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* See @ref MAGNUM_ANDROIDAPPLICATION_MAIN() for usage information.
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*/
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static void exec(android_app* state, std::unique_ptr<AndroidApplication>(*instancer)(const Arguments&));
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<class T> static std::unique_ptr<AndroidApplication> instancer(const Arguments& arguments) {
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return std::unique_ptr<AndroidApplication>{new T{arguments}};
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}
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#endif
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, const Configuration&) */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit AndroidApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit AndroidApplication(const Arguments& arguments, const Configuration& configuration);
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explicit AndroidApplication(const Arguments& arguments);
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#endif
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */
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explicit AndroidApplication(const Arguments& arguments, std::nullptr_t);
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/** @brief Copying is not allowed */
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AndroidApplication(const AndroidApplication&) = delete;
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/** @brief Moving is not allowed */
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AndroidApplication(AndroidApplication&&) = delete;
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virtual ~AndroidApplication();
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/** @brief Copying is not allowed */
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AndroidApplication& operator=(const AndroidApplication&) = delete;
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/** @brief Moving is not allowed */
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AndroidApplication& operator=(AndroidApplication&&) = delete;
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protected:
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/** @copydoc Sdl2Application::createContext() */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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void createContext(const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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void createContext(const Configuration& configuration);
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void createContext();
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#endif
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/** @copydoc Sdl2Application::tryCreateContext() */
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bool tryCreateContext(const Configuration& configuration);
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/** @{ @name Screen handling */
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/**
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* @brief Swap buffers
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*
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* Paints currently rendered framebuffer on screen.
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*/
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void swapBuffers();
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/** @copydoc Sdl2Application::redraw() */
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void redraw() { _flags |= Flag::Redraw; }
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#ifdef DOXYGEN_GENERATING_OUTPUT
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protected:
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#else
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private:
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#endif
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/** @copydoc Sdl2Application::viewportEvent() */
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virtual void viewportEvent(const Vector2i& size);
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/** @copydoc Sdl2Application::drawEvent() */
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virtual void drawEvent() = 0;
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/*@}*/
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/** @{ @name Mouse handling */
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#ifdef DOXYGEN_GENERATING_OUTPUT
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protected:
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#else
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private:
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#endif
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/**
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* @brief Mouse press event
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*
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* Called when mouse button is pressed. Default implementation does
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* nothing.
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*/
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virtual void mousePressEvent(MouseEvent& event);
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/**
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* @brief Mouse release event
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*
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* Called when mouse button is released. Default implementation does
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* nothing.
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*/
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virtual void mouseReleaseEvent(MouseEvent& event);
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/**
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* @brief Mouse move event
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*
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* Called when mouse is moved. Default implementation does nothing.
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*/
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virtual void mouseMoveEvent(MouseMoveEvent& event);
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/*@}*/
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private:
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struct LogOutput;
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enum class Flag: UnsignedByte {
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Redraw = 1 << 0
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};
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typedef Containers::EnumSet<Flag> Flags;
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static void commandEvent(android_app* state, std::int32_t cmd);
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static std::int32_t inputEvent(android_app* state, AInputEvent* event);
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android_app* const _state;
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Flags _flags;
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EGLDisplay _display;
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EGLSurface _surface;
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EGLContext _glContext;
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std::unique_ptr<Platform::Context> _context;
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std::unique_ptr<LogOutput> _logOutput;
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CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
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};
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CORRADE_ENUMSET_OPERATORS(AndroidApplication::Flags)
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/**
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@brief Configuration
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Double-buffered RGBA canvas with depth and stencil buffers.
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@see @ref AndroidApplication(), @ref createContext(), @ref tryCreateContext()
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*/
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class AndroidApplication::Configuration {
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public:
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constexpr /*implicit*/ Configuration() {}
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/**
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* @brief Set window title
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* @return Reference to self (for method chaining)
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*
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* @note This function does nothing and is included only for
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* compatibility with other toolkits. You need to set the title
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* separately in the `AndroidManifest.xml` file.
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*/
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template<class T> Configuration& setTitle(const T&) { return *this; }
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/** @brief Window size */
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Vector2i size() const { return _size; }
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/**
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* @brief Set window size
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* @return Reference to self (for method chaining)
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*
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* Default is `{0, 0}`, which means that the size of the physical
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* window will be used. If set to different value than the physical
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* size, the surface will be scaled.
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*/
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Configuration& setSize(const Vector2i& size) {
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_size = size;
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return *this;
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}
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/**
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* @brief Set context version
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*
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* @note This function does nothing and is included only for
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* compatibility with other toolkits. @ref Version::GLES200 or
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* @ref Version::GLES300 is used based on engine compile-time
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* settings.
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*/
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Configuration& setVersion(Version) { return *this; }
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private:
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Vector2i _size;
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};
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/**
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@brief Base for input events
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@see @ref MouseEvent, @ref MouseMoveEvent, @ref mousePressEvent(),
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@ref mouseReleaseEvent(), @ref mouseMoveEvent()
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*/
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class AndroidApplication::InputEvent {
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public:
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/** @brief Copying is not allowed */
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InputEvent(const InputEvent&) = delete;
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/** @brief Moving is not allowed */
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InputEvent(InputEvent&&) = delete;
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/** @brief Copying is not allowed */
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InputEvent& operator=(const InputEvent&) = delete;
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/** @brief Moving is not allowed */
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InputEvent& operator=(InputEvent&&) = delete;
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/**
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* @brief Set event as accepted
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*
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* If the event is ignored (i.e., not set as accepted), it will be
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* propagated elsewhere, for example to the Android system or to
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* another screen when using @ref BasicScreenedApplication "ScreenedApplication".
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* By default is each event ignored and thus propagated.
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*/
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void setAccepted(bool accepted = true) { _accepted = accepted; }
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/** @brief Whether the event is accepted */
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bool isAccepted() const { return _accepted; }
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#ifndef DOXYGEN_GENERATING_OUTPUT
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protected:
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explicit InputEvent(AInputEvent* event): _event(event), _accepted(false) {}
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~InputEvent() = default;
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AInputEvent* _event;
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#endif
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private:
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bool _accepted;
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};
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/**
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@brief Mouse event
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@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent()
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*/
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class AndroidApplication::MouseEvent: public InputEvent {
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friend AndroidApplication;
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public:
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/**
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* @brief Mouse button
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*
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* @see @ref button()
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*/
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enum class Button: std::int32_t {
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/** No button was pressed (touch or stylus event) */
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None = 0,
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/**
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* Left mouse button. Note that this button is not set if only
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* touch or stylus event occured.
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* @attention Available since Android 4.0 (API level 14), not
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* detectable in earlier versions.
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*/
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#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
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Left = AMOTION_EVENT_BUTTON_PRIMARY,
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#else
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Left = 1 << 0,
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#endif
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/**
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* Middle mouse button or second stylus button
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* @attention Available since Android 4.0 (API level 14), not
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* detectable in earlier versions.
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*/
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#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
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Middle = AMOTION_EVENT_BUTTON_TERTIARY,
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#else
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Middle = 1 << 1,
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#endif
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/**
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* Right mouse button or first stylus button
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* @attention Available since Android 4.0 (API level 14), not
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* detectable in earlier versions.
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*/
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#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
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Right = AMOTION_EVENT_BUTTON_SECONDARY
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#else
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Right = 1 << 2
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#endif
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};
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/** @brief Button */
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Button button() {
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#if __ANDROID_API__ >= 14
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return Button(AMotionEvent_getButtonState(_event));
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#else
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return Button::None;
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#endif
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}
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/** @brief Position */
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Vector2i position() {
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return {Int(AMotionEvent_getX(_event, 0)),
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Int(AMotionEvent_getY(_event, 0))};
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}
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private:
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explicit MouseEvent(AInputEvent* event): InputEvent(event) {}
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};
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/**
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@brief Mouse move event
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@see @ref MouseEvent, @ref mouseMoveEvent()
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*/
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class AndroidApplication::MouseMoveEvent: public InputEvent {
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friend AndroidApplication;
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public:
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/**
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* @brief Mouse button
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*
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* @see @ref buttons()
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*/
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enum class Button: std::int32_t {
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/**
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* Left mouse button. Note that this button is not set if only
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* touch or stylus event occured.
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* @attention Available since Android 4.0 (API level 14), not
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* detectable in earlier versions.
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*/
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#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
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Left = AMOTION_EVENT_BUTTON_PRIMARY,
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#else
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Left = 1 << 0,
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#endif
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/**
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* Middle mouse button or second stylus button
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* @attention Available since Android 4.0 (API level 14), not
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* detectable in earlier versions.
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*/
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#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
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Middle = AMOTION_EVENT_BUTTON_TERTIARY,
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#else
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Middle = 1 << 1,
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#endif
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/**
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* Right mouse button or first stylus button
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* @attention Available since Android 4.0 (API level 14), not
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* detectable in earlier versions.
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*/
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#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14
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Right = AMOTION_EVENT_BUTTON_SECONDARY
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#else
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Right = 1 << 2
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#endif
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};
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/**
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* @brief Set of mouse buttons
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*
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* @see @ref buttons()
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*/
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typedef Containers::EnumSet<Button> Buttons;
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/** @brief Position */
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Vector2i position() const {
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return {Int(AMotionEvent_getX(_event, 0)),
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Int(AMotionEvent_getY(_event, 0))};
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}
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/** @brief Mouse buttons */
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Buttons buttons() const {
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#if __ANDROID_API__ >= 14
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return Button(AMotionEvent_getButtonState(_event));
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#else
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return {};
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#endif
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}
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private:
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explicit MouseMoveEvent(AInputEvent* event): InputEvent(event) {}
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};
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CORRADE_ENUMSET_OPERATORS(AndroidApplication::MouseMoveEvent::Buttons)
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/** @hideinitializer
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@brief Entry point for Android applications
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@param className Class name
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See @ref Magnum::Platform::AndroidApplication "Platform::AndroidApplication"
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for usage information. This macro abstracts out platform-specific entry point
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code (the classic `main()` function cannot be used in Android). See
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@ref portability-applications for more information. When no other application
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header is included this macro is also aliased to `MAGNUM_APPLICATION_MAIN()`.
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*/
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#define MAGNUM_ANDROIDAPPLICATION_MAIN(className) \
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void android_main(android_app* state) { \
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Magnum::Platform::AndroidApplication::exec(state, \
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Magnum::Platform::AndroidApplication::instancer<className>); \
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_APPLICATION_MAIN
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typedef AndroidApplication Application;
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_ANDROIDAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_APPLICATION_MAIN
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#endif
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#endif
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}}
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#endif
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